EGX 2014 Interview – Neil Thompson – Director of Arts & Animation for Dragon Age: Inquisition

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While attending EGX 2014 in Earl’s Court, London on Thursday 25th September 2014, I caught up with Neil Thompson, Director of Art & Animation for upcoming Bioware & EA title Dragon Age: Inquisition.

We covered a number of topics throughout our interview including the following: (Apologies for slightly faint audio for the first question; I repositioned the mic for the subsequent questions)

  • How the game’s environment has been overhauled.
  • How the team managed to stay true to existing, established characters.
  • How the game was developed  

    We as developers wanted to make the Dragon Age game that we’ve wanted to make for some time

  • How new hardware affected Dragon Age: Inquisition
  • How different Ferelden will be in the new game
  • What will make Orlais stand out
  • The challenge of creating new characters to fit into the game
  • Which characters return from previous games
  • The journey from concept through to the completed character
  • The biggest challenge throughout the production of the game
  • What Neil’s favourite character(s) from the game is 

    I like Dorian because he’s got a moustache… I like gaming characters with moustaches

  • We learn a bit more about Solus, one of the new characters
  • Do decisions from the previous games affect Dragon Age: Inquisition?

Have a listen to the interview on the link at the top of the article and learn what you can expect from Dragon Age: Inquisition!

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About Paul Izod
Paul Izod is a lifelong gamer. Since he was old enough to tap at his Dad's PC's keyboard he's been a gamer. Dedicated and often opinionated, you can be sure he'll always have something interesting to say about the subject at hand. Find him on Twitter at or or email him at