Category: Reviews

Final Fantasy XIII-2

Following the release of Final Fantasy XIII, the segregation between Final Fantasy fans has become abundantly clear. Many fans were dissatisfied with the quality of the release and the apprehension regarding the release of Final Fantasy XIII-2 became apparent. I, for one, enjoyed Final Fantasy XIII immensely but still proceeded to approach this release with an unbiased opinion and open mind.

Despite the appearance of this title closely resembling its predecessor, Final Fantasy XIII-2 showcases enhancements to gameplay and an extremely engaging plotline and narrative. Although it is indeed a sequel to Final Fantasy XIII, there are clear examples of alterations throughout this title.

Final Fantasy XIII-2 features random encounters as you traverse a location. This feature allows for bountiful combat opportunities, but can be somewhat frustrating as they appear frequently and can hinder your progress. As these random encounters take place, you are greeted with an encounter circle. If you vacate so that no enemies are present within the circle, you flee the battle and are not required to engage in combat. A mog clock is also displayed upon enemies appearing .The mog clock is a countdown system that represents the opportunity to achieve a pre-emptive strike upon the enemy. The quicker you engage the first strike upon the enemy, the more opportunity there is to successfully administer a pre-emptive strike.

 

Paradigms allow you to customise your party’s formation and strategy for battle. Various formations will aid you in combating enemies and bosses. A formation that allows you to defeat one group of enemies may not work on others. Players can now assign monsters to their paradigms within Final Fantasy XIII-2. Upon defeating a specific enemy, you are granted access to allocate them to your paradigm. Each monster possesses unique abilities and attributes, which can be developed within the crystarium. Upon selecting a monster, the formations available to you within the paradigms expand.

Final Fantasy XIII-2 grants you access to a trusty companion known as a Moogle. A Moogle’s bobble will glow when you are within the vicinity of special items and treasures. It may also help you discover artefacts and lead you to locations where live triggers are present. A Moogle also has a unique function known as ‘The Moogle Hunt.’ Treasure sphere and other objects which are out of phase with the current timeline will reside across various locations. These hidden objects will be made noticeable by a shimmering aura. With Moogle’s assistance, the paradox effect is dispelled and will allow access to the now-tangible object.

Final Fantasy XIII-2 places a massive emphasis on conversing with people throughout the various locations. You are able to converse with individuals and discover information that is sometimes helpful regarding the storyline. The characters may also converse amongst themselves, especially during live triggers. These live triggers appear occasionally and are an opportunity to discover more about the character and sometimes topics such as location and history. Upon receiving a question during these live triggers, there are four unique responses present, depending on the nature of the discussion. This directly affects the response of the other character you are conversing with. As you make progress, people may proposition you with missions you may wish to undertake. You are not required to partake in these missions, they are simply side missions. Upon completion, you will receive a reward for your efforts.

During selected parts of the game, you have access to Chocobos. Upon mounting a Chocobo, you may traverse the map freely with no worry of being attacked or having to engage in combat. Chocobo’s also grant you access to locations you may be unable to reach on foot. You must feed a Chocobo a gysahl green before they will allow you to mount them.

Throughout the Final Fantasy XIII-2 experience, you are required to time travel through the Historia Crux. It acts as a compass for navigating time and allows you to select a year and location that you wish to travel to. With each gate successfully unlocked, more locations become available to you. Gate seals allow you to close various locations within the Historia Crux. Upon closing a location, it resets part of their history. It can also be utilised to rewind to a point before an artefact was obtained, allowing you to complete past mysteries again.

Whilst you travel to plentiful locations, you may discover a function known as a temporal rift. To progress further, you must unravel the mystery presented and resolve the anomaly. You may also encounter cinematic actions within Final Fantasy XIII-2. During the cinematic action segment, you will be prompted to complete a button sequence. Upon completing this sequence perfectly, you receive a random bonus. Decision making is a primary feature within Final Fantasy XIII-2. The game will present you with a situation and prompt you to select an action to resolve the predicament.

Owing to the difficulty of individual enemies within Final Fantasy XIII-2, you may find yourself seeking robust weaponry and items to aid you in your quest. Chocolina’s Shop appears in various locations throughout the game. The shop grants you bountiful amounts of weapons, items and accessories to compliment your character’s abilities. Each accessory possesses a unique attribute, and clever combinations will improve the capabilities of your characters. Weapons can also be optimised to focus on strength, magic and HP.

