
Switch 2 Is the Perfect Home for Digimon Story: Time Stranger
Digimon Story: Time Stranger debuted on other platforms in 2025 and quickly earned strong reviews, leaving Switch players waiting longer than they wou...

EDITOR'S CHOICE

Baldur’s Gate still makes the road feel dangerous
BioWare’s first great RPG is slow, awkward, and often unforgiving, but its patient sense of danger and discovery still gives the Sword Coast a power that newer RPGs often smooth away.

Death Stranding 2 is better when it stops explaining itself
Death Stranding 2: On the Beach is easier to enjoy than the first game, but not always easier to respect. It is smoother, stranger in bigger way...

Dune: Awakening makes Arrakis feel worth surviving
Dune: Awakening understands the most important thing about Arrakis: the planet should not feel like a backdrop. It should feel like the main thr...

Grounded 2 already feels like a bigger, nastier backyard adventure
Grounded 2 is still unfinished, but it already understands why the first game worked. It takes the simple childhood nightmare of being tiny in a...

Indiana Jones and the Great Circle is the Indy game I stopped expecting
Indiana Jones and the Great Circle works because it understands that Indy is not just a man with a whip and a hat. He is a teacher who keeps get...
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FEATURED SPOTLIGHT

Mafia: The Old Country is a beautiful crime story with old habits
Mafia: The Old Country is at its best when it slows down and lets Sicily do the work. A dusty road, a quiet vineyard, a tense dinner, a horse ri...
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After 15 years Skyrim still makes getting lost feel worth it
Skyrim was once considered the greatest RPG of all times. But 15 years later it finds itself competing against a much stronger genre, and although it ...
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Survival Horror vs Action Horror
These are the horror games that do more than scare you for a few minutes. They make you manage space, resources, nerves, and the awful feeling that the next room might ruin your night.
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Dragon Age II still works best when I stop wishing it was Dragon Age Origins
BioWare’s rushed sequel is smaller, stranger, and rougher than it should be, but its messy decade in Kirkwall still has a pull that the series has rarely matched.
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inZOI is beautiful, empty, and not ready yet
inZOI makes a stunning first impression. Its people look sharp, its apartments can look like catalogue shoots, and its character creator is easi...
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Like a Dragon: Pirate Yakuza in Hawaii is better when it stops pretending to be serious
Like a Dragon: Pirate Yakuza in Hawaii sounds like a joke the series would usually save for a side quest. Goro Majima wakes up without his memor...
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Little Nightmares III is eerie, familiar, and too afraid to change
Little Nightmares III still knows how to make a room feel wrong. A giant toy, a warped factory, a dead city, a corridor that seems too quiet, a ...
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Pokemon Legends: Z-A makes battles feel new again
Pokémon Legends: Z-A is the rare modern Pokémon game where the biggest change is also the best reason to play. Game Freak ha...
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Rematch is brilliant when the team understands football
Rematch is not trying to be EA Sports FC with fewer licenses. It is closer to a football game stripped down to its most anxious moments: f...
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Vampire: The Masquerade - Bloodlines 2 is not the sequel fans waited for
Vampire: The Masquerade – Bloodlines 2 carries one of the hardest names a modern RPG could carry. The original Bloodlines was messy,...
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Monster Hunter Wilds is Capcom's smoothest hunt yet
Monster Hunter Wilds feels like the series finally decided to stop making newcomers prove they deserve to be there. It is faster, cleaner, and far mor...
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Avowed is a smaller RPG with a world worth exploring
Avowed is not the giant fantasy RPG some players expected when Obsidian first revealed it. It is not Skyrim with sharper writing, and it i...
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Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it
Tony Hawk’s Pro Skater 3 + 4 gets the most important thing right. The skating still feels incredible. The board snaps under me, manuals st...
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