Recently, I had the chance to pose a few questions to Chris Keenan, Project Lead at InXile Entertainment for the recent game Wasteland 2 (which I gave a massive thumbs up to in my recent review)
Here’s what he had to say: Read more …
Recently, I had the chance to pose a few questions to Chris Keenan, Project Lead at InXile Entertainment for the recent game Wasteland 2 (which I gave a massive thumbs up to in my recent review)
Here’s what he had to say: Read more …
It’s not often that I’ve had cause to review a Kickstarted game here on Zero1gaming, but with the crowd-funding movement becoming so prominent over recent years, there’s more than a few titles emerging from the site, so it’s about time I got on board.
Truth be told though, I’d have been all over today’s subject; Wasteland 2; like a tramp on chips whether it was kickstarted, big budget, indie-developed or even, gulp, taken over by EA!
With it being the chirstmassy time of year and approaching the end of another year, there are many an article to be found discussing what people’s most anticipated games of the upcoming year are. Now this is all very well and undoubtedly an important subject. The upcoming titles due in the next 12 months, be they AAA titles or lesser known products, are the bricks and mortar of the future of gaming, a future that promises to be glowing. However, being the contrarian so and so that I am, I’ve found it difficult to really find much to get me excited in the coming year. For every Bioshock Infinite out there, there seems to be a hundred cookie-cutter FPS bland-a-thons. Read more …
Computer games, as much as any other medium, are mysterious things. They can stir our souls, hotwire our adrenaline glands or disappoint us to our core. For every person who plays a game there is a valid and varied opinion. It’s one of the things that make the subject of a game’s relative quality a contentious issue. You need only look at a series like Zelda to see how entrenched and vigorous the views on either side can be. However, with one particular game I found myself manning the trenches alone, against what seemed like the negative reaction of the world. That game would be Mirror’s Edge and the reaction to the game from the worldwide press and public was, more or less, completely negative. Critics decried the feeling of dislocation prompted by the 1st person-perspective free-running mechanic, while gamers objected to the perceived lack of action and the steep difficulty curb. That and motion sickness; lots and lots of motion sickness.