The quality of presentation within Final Fantasy XIII-2 is phenomenal which swiftly captured my interest. The inclusion of music and sound created a powerful atmosphere in specific sections of the game. I did find occasionally the use of specific tracks became repetitive but, was utilised effectively for the most part. Final Fantasy XIII-2 combines a harrowing storyline with a light-hearted connection between two protagonists, creating an emotion-wrenching experience for the player. If you were not a fan of Final Fantasy XIII, chances are this title will not sway your opinion. If you’re possibly a fan of the older releases within the Final Fantasy series or have not played the prequel, this game may present a new lease of life for you. It provides a brief summary of the prequel so this game is accessible to avid fans of Final Fantasy or those who are just beginning their journey.

Thanks for reading,

Hannah

Final Fantasy X

You know how growing up, we all had that series of games that helped us through that awkward times in our lives? Yes I’m talking about that times where you were trying to find your way in about high school after primary school and that word sex was still a bit of a giggle. No? Just me? Okay I’ll move on to what this post is actually about and not an embarrassing story of me growing up.

Everyone that I’ve spoken to recently about the Final Fantasy series has played them when they were growing up and none of them have a bad word about them. Sure, there is a difference in opinion when it comes to which is the best one but nonetheless, each person has a personal favourite. Now I shall confess here, I never played a Final Fantasy game growing up. When I witnessed someone playing them before, I always had the same opinion – what a pile of rubbish. They never appealed to me – the characters didn’t have a gun in their hand and they were not shooting everything in sight however, I had never really given the Final Fantasy games a chance to win me over. Recently, I’ve decided I wanted to change that first opinion I’ve had since about the age of twelve so here’s my story of one Scottish girl playing Final Fantasy X as a newcomer to the Final Fantasy series.

Now I could of started playing with hate running through my blood  but I decided that I would start with a clear mind, cram all my teenage opinions to the back of my head and give FFX at least a couple of hours to try and win me over out of the dark side. It’s safe to say that couple of hours were not needed – half an hour later and I had found a new love in my life to join the likes of Ezio Auditore and Batman. My thoughts for the rest of the night were based around three things; “Why did I ever think these games were crap?”, “My god look at the time! That is no way the time” and “Tidus *swoon*”.

The first element of FFX that grabbed my attention was in fact, the soundtrack. An odd component of a game to pick up on within the first initial hours of playing but nevertheless, it impressed me. I felt each song complimented the story perfectly and with the exception to the Assassins Creed series, I don’t think I’ve ever enjoyed listening to a video game’s soundtrack so much without having to sit and play the game to enjoy it. I’ve often found myself just chilling out with it playing through my iPod.

As I’ve mentioned before, I started really liking the main character, Tidus. Whether it’s wrong for the fact that he is no doubt younger than me or the main one – he’s a video game character, it didn’t dawn on me. There was something about his cheeky humour that he’s surrounds himself with that made me realise that made me love playing as him and notice Final Fantasy X was going to provide me with a brilliant experience that I’ll never forget. I’m not  wanting to spoil too much of the story behind Tidus’ character for anyone who hasn’t played FFX but, for those who have and will know what I’m talking about, I felt like I could relate to Tidus’ background on a certain level.Between the constant arguments with his father and what happened with his mother at a young age as well, even if you can’t relate to what’s happening in the story, the way they are told pluck at the emotional heartstrings. I really enjoyed and admired the storytelling in the game which is where the FFX characters come into this review. Square Enix (was named Square Soft at the time of FFX being released) have really ensured that every character has a gripping and emotional story to tell,  which is unravelled throughout your time playing the game.  As well as Tidus, you can play as a variety of characters such as Auron, who I felt brought an aura of wisdom yet something was mysterious about him that I couldn’t quite figure out. Wakka who brings a high level of enthusiasm and his hair was impeccable. Yuna appeared to be the shy person of the group however there is something about her that makes her a very dangerous woman to be around which I really liked. Adding in the goth-like appearance of Lulu carrying that adorable Moogle and the excitable Rikku and I was rapidly running out of places to hate with this game.

