Tag: Gaming

MOTHERBOARD

Creating A First Gaming PC On A Budget

I have always been interested in the differences between consoles capabilities, I like to see which games look better on which consoles and I’m addicted to watching graphics comparisons on newly released games.

Often these graphics comparison videos show footage from  Xbox, Playstation and PC, though I paid closest attention to the consoles I was also jealously watching the PC footage in awe of how it was always ahead of the competition by a long way. So I have decided to stop fretting about differences between consoles and just dive into the complex pool of PC parts, heat sinks, CPU’s GPU’s memory and RAM (“memory IS RAM!”) and this is my experience.

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monitor or tv

Review – Sony KDL50W8 The Best Gaming TV Available Today?

I often dispute with my fellow gamers about my preference of gaming on a big screen TV instead of a monitor. After all it is a very important discussion as without a screen you can’t get very far no matter what game you play.

I see the advantage to using a monitor, it means you can get up close and personal and they are usually designed to handle motion well which is of course important, although I much prefer gaming on a colossal TV, relaxed on the sofa. Get a big enough TV and you get the same effect of playing with your face three inches from a monitor. Read more …

Combat Virtuality Part I - On Video Game Violence - 8

Combat Virtuality Part I: On Video Game Violence

A few years ago I felt a sudden pang of sympathy for my fellow human being, leading me to hang up the virtual swords and shotguns in an attempt to only play non-violent video games for a while. This proved to be an incredibly difficult task; and I began to query the fact that non-violent video games are actually few and far between. Surely this must say something about our relationship with violence in video games and perhaps in the entertainment industry at large; the fact that violence is so pervasive yet also so entertaining makes me ponder the wider questions relating to combat, violence, and how it is portrayed in digital media. The purpose of the “Combat Virtuality” feature at large is to explore combat and violence in gaming, look at what is done right, what is done wrong, and consider the potential driving force behind what we experience every day when we pick up a controller or sit behind the keyboard and descend into a virtual world. I abhor the current trend of blaming violence in gaming for every problem in society so expect none of that simplistic nonsense here! Read more …

Featured - EasyPC

Easy PC Redux – 4 – Cases & Power Supplies

Now that we have the vast majority of the internal components sorted for our gaming PC, we need to source two particularly important pieces of kit: the power supply (PSU) and the case.  A lot has changed in the last few years for both of these items, with key performance factors no longer being as relevant as they once were.  You may find that what you thought you knew is no longer accepted thinking.  On the other hand, a lot has stayed the same; PSUs and cases have, for the most part, stayed true to a few sizes and standards, much like motherboards in this regard.  Make no mistake, the PSU is possibly the single most crucial purchase you can make for any PC; this is doubly true for a gaming machine, which can draw a lot more power than your average desktop.  The case, meanwhile, needs to be chosen with a level head, but isn’t as “make or break” as your PSU.

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Wolfenstein: The New Order Review

If there is one thought that you will come away with after finishing Wolfenstein: The New Order it is that you will be thankful that World War II did not go the other way. Actually, scrap that, you will come away with a second thought as well, that you just finished a bloody (literally) good game.

Wolfenstein presents an interesting scenario. What if the Nazis won the Second World War? Admittedly it is a theme that has been explored before, but never with much success. However Machinegames have managed the rare trick of making an FPS game, and a World War II one at that, that is both sumpremely fun to play and thought provoking and nuanced when the situation calls for it.

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This guys not very nice, as you can probably tell.

 

‘Nuanced?’ I hear you say, ‘Have you not seen the trailers?’. I accept that the trailers for the game are full gratuitous violence, and the game is as well when it wants to be, but it will also make you think about the consequences or the war you are fighting more than any shooter in recent memory. It is unashamedly mature, both in content and theme, and is a better game for it.

