
Credit: BioWare
newsBreaking
BioWare veterans form Studio Reset and reveal a supernatural mystery game
May 21, 2026·3 min read
A group of former BioWare developers has started a new studio, but they are not trying to make another giant sci-fi or fantasy RPG. Studio Reset is going smaller and stranger with its first game: a neon-noir supernatural mystery set in a stylized Canadian city.
The Edmonton-based team was founded by Kaelin Lavallée, Kris Schoneberg, and Francis Lacuna, with past credits across Mass Effect, Dragon Age, Anthem, The Long Dark, and other projects. Their new studio is built around focused original games, not massive productions that take years to explain and even longer to finish.
Studio Reset wants focus over size
The pitch from Studio Reset is not “BioWare, but indie.” New studios led by veterans often get framed around the famous games their founders worked on, but this team is aiming for a different shape.
Instead of promising a huge party-based RPG, Studio Reset is starting with a mystery game about investigation, perspective, and deduction. That gives the studio a clearer first step and avoids the trap of trying to compete with the biggest projects its founders helped build in the past.
It also fits the moment. Many players still want strong stories, but they do not always need a 100-hour RPG to get them. A smaller mystery game can live or die on writing, atmosphere, and smart design.
Related Article

newsBreaking
Xbox Game Pass just got 4 new games worth trying this week
May 19, 20263 min read
The first game is about how people see a case differently
Studio Reset’s debut project does not have a public title yet, but its core idea is already interesting. Players will investigate strange events in a Canadian city where ordinary life starts to bend into something supernatural.
The game uses multiple investigators, and each one sees the case through a different lens. Their knowledge, past experiences, and blind spots affect what they notice, which turns perspective into part of the mystery itself.
That is a stronger hook than simply saying the game has clues to find. The question is not only what happened. It is who understands the evidence, who misses it, and how those different viewpoints fit together.
The mystery design is built to avoid cheap puzzle logic
The team also wants the investigation to feel fair. Studio Reset has talked about avoiding “moon logic,” the old adventure game problem where puzzle answers feel random or disconnected from the clues in front of the player.
That should matter to anyone who likes mystery games but hates guessing what the designer was thinking. The goal is not to make every answer obvious. It is to make the solution feel earned when everything clicks.
That approach could help the game stand out from detective stories that lean too heavily on style and not enough on logic. A supernatural setting gives the team room to be weird, but the mystery still needs rules players can trust.
The reveal is still early
Studio Reset is being supported by the Canada Media Fund, and its first game is still early in development. There is no title, platform list, release window, or gameplay trailer yet.
For now, the important part is the direction. Former BioWare developers have opened a new Edmonton studio, and their first game is not chasing the biggest possible RPG pitch. It is a focused supernatural mystery about clues, perspective, and the strange things people notice when a city starts to feel wrong.
Tagged In
studio resetbiowaremystery games