Final Fantasy X isn’t the most recent instalment of the Final Fantasy series, what with it being over ten years old now that we’re in the year 2012, so I fully expected everything visual about the game to be less stunning compared to nowadays. Sure, the initial gameplay graphics are that of which you would expect of a game of FFX’s age – slightly blocky and animations not exactly perfect but, the one thing that shocked me where the cut scenes. After ten yearsm they appeared as if they look as they should belong in a Japanese animated movie with the characters faces reflecting so much emotion, the buildings holding so much detail put into them and the effects on the water along with everything else that Spira offers left me in awe.

As expected, the enemies that you encounter on your time spent playing FFX is something that on one hand, funny and yet on the other, downright frightening. The appearance of some of these enemies have made me laugh and/or be frightened but they’ve always made me admire the work that’s gone into taking a normal ‘monster’ such as wolves or trolls, then making it almost an entire different monster just for the game but , in the process, still maintaining the features of the initial monster such as, the Wendigo for example – appears to be a troll-like monster however has some moves hidden under his fur.

As I’ve mentioned before, 99% of the games that I have been playing recently involved guns and running around as a macho man so FFX provided a real big change of pace for me. My feet (or my hands really) were in unfamiliar territory when the moment for a battle arrived. I had played some turn-based-strategy games growing up, such as Pokemon although, I was never any good at them due to that big ‘S’. Strategy has never my strong point when it comes to games as I forever dive head first into the battles and not think about my actions however; I gave FFX my best shot. With some help from friends and the internet to take down some of the bosses in the game, I now feel more comfortable playing strategy games than what I was before although there is still room for improvement. By me slowing myself down to play the game properly, I found FFX to be a relaxing game to play as I was forcing myself to slow down and just enjoy wonderful world that Spira brings to you.

A feature that I wasn’t looking forward to adapting myself to was the levelling up of the characters. Again, this is unfamiliar territory for me however with the helpful step-by-step tutorials for each part of the process, I was soon dipping my toes into the big sea of levelling up. Soon I was finding my battles easier; strategies were slowly forming in my head, what was the best attack against this type of enemy and so on.

It’s safe to say after playing Final Fantasy X for twenty odd hours although loosing what feels like days, my love had flourished into a massive fan-girling one. My opinion has changed dramatically with regards to not only the Final Fantasy series, but the genre as a whole. As well as wanting to delve into the realms of Gaia, Blue Planet and most recently, Gran Pulse, I want to venture into the spin-off games from the Final Fantasy series – Kingdom Hearts. I really wish that I had gotten into the series at an earlier age as I’ve found that, if FFX is anything to go by, I’ve missed out on an amazing series of games. Providing a game that covers puzzles, strategy battles, action and a compelling storyline, it’s safe to say that Final Fantasy X is a game that I’ve never played the likes of before. I’m surprised at even putting in 20+ hours into playing FFX , which is where most games nowadays would have already drawn to an end,  I’ve still got a lot of story to cover in the game and I’m looking forward to what the experience is like.

If you’ve never played the Final Fantasy games like myself, my one piece of advice would be to go play it, even if it’s just for a couple of hours. FFX deserves at least a couple of hours to try and win over your heart like it has done with mine.

 

Dizzy: Prince of the Yolkfolk

Ahhh Nostalgia. What a wonderful thing it is. The human ability to look back over years passed and remember them fondly is a gift and is also, of late, a money making extravaganza.

From chocolate bars, to nightclubs to fashion, Nostalgia is big business and now it seems that gaming has nowcottoned on to this idea.  The past 12 months or so have seen a raft of old games rereleased on mobile devices or online console stores, reissued with HD graphics onto discs or completely reimagined. Dizzy: Prince of the Yolkfolk is the latest addition to this catalogue of reminiscence.

For those unfamiliar with our egg based hero and his adventures Dizzy is essentially a sentient egg and lives with his friends and family, The Yolkfolk. Over the eight games that are considered canon Dizzy must platform and puzzle solve to save his friends and defeat his nemesis Wizard Zaks.

Dizzy: Prince of the Yolkfolk is actually the sixth game in the series but is the first to be reissued with new controls and new graphics for a new generation to enjoy. 

