Author: Trent Cannon

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Dragon Age II Retrospective

So we are just over one month away from the release of Dragon Age: Inquisition, one of this year’s most hotly anticipated titles and really one of the only major releases not pushed back till the new year, which has meant that I have already gone back and recreated my perfect playthroughs for Origins and II and built the Thedas that I am ready to help defend as the Inquisitor in this new entry in the series. It has been almost four years since the last time we were there and I think we’ve all been getting a little bit antsy to return. Read more …

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War for the Overworld Beta

Sometimes, it is good to be bad.

I say this as someone who has gone through multiple playthroughs of games and still couldn’t bring myself to be a bad person in any of them. Mass Effect saw me as the pure paragon determined to unite the galaxy against the Reaper menace no matter what, Dragon Age cast me as the wise-cracking mage out to prove that there are good spellcasters in the world, and in Heavy Rain I was the distraught father who would do anything necessary to save his son. I am that guy who plays a paladin in Dungeons and Dragons and finds it easy to always do the right thing. I even prefer Superman to Batman – that’s how much of a goodie-goodie I am. Read more …

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Super Smash Brothers 3DS Review

I didn’t come into Super Smash Brothers 3DS without some worries. To me, Smash isn’t a fighting game. It’s a party game. It’s the kind of game I play with my friends in the same room, starting at 8pm and finishing somewhere around dawn the next day. It is a chance to shout and swear and curse the day someone allowed that goddamn shock rat in this round.

It brings out almost as much anger as blue shells for me, but it’s the best kind of anger because soon I’ll be able to break those bitches with a well-placed Falcon Punch. Read more …

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The Waste Land – Review

Nostalgia is a funny thing among gamers. Steam is littered with games that claim to be “old school” and “retro-style” as though this were a genre. Most often these are games are platformers with a simple “save the princess” type plots, with pixelated graphics and a bit of tongue in cheek humour to make those who play them not take them so seriously. After all, how seriously did any game back then take itself? Read more …

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The Sense behind Microcraft

How much does a global phenomenon cost? Lots of people have wondered how much it cost to create one, but Microsoft has gone out of its way to explain, in no uncertain terms, how much it cost to purchase one outright. And the answer, I think, surprised everyone.

Mojang, led by fedora-wielding face of indie game development Notch, has just been bought by Microsoft for the tidy price of $2.5 billion. This is big news for both companies, both because of what it may mean to Mojang’s future and how Microsoft is going to make any return on this purchase after Minecraft has already sold more than 50 million copies worldwide. Read more …

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Nostalgia Trip – Secret of Evermore

We here at Zero1Gaming have spent most of the last week looking ahead toward the next few months of releases, and for good reason. I mean, there are a lot of great titles on the horizon, from new entries in the Assassin’s Creed, Dragon Age, and The Sims series as well as new titles like Pillars of Eternity and Shadows of Mordor due out over the next few months, so we’ve had good reason to be excited. However, with all out excitement, I’ve found myself thinking back to a simpler time. A time when I was young and full of hope and video games were still something you got beaten up for admitting you liked.

Gather ’round, kids. Crazy Uncle Trent is going to tell you a story. Read more …