Author: Michael Dalgleish

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Rise of the Tomb Raider Review

When Tomb Raider was rebooted in 2013 by developer Crystal Dynamics it proved to be a very divisive game. Many fans liked the more gritty, action oriented approach and more human portrayal of Lara, however just as many critics lamented the lack of actual tomb raiding and puzzle solving elements to the game. Fast forward two years and the developers are trying to marry together what fans loved about the previous game whilst also addressing the issues raised above. Read more …

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Rise of the Tomb Raider Preview

The Tomb Raider reboot launched in 2013 from Crystal Dynamics took the series in a bold new direction. Taking its cues from the wildly popular Uncharted series, it divided critics and the community alike over its much more action oriented focus. It did however on the whole score very positive reviews. Despite this, and a strong marketing campaign, the Xbox 360 and PS3 versions didn’t sell like they were expected too. With the launch of new gen consoles then, publisher Square Enix decided to re-release the game with a graphical upgrade and all the previous DLC included to see if a sequel was worth the trouble. It appears it was as we are about to see the release of it’s follow up, Rise of the Tomb Raider, in the second week on November. But can the sequel fix the shortcomings of the first game and snare in new followers?

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Destiny: Five Things I want from The Taken King

Destiny, Bungie’s divisive shooter-come-MMO, has been out nearly a year now and is a drastically different game than it was at launch. Two expansions and numerous patches later, the game is due to drop it’s biggest add-on yet in the form of The Taken King. As someone who plays Destiny in pretty much every spare moment I have, I’m not afraid to admit that I am counting down the days until September 15th when I can actually play it for myself. Until then, here are some things I desperately want to see from the new expansion.

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The Escapists Review

Don’t be fooled by The Escapists cutesy graphics and quirky charm. Underneath its modest exterior lies a devilishly punishing prison escape game that will have you tearing your hair out at times and punching the air in celebration at others.

 

Developed by Mouldy Toof Studios, which is predominantly one man Chris Davis, and published by Team 17 of the Worms franchise, The Escapists sees you thrown into gradually more complex and demanding prisons and tasked with, as the name suggests, escaping.

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