Whilst out looking for cherries one day Dizzy and his lady friend Daisy come across a castle, Daisy pricks her finger on a magic spinning wheel and promptly falls fast asleep. Dizzy tries to wake her up but is grabbed by Rockwart the Troll and imprisoned. In order to succeed Dizzy must find and collect items to help the people and creatures he comes across in order to rescue his lady friend.

I have previously mentioned in other reviews that I find controls for mobile gaming can either be really good or really bad and thankfully it appears Codemasters have managed to get the controls perfectly balanced. You control Dizzy with a group of six buttons, three on either side of the screen and whilst occasionally my thumb would obscure the screen I was heading towards, I had no issues with responsiveness from any buttons.

Dizzy also has a new cleaner, brighter look for the 21st Century.  The game itself is a screen for screen update to the original however you can see the care and attention that has gone into the upgraded graphics. The game resembles something of an interactive cartoon where everything is bright and sunny and it makes you smile simply by playing it.

Another aspect of the game that has been softened is the difficulty. For those of who remember the original series you will also remember the ease at which Dizzy died.  Anything from water, fire, rocks, falls, bats, birds, warthogs and everything in between could kill our half boiled adventurer. In the earlier games you were given three lives and death was instant, once those three lives were gone it was game over. Later games gave Dizzy a health bar that would reduce upon impact with about 80 percent of things in the game but could also be replenished by picking up diamonds or fruits.  This Dizzy update doesn’t remove death entirely but essentially makes it redundant. If you die in this game it’s ok as you’ll respawn just a few feet away from where you met your maker and it doesn’t matter how many times you’ll die as you have an infinite amount of lives – oh and you can save now too!

The removal of death and the reduction in difficulty that this brings is likely to divide gamers. Half the challenge of a Dizzy game was simply not dying and the sense of achievement when you completed a whole game was exhilarating. This achievement is now gone and it’s reduced Dizzy to more of a puzzle solving game than a puzzle survival game. I personally don’t mind it and I have my own idea as to why Codemasters have chosen this route, mobile gaming devices cost a lot of money these days and are much easier to throw around at walls in frustration than a ZX Spectrum or Amstrad computer ever were so I thank them for allowing my device to remain in my hand.

There has only been one issue I have noticed with Dizzy: Prince of Yolkfolk and that is to do with the sound. If I start up the game the sound is fine but if I receive a message or an email of if I close the game and reopen it then the sound drops off completely and I have to force start the application in order for sound to come back. Not sure if this is an issue with the game itself or my device but it is frustrating but probably nothing a patch wont fix.

Gamers have also been a nostalgic crowd, as our gaming experiences have gotten more and more in depth and immersive we have often looked back to times when games were simpler and just included a jump button. Dizzy: Prince of the Yolkfolk is an eggs-cellent reminder of those yester-years and for the price is unbeatable value.

If we’re lucky this could be the first in remakes for the Dizzy series – I have my fingers crossed for Fantasy World Dizzy.

Dizzy: Prince of the Yolkfolk is available now on both iOs and Android devices.

8/10

Hello Kitty: Roller Rescue

It’s damn near impossible to not have heard of Hello Kitty in this day and age; her face has been plastered on virtually everything. From notebooks to purses to , Hello Kitty’s iconic look and charm has won over females from ages five to twenty-five and her notoriously extensive line of merchandise has garnered the attention spans of kawaii-loving fans worldwide.

Sadly, when it comes to the gaming market, though, the cute furry feline has a tendency to fall flat on her yellow little nose. Her licensed games, which are obviously geared towards younger generations, tend to be cheaply made, shallow, and packed full of dressing up, cooking food, and other monotonous domestic activities. It usually costs little to produce such casual titles; they are comparatively low in production and distribution costs for the publisher, and Sanrio, the company that owns the rights to Hello Kitty, is no stranger to licensing out their characters for any use, as we have found.

However, like many other things in life, there are small hidden gems, games that have a tendency to be overlooked on your normal trips to the local game shop. Perhaps it’s because of the cutesy text scrolling across the top of the game case, or perhaps it’s just because the obvious girly looks and aesthetics do not appeal to the casual observer. Or perhaps it’s because many gamers are already tired of seeing various franchises being exploited for financial gain; think about the last time you walked into a local used game store and saw dozens of copies of Tony Hawk or Hannah Montana taking up half of the available shelf space. Whatever the case or the individual, sometimes it’s worth taking another look and getting a second opinion on a game or franchise.

