While attending EGX 2014 in Earl’s Court, London on Thursday 25th September 2014, I caught up with Neil Thompson, Director of Art & Animation for upcoming Bioware & EA title Dragon Age: Inquisition.
We covered a number of topics throughout our interview including the following: (Apologies for slightly faint audio for the first question; I repositioned the mic for the subsequent questions)
- How the Dragon Age: Inquisition team dealt with the task of melding the art styles of Dragon Age: Origins and Dragon Age 2 into the new game.
- How the game’s environment has been overhauled.
- How the team managed to stay true to existing, established characters.
- How the game was developed
We as developers wanted to make the Dragon Age game that we’ve wanted to make for some time
- How new hardware affected Dragon Age: Inquisition
- How different Ferelden will be in the new game
- What will make Orlais stand out
- The challenge of creating new characters to fit into the game
- Which characters return from previous games
- The journey from concept through to the completed character
- The biggest challenge throughout the production of the game
- What Neil’s favourite character(s) from the game is
I like Dorian because he’s got a moustache… I like gaming characters with moustaches
- We learn a bit more about Solus, one of the new characters
- Do decisions from the previous games affect Dragon Age: Inquisition?
Have a listen to the interview on the link at the top of the article and learn what you can expect from Dragon Age: Inquisition!
© 2014, zero1gaming.com. All rights reserved. On republishing this article your must provide a link to this original post
About Paul Izod
Paul Izod is a lifelong gamer. Since he was old enough to tap at his Dad's PC's keyboard he's been a gamer. Dedicated and often opinionated, you can be sure he'll always have something interesting to say about the subject at hand. Find him on Twitter at or or email him at
•