
How Prince of Persia: The Sands of Time Enchanted an Entire Generation
Few games from the PlayStation 2 era announced their brilliance as quietly as Prince of Persia The Sands of Time. Then that voice cuts in, calm and a ...
EDITOR'S CHOICE

Baldur’s Gate still makes the road feel dangerous
BioWare’s first great RPG is slow, awkward, and often unforgiving, but its patient sense of danger and discovery still gives the Sword Coast a power that newer RPGs often smooth away.

Death Stranding 2 is better when it stops explaining itself
Death Stranding 2: On the Beach is easier to enjoy than the first game, but not always easier to respect. It is smoother, stranger in bigger way...

Dune: Awakening makes Arrakis feel worth surviving
Dune: Awakening understands the most important thing about Arrakis: the planet should not feel like a backdrop. It should feel like the main thr...

Grounded 2 already feels like a bigger, nastier backyard adventure
Grounded 2 is still unfinished, but it already understands why the first game worked. It takes the simple childhood nightmare of being tiny in a...

Indiana Jones and the Great Circle is the Indy game I stopped expecting
Indiana Jones and the Great Circle works because it understands that Indy is not just a man with a whip and a hat. He is a teacher who keeps get...
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Mafia: The Old Country is a beautiful crime story with old habits
Mafia: The Old Country is at its best when it slows down and lets Sicily do the work. A dusty road, a quiet vineyard, a tense dinner, a horse ri...
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Avatar Legends Makes You Earn Your Mastery of the Elements
Avatar Legends: The Fighting Game is not a simple fighter created exclusively for fans of Aang and Korra. Gameplay Group International used the licens...
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Splatoon Raiders Turns Salmon Run Into a Full Adventure
Splatoon Raiders could easily have ended up as an expanded version of Salmon Run sold under a new title. Instead, Nintendo has used the familiar battl...
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GTA Vice City Still Has the Best Atmosphere in the Series
When I return to the original Grand Theft Auto: Vice City, I do not expect its mechanics to have stood the test of time. The game is more than two dec...
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Resident Evil 2 makes Raccoon City terrifying again
The original Resident Evil 2 still lives in my head as a collection of PlayStation memories: Leon standing beside a burning car, Claire riding into to...
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Resident Evil 7 Still Makes the Baker House Feel Unsafe
Resident Evil 7 biohazard was Capcom's attempt to pull the series away from the noise and excess of its sixth main entry. Playing it in 2026, I expect...
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Signalis makes old survival horror feel painfully new
Signalis wears its influences openly. Its locked doors, scarce ammunition, fixed viewpoints, storage boxes, strange keys, and puzzle-filled corridors ...
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Alien: Isolation still makes every vent feel dangerous
The first thing I remember about Alien: Isolation is not the Xenomorph. It is the noise above the ceiling. A dull thud travels across the metal, follo...
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Silent Hill 2 returns to the fog without losing its grief
I still remember the opening walk from the original Silent Hill 2. James Sunderland leaves his car at an overlook, steps onto a forest path, and follo...
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Amnesia: The Bunker is the series at its most desperate
The first Amnesia taught me to distrust wardrobes. I remember easing one shut in The Dark Descent, watching through the slats while something crossed ...
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Alan Wake 2 was worth getting lost in the dark for
I remember the first Alan Wake as much for its shape as its story. Bright Falls arrived in neat television episodes, manuscript pages waited beside fo...
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Dead Space makes the Ishimura terrifying all over again
The 2023 version of Dead Space is the kind of remake that understands exactly how much it can change before the original starts slipping away. Motive ...
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Ratatan Has Rhythm in Early Access, but It Needs More Time
These things happen in the gaming industry. Ratatan was supposed to leave Early Access on July 16, 2026, but its full release was pushed back to Octob...
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