While Roller Rescue has an obvious appeal to young female gamers, the game’s success isn’t just because of the cute houses that are shaped like teacups or the brightly colored flowers and vegetation that bespeckle every pixel of every scene. It’s not just because the game is Hello Kitty, as there are plenty of other titles to pick from that would be more in-tune with what Hello Kitty fans typically would want from a game. The game works because it is a perfect translation of a 2D conceptual world into a fully working 3D environment. Blending Sanrio’s cute looks with good gameplay featuring combat, puzzle, and platforming elements, Hello Kitty: Roller Rescue is the game that requires the player to look at our iconic little kitty, not just as a pie-baking lovable homemaker, but also as a kick-ass feline heroine who has the potential to save the world.

The main storyline of Roller Rescue is rather simple. You, playing as Kitty White (or better known as the series’ more familiar name “Hello Kitty”) are a sweet young girl living with her family in peaceful SanrioTown. This tranquility, however, is short-lived, as the evil invading Block Battalion descends on Earth, thus bringing chaos and destruction to Kitty’s hometown and enslaving her friends and family. In order to fight this terrible threat, Kitty bravely dons a pair of roller skates and brandishes her trusty magic wand in an effort to defeat the evil that has been unleashed on her world and restore peace to her hometown.

Before you start your adventure, you begin every game in Hello Kitty’s house. From here, you can perform other tasks, such as changing game options, saving, checking Kitty’s email, viewing character bios, listening to music or cutscenes, or changing Kitty’s outfit for the next mission. The wardrobe variations, while purely cosmetic, add a fun element to the game for those who wouldn’t mind scoring Kitty some sweet-looking threads. By finishing stages and fulfilling mission objectives, you can unlock more clothes and weapons for her to sport in future adventures, lending the game a bit more replay value for hardcore gamers.

The levels in Roller Rescue consist of a blend of combat, puzzle, and platforming elements, following a linear path through each of the game’s sixteen different areas. Before each mission, Kitty is briefed by another Sanrio character, Keroppi, who provides her with a basic mission outline. These missions range from rescuing Kitty’s twin sister Mimmy in an amusement park to infiltrating an enemy ship in outer space. The areas themselves are colorful, cleanly designed, and easy to follow with a strong sense of linearity, making it hard for newer gamers to get lost or easily frustrated.

The developers did an incredible job at creating an accurate translation of Sanrio’s ideal 2D world into a full 3D environment. Each of the game’s various locales still capture the essence of Sanrio’s love of all things cute and cuddly; each level is crammed full of enough adorability to make your eyeballs bleed straight out of their strawberry-scented sockets. Despite Roller Rescue’s obvious combat-oriented gameplay, the game’s bright, colorful environments seem to somehow justify your decision in allowing your young impressionable kids to play such a violently adorable title.

As for any fighting, Roller Rescue’s battle system mainly features real-time, hack and slash combat. By performing button combinations, Hello Kitty is able to bash her foes over the head with her melee weapon of choice, causing her enemies to explode into colorful stars. Collecting enough of these sparkling gems will unleash deadly attacks: one allows Kitty to spin around wildly, effectively bludgeoning anything in its deadly path, and one unleashes a powerful area magic attack that eliminates all enemies in the vicinity.

Luckily, Roller Rescue features a great combination of beat ‘em up, platforming, and puzzle-solving elements to keep it moderately well-paced throughout the duration of the game. The boss segments themselves are fun and strategic, a nice change from the usual “hack and slash” feeling the rest of this game seems to favor. Each boss has certain attacks and weaknesses, effectively requiring Kitty to revise her strategy to defeat it. For instance, one boss shoots baseballs at Kitty in a small baseball field enclosed by an electric fence. Kitty, the resourceful little feline that she is, picks up the baseballs and rebounds them off of the sides of the fence, returning the favor in a cute, but brutal fashion. The numerous boss battles require a slightly different technique to defeat them, which offers a different, but welcome change of pace for the game.