You star as BJ Blazkowicz, a Polish-American, who after a failed sabotage and assassination mission that acts as the games prologue goes horribly awry, you awake from a fourteen year coma to find that the world you thought you knew has changed completely. The Nazis won. They have started an oppressive regime where everyone either falls in line or gets brutally dispatched of. And thus begins your mission to fight back and take control.

The game overall is very well presented. The graphics are among the sharpest yet seen on new gen consoles and the soundtrack and voice acting are stellar from everyone involved. It really helps the sense of emotion evoked when the script is acted so well.

Happily, the game is just as impressive once it puts a gun in your hands. Relying on the ever impressive id tech engine to power the shooting (the same one that Rage ran one), the game feels right at home when you are blasting enemies to bits. The guns all handle uniquely and have just the right amount of kick to make combat challenging without ever being frustrating. Whether you are picked guards off with a silenced pistol or throwing knives, or simply shredding enemies with dual wield assault rifles you will feel equally empowered.

 

Oh yeah, they have enormous robot dogs as well. Good luck...

Oh yeah, they have enormous robot dogs as well. Good luck…

This leads onto the variety of gameplay Wolfenstein offers. Despite levels generally appearing quite linear, there is an almost sandbox type feel to the combat. Each area generally has a number of paths that can be taken and approaches that can be utilised. Sometimes it can be better to sneak in, taking out a bases commander silently before he can call for backup, sometimes it can be better to run it and let all hell break loose before enemies can react. Pleasingly the game never pushes you into either approach, leaving you to make you own mind up without ever making you feel like you have chosen the wrong option. The game is also just difficult enough on the default difficulty to encourage you to consider your approach every time.

Wolfenstein is also a lot longer than the typical ‘modern’ FPS, clocking in at about fifteen hours minimum, building to over twenty if you search out every collectable and secret. Machinegames’ decision to avoid multiplayer seems a wise one, not diverting attention away from the campaign and shoehorning in a by-the-numbers online option just to approve some business executive somewhere, particularly with the abundance of one FPS’ to choose from currently.

Being such a long campaign, it is testament to the developers work that it never feels like a chore. Wolfenstein has a subtlety that most FPS campaigns lack. Many are so intent to force explosion after explosion down your throat but not this game. When you aren’t shredding Nazis, the game has plenty of ‘downtime’ between combat to give you time to recover. This also has the added effect of making the set pieces all the more powerful when they do crop up, as you are not bombarded with them and therefore desensitise to them. It also mixes up gameplay with various segments, such as an on-rails turret section early in the game, that actually feel warranted rather than just filler.

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Despite my so far glowing account of the game, it is not faultless and there are a few issues which can occasionally break the immersion of the game. Firstly is the enemy AI, which is a bit of a surprise given the engine used is the same one that powered Rage, which had some of the best enemy AI of an FPS I have played. Guards range from having X-Ray vision, seeing you when you a seemingly fully concealed, to not noticing or reacting to a dead body two feet in front of them. They will also get stuck running in circles or into walls periodically. It isn’t enough to break the game, but can break the illusion of the game a tad.

Also, the games item collection system is seeming stuck in the 90’s, which at first seems a refreshing change from the current trend of ‘hide for two seconds to recover full health’. However this turns to frustration when you realise that every item has to be picked up manually. That means all health and armour refills and even ammunition has to be collected with a button press. Given how much ammo and health you will burn this becomes a serious chore. I eventually just walked around periodically pressing the action button to collect the inevitable items in my path.

However neither of these issues take away from what a surprisingly great game Wolfenstein: The New Order is. Not many people gave this game a chance, dismissing it before it was even released as a mindless ‘shooter’. This game is so much more than that. The shooting, story and presentation are all excellent. It is great value with a fifteen hour campaign you will want to play more than once and has just enough nods to the series lore to bring a smile on returning fans faces. I hope peoples preconceptions do not hurt the sales of this game, as it is far more worthy of your attention than you may think. Do yourself a favour and give it a chance.