ZG
Fantasy battle scene with giant monsters overrunning a ruined city as small human figures flee through the chaos.
Credit: Grove Street Games
newsBreaking

BeastLink brings kaiju destruction to PS5, Xbox Series X|S and PC

May 11, 2026·3 min read
Dylan Turck
Dylan Turck

Dylan Turck is the driving force behind Zero1Gaming's newsroom, writing about what’s new, what’s worth playing, and what’s changing across the industry. From reviewing new releases to game updates, and studio developments. Dylan focuses on the stories gamers actually care about. He also keeps an eye on the competitive side, attending e-sport tournaments, and keeping an eye out for the updates that flip the meta overnight.

Grove Street Games has announced BeastLink, a multiplayer kaiju action game coming to PlayStation 5, Xbox Series X|S and PC through Steam. The game is planned for Early Access this summer, with a PC closed beta scheduled to begin on May 8.
The reveal gives Grove Street Games its own large-scale original project after years of being best known for technical and porting work. BeastLink is built around humans, vehicles and giant monsters fighting across destructible urban maps, with matches designed for up to 32 players and multiple active Beasts on the field.

Players can fight on foot, in vehicles or as kaiju

The main hook is the Link system. Players fight through ruined cities, collect serum and use it to link with dormant kaiju. Once linked, they can control a Beast with its own abilities, combat style and role in the match.
That gives BeastLink a wider combat structure than a simple monster brawler. Grove Street says players can fight as human soldiers, support teammates with vehicles, or become the team’s biggest weapon by taking control of a Beast. Cars, helicopters, tanks and aircraft are all listed as part of the battlefield, which points to a game trying to mix shooter, vehicle combat and kaiju destruction in the same match.
The studio is also pitching solo and multiplayer modes. The Steam page lists single-player, online PvP and cross-platform multiplayer support, while the Early Access description says offline modes, a tutorial and the first few single-player missions will be included at launch.

Destruction is the selling point

BeastLink’s biggest technical pitch is “SuperDestruction,” Grove Street’s name for its physics-based destruction system. The studio says each map contains hundreds of thousands of destructible objects, with buildings, roads and city blocks able to collapse or be reshaped during play.
That is the feature BeastLink will be judged on first. Multiplayer destruction games often look impressive in trailers, but keeping that level of damage readable, stable and fair across online matches is difficult. Grove Street’s Early Access notes acknowledge the risk, saying the game has three layers of asymmetry: on foot, in vehicles and as a Beast.
The current Early Access build is planned to include three maps, four Beasts, two multiplayer modes called Convergence and Battle Arena, dedicated online servers, progression, weapons and vehicles. For version 1.0, Grove Street is aiming for 12 maps based on three real-world cities, eight Beasts and 10 story missions with online co-op.

Early Access will decide whether the concept holds together

Grove Street says it expects BeastLink to reach 1.0 around summer 2027, though that timeline may shift based on player feedback and new content decisions. The studio also says the full version is planned to cost more than the Early Access release, while in-game credits will not be sold for real money.
That puts BeastLink in a familiar Early Access position. The idea is easy to understand and easy to market: kaiju, vehicles, soldiers and full city destruction in one match. The hard part is making all of that feel controlled rather than messy. The closed beta on May 8 should give the first public test of whether Grove Street’s destruction tech can support the scale the trailer is selling.

Tagged In

grove street gamesbeastlinkearly access