

Trapped forever in a realm of eldritch evil where even death is not an escape, four determined Survivors face a bloodthirsty Killer in a vicious game of nerve and wits. Pick a side and step into a world of tension and terror with horror gaming's best asymmetrical multiplayer. Su
## Dead by Daylight Patch 9.6.2: Essential Bug Fixes Arrive **Version: 9.6.2** **Release Date: 2026-05-12** Greetings, Entity's disciples! We're rolling out a crucial bugfix patch for Dead by Daylight, version 9.6.2, aimed at enhancing your trial experience. This update addresses several persistent issues across various maps and character interactions, ensuring smoother gameplay for both Killers and Survivors. Dive into the details below to see what's been fixed! ### Key Bug Resolutions in DbD 9.6.2 We've been hard at work squashing those pesky bugs that have been impacting your Dead by Daylight sessions. This patch focuses on improving overall game stability and correcting visual and interaction glitches. * **General Gameplay Fixes:** * Resolved an issue where certain Killer abilities could sometimes cause unexpected client desynchronization, leading to frustrating hits or misses. * Addressed a rare bug that could prevent Survivors from interacting with generators after being unhooked under specific circumstances. * Fixed instances where the 'End Game Collapse' timer would occasionally display incorrectly or fail to trigger as intended on some maps. * **Map-Specific Improvements:** * **The Game (Gideon Meat Plant):** Corrected several collision issues that allowed Survivors to get stuck in environmental assets, particularly near the processing machinery. * **Autohaven Wreckers (Wreckers' Yard):** Eliminated a visual bug where certain debris piles would flicker erratically when viewed from specific camera angles. * **Crotus Prenn Asylum (Disturbed Ward):** Patched a spot where Killers could sometimes get momentarily snagged on invisible geometry near the main building's entrance. * **Character Interaction Enhancements:** * **The Nurse:** Fixed an edge case where her 'Blink' ability could occasionally place her slightly out of bounds on multi-level maps, requiring a forced teleport. * **The Artist:** Resolved an issue where her 'Dire Crows' would sometimes fail to apply the 'Swarm' status effect correctly if a Survivor was vaulting at the exact moment of impact. * **Feng Min:** Corrected a visual glitch where her hair cosmetics would sometimes clip through certain headwear during high-movement animations. * **User Interface (UI) & Localization:** * Implemented minor UI adjustments to improve readability in the post-game summary screen. * Addressed several localization errors across various languages, ensuring accurate text display for perks and item descriptions. Thank you for your continued support and dedication to the Fog. We appreciate your bug reports, which are invaluable in helping us refine the Dead by Daylight experience. Keep an eye out for future updates! *The Dead by Daylight Development Team*