No adventure is complete without companions and an important aspect of Roller Rescue is rescuing your friends that have been kidnapped by the Block Battalion. By doing so, you can unlock that party member as a support character in future missions. Each of the various Sanrio-licensed characters have their own move sets, strengths, and weaknesses. Monkichi, the monkey, flings bananas at his enemies and My Melody, another Sanrio icon, heals you whenever your health begins to plummet. All characters has a special move and varying levels of attack, speed, and stamina.

The game implements quite a few standard features from games of similar genres. Your health, which is displayed as a row of bright red shiny apples in the top left corner of the HUD (Zelda fans, feel right at home), can be replenished by buying food from shops or by simply knocking fruit off of trees for consumption. The star gauge, which grants Kitty her power ups, is filled by defeating enemies and progressing through the game’s areas. As for the map, it is easily viewable as a standard radar (recognizable for those who play enough shooters) with a pink arrow indicating your position and the target objective being displayed as a blue star.

While Roller Rescue is undeniably cute and flashy, the game itself is entirely too short; experienced gamers can blaze through it in just a few hours’ time. Perhaps this is because of the game’s strong linearity or perhaps it’s because there are only sixteen levels total, making saving the world a relatively short affair. Luckily, while this is the only major complaint I have with this title, it is still an important issue to address to our readers, especially for those who are hoping the game is worth the initial purchase. While I obviously can’t speak for everyone, I would venture to say this is the strongest attempt to break in the gaming market that Hello Kitty has made thus far, even more than the grindfest MMORPG, Hello Kitty Online, that has went live since the release of this title. And while Roller Rescue is not terrible game by any means, I would not recommend it to very young gamers, as they may find the platforming elements or high level of combat unappealing or too violent for their tastes.

But for those who would want to see this sweet little feline in a different light, they need not look any further. Roller Rescue is a good game, but not without its flaws. The environments are colorful, well-designed, and the game features a lot of familiar and favorite Sanrio characters. The gameplay is moderately paced and the combat system and boss battles are simple enough to be grasp quickly for younger gamers. While the selling points of this title may not be worth the initial investment for all gamers, Hello Kitty: Roller Rescue is a strange and unique departure from the normal Hello Kitty-franchised games, one that surely deserves an honorable mention.

7/10

Alan Wake

Firstly, let me introduce you to Hidden Gems before I start my review. This section of the website is all about games that the team have played and thought “Hey, this game deserves more recognition than what it’s getting!” Have you ever found yourself going into your local gaming store or browsing the internet, looking at a game, picked it up cheaply and after playing it thought it was a really good one but none of your friends have heard it even existed? I’ve found myself in this situation so many times and I feel their missing out on fantastic games that have just gone under their radar due to bigger games being released on the same day.

For this piece, I’m going to be discussing Alan Wake which, because it was out the same day as Rockstar’s Red Dead Redemption, I feel got shunted to one side as everyone frantically bought the bigger title. Personally, I didn’t think much of RDR but that’s for another day – let’s talk about Alan Wake!

Alan Wake is a thriller game which will provide you with an enjoyable yet scary gaming experience. The game starts as your character; Alan Wake, a best-selling author decides to take a break for a week in the small town of Bright Falls with his wife. But alas – there’s always something that goes wrong isn’t there? Unfortunately, Alan’s wife goes missing unexpectly and now Wake is set to uncover the truth behind her disappearance. Not only is there this, but Wake starts to have blackouts and sees characters from his latest novel, that of which he cannot remember writing. Oh dear – things are not looking too good for Mr Wake are they?

One of the main features of the game that you can even notice from the game cover is that it’s very dark. I’m not talking Goth’s, witches and everything in-between but, there is the constant battle against darkness in the game. Equipped with only a flashlight for the most part of the game, this did make me feel uneasy as you can’t see anything around you apart from where the flashlight is pointing. Whilst playing, I was forever checking over my shoulder and doing the typical movie move of pointing the flashlight in every direction I could within a short amount of time. As well as the darkness, the visual effect of the game were very well done in my opinion. Whether there was something that actually moved or just my eyes playing tricks on me I will never know but it certainly does add to the experience that you’ll get from playing this game.

