
Star Wars Zero Company makes every turn feel personal
Bit Reactor combines excellent tactical combat with a crew worth protecting, although technical problems and a streamlined strategy layer prevent its debut from reaching full strength.

EDITOR'S CHOICE

Escape is not enough in Halloween: The Game
Haddonfield's residents turn a familiar 1v4 chase into a rescue operation, but the game teaches the killer far better than the people trying to stop him.

Crash Bandicoot at 30: the levels aged better than the rules
September 9 marks 30 years since Crash Bandicoot's North American PlayStation debut. Naughty Dog's platformer sends an escaped laboratory experiment a...

LEGO Star Wars II Built the Formula That Defined LEGO Games
Twenty years later, Traveller's Tales' brick-built original trilogy remains a sharp lesson in how simple mechanics, replayable levels and wordless comedy can carry a licensed game.

Onimusha: Way of the Sword earns its comeback through precision
Capcom's long-awaited revival pairs superbly timed swordplay with a charismatic Miyamoto Musashi, although repetitive work in Kyoto keeps dulling the blade between its best fights.

The Blood of Dawnwalker makes every hour matter
Rebel Wolves gives its vampire RPG a strong identity through meaningful choices and a world worth saving, even when repetitive combat and technical roughness weaken the experience.
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Escape is not enough in Halloween: The Game

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SUBMIT A GAME FOR REVIEWLatest

1 day ago
Star Wars Zero Company makes every turn feel personal
Bit Reactor combines excellent tactical combat with a crew worth protecting, although technical problems and a streamlined strategy layer prevent its debut from reaching full strength.

1 day ago
Escape is not enough in Halloween: The Game
Haddonfield's residents turn a familiar 1v4 chase into a rescue operation, but the game teaches the killer far better than the people trying to stop him.

2 days ago
Crash Bandicoot at 30: the levels aged better than the rules
September 9 marks 30 years since Crash Bandicoot's North American PlayStation debut. Naughty Dog's platformer sends an escaped laboratory experiment a...

2 days ago
LEGO Star Wars II Built the Formula That Defined LEGO Games
Twenty years later, Traveller's Tales' brick-built original trilogy remains a sharp lesson in how simple mechanics, replayable levels and wordless comedy can carry a licensed game.

3 days ago
Onimusha: Way of the Sword earns its comeback through precision
Capcom's long-awaited revival pairs superbly timed swordplay with a charismatic Miyamoto Musashi, although repetitive work in Kyoto keeps dulling the blade between its best fights.

6 days ago
The Blood of Dawnwalker makes every hour matter
Rebel Wolves gives its vampire RPG a strong identity through meaningful choices and a world worth saving, even when repetitive combat and technical roughness weaken the experience.

Sep 3, 2026
The Last of Us review: Joel and Ellie's journey still holds up
The Last of Us follows Joel, a smuggler hired to escort 14-year-old Ellie across a United States devastated by a fungal outbreak. Their journey takes ...

Sep 2, 2026
Red Dead Redemption 2 Review: How Well Does Rockstar's Western Hold Up in 2026?
Red Dead Redemption 2 was a huge release when Rockstar launched it in 2018. Its version of the American frontier stretches from muddy livestock towns ...

Aug 26, 2026
Batman: Arkham Asylum Knew Batman Was Scarier Than His Villains
Seventeen years after release, Rocksteady's first Arkham game remains remarkably focused, using FreeFlow combat, predator stealth, and one tightly connected asylum to make Batman powerful without making him invulnerable.

Aug 25, 2026
Aliens: Fireteam Elite 2 Finally Makes the Squad Matter
Cold Iron Studios makes its Xenomorph shooter more demanding and more flexible, with four-player squads and stronger class interplay giving the sequel a clearer purpose than simply adding more aliens.





