
Credit: Re-Logic
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Terraria hits 70 million sales as Re-Logic keeps building beyond its 15th birthday
May 18, 2026·3 min read
Terraria has crossed 70 million copies sold, a number that puts Re-Logic’s sandbox game among the biggest sellers in the medium. The milestone arrived with the game’s 15th anniversary, but the message from the studio was not just a victory lap. Terraria is still getting updates, still has crossplay on the way, and still has players spending hundreds of hours digging, building, fighting, and starting over.
Re-Logic broke the sales total down across all platforms: 39.6 million on PC, 19.7 million on mobile, and 10.7 million on consoles. PC remains the game’s biggest home, but the split also shows why Terraria has lasted so long. It is not tied to one machine, one trend, or one generation of players.
A 2011 sandbox game is still selling like a modern giant
Terraria first launched in 2011, and most games from that era are now remembered more than played. Terraria is different. Its mix of digging, crafting, boss fights, building, and strange world events has kept it active long after most indie hits slow down.
The new sales figure pushes Terraria into a rare company. It has now sold more than games that once looked untouchable on all-time lists, and it has done it without yearly sequels, battle passes, or a huge licensed brand behind it.
The anniversary numbers also show how much time players keep giving it. Re-Logic said the average Terraria player on PC has logged more than 101 hours, while the game averaged 461,000 daily PC players over the past year.
PC is still the center of Terraria’s long life
Terraria’s PC sales are the largest part of the milestone, and that makes sense for a game that has grown through updates, mods, challenge runs, and community worlds. The core game already gives players a lot to do, but PC has helped turn Terraria into something players can keep reshaping.
The modding scene is a big part of that. Re-Logic said tModLoader has passed 12.3 million downloads on Steam, showing how much community-made content has helped keep the game alive between official updates.
That kind of support is hard to force. Terraria’s world is simple to understand at first, but deep enough that players keep finding new builds, bosses, rules, and ways to play years later.
Re-Logic is done calling updates final
Terraria has had more than one “final” update over the years, and even the developers are leaning into the joke now. The studio says it plans to keep updating the game beyond version 1.4.6, instead of making another promise that support is ending.
That is useful news for players who have been waiting on crossplay. Re-Logic says crossplay is still planned after the current round of post-launch fixes and the 1.4.6 update, though it has not given a date.
The studio is also preparing 15th anniversary collector items, with pre-orders expected to open in early June. Those will sit alongside the regular update work, not replace it.
The next step is fixes, crossplay, and more Terraria
Terraria’s latest milestone works because it does not feel like the end of the story. Re-Logic is still working through fixes after version 1.4.5, with 1.4.6 and crossplay next on the list.
For a game that began as a small 2D sandbox in 2011, 70 million sales is already a massive achievement. The stranger part is that Terraria still feels active enough to keep growing after it.

Terraria
Google StadiaPlayStation 3PlayStation 4
Released
May 16, 2011
Developer
Re-Logic
Publisher
Headup Games
Systems
Google Stadia
PlayStation 3
PlayStation 4
Linux
Nintendo 3DS
Windows Phone
Android
PC (Microsoft Windows)
iOS
Mac
Wii U
PlayStation Vita
Xbox 360
Xbox One
Nintendo Switch
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