One of the main enemies you’ll encounter in the game is humans who have been beaten by the darkness themselves – these are called ‘The Taken’. Lovely chaps if they wouldn’t scare the living daylights out of you for the most part of the game but I’m sure they’re just after a big hug. If so – I didn’t give them much of a chance to extends their arms and embrace me. To defeat The Taken, you must, yup you guessed it, point your flashlight at them until they die. Thankfully, like any human being, they don’t like bullets either, so find yourself a gun or two and you should be fine. With The Taken coming at you from anywhere, Alan Wake really does keep you on the edge of your seat during the whole game. Some nights, I thought to myself “Yeah I’ll pop on to the Xbox for a little while before bed” however five minutes later I found myself curled up in a corner with my Tigger teddy never wanting to sleep until morning. Okay that’s an exaggeration but you do feel the adrenaline pumping through you more and more with every scare you get in the game.

One feature of Alan Wake that people are either going to love or hate is the fact that the game is being portrayed as a TV show. With this, it has it’s perks with cliff hanging endings that keep making you want to play more however, at the end of each episode you loose your precious weapons somehow does get a little annoying.

The game itself is a short but could be expanded out by looking for the collectibles in the game and doing some exploring of the scenery that is really beautiful if you bother to take the time to look at it. Personally – I was more concerned about getting to the place where there was most light to save me from ‘The Taken’. The story line within the game can be a bit of a challenge on the brain to try and keep up with what’s going on with Wake’s wife and where he is with regards to finding out more about her disappearance but once you do get your head around it – you’ll be glad you did.

After playing through it on Normal, I did find the game pretty easy to get through and sometimes did feel as if the game was holding you hand as to where to go next and creating no challenge to the player as to figure out where to go to next. This aside though I really enjoyed playing Alan Wake and would easily play through it again for a similar experience as what I’ve mentioned above. I’m not one to give out spoilers but it does make you think and wonder even several hours after completing the game.

There as been rumours of a sequel to this game so I highly recommend that you pick this up and play it if you’re into survival horror/thriller games or just fancy a bit of a scare! Alan Wake is out on Xbox 360 and PC and is available to play now.


The Greatest Video Game Music – Album Review

The Greatest Video Game Music – London Philharmonic Orchestra.

Video games have been around for nearly 40 years now and only within the past 5 years have they really started to make a breakthrough into the mainstream. Yet even now they do not get the respect they deserve in the way that other forms of entertainment media do.

One area of gaming that does garner a lot of respect, both from players and peers is the music. Music in games has come along way from simple beeps to full-blown symphonies and a few bars of a tune can instantly trigger memories in gamers that we didn’t even know we had. It’s this feeling that the London Philharmonic Orchestra, conducted by Andrew Skeet, are hoping to ignite with this album.

There are 21 tracks, or 22 if you have the Bonus track edition, which cover every possible aspect and genre.From the FPS worlds of Modern Warfare and Battlefield to the RPG summit of Elder Scrolls and even the portable gaming of Angry Birds. All colours, creeds and tastes are catered for. The album covers 20 different video games with combined total sales exceeding 1 Billion units globally.

A  favourite of mine is their take on Final Fantasy VIII’s Liberi Fatali, just a few notes and I’m transported back to that opening scene of one of the series most under appreciated games. Bioshock: The Ocean on his Shoulders is a hauntingly simple piece that does well to convey the sense of isolation and insanity that the game provides.

The Tetris and Super Mario Bros. themes both get an orchestral makeover, with the latter ending up with a very jazzy sound that wouldn’t seem out of place in the background to one of the recent batch of 60’s style Tv shows.

The rousing strings and horns of the Call of Duty and Battlefield themes are a brilliant accompaniment to Halo 3’s: One Final Effort, each bringing that sense duty and achievement.

You have to wonder what the inspiration was to make this album and you can’t help but look towards Nintendo’s own Symphony efforts as part of the Legend of Zelda 25th Anniversary. This album does have a Legend of Zelda Suite and they do it justice but in my opinion it does fall just short of what you can hear on the CD included with Legend of Zelda: Skyward Sword.

That is just a small blip on what is otherwise a fantastic album and a great introduction to classical music. Classical music might not be to everyone’s liking but any serious gamer has been listening to it for years in between loading screens and during opening cinematic. What this album shows is just how wonderful these tracks are and how talented the people who create this music are.

The album is available now from Amazon and iTunes.