Gaming Features, Analysis & Opinion
Go beyond the headline. Read deep dives, ranked lists and opinions on the games we play, the people making them, and the industry surrounding it.

The Duskbloods' delay gives FromSoftware time to balance its competing playstyles
Fighting, exploration and temporary alliances all contribute to victory, so changes to one part of a match can reshape the others.

Metroid Prime 4's motorcycle solves a problem its desert created
Sol Valley expanded the space between Prime 4's main areas, with consequences for both development and the time spent revisiting them.
Trending Features

Why Fight Night makes more sense for EA Sports now
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Konami's Silent Hill revival benefits from keeping its studios apart
Oct 27, 2026 • 1 min read

How Minecraft became a stage for streaming's biggest events
Oct 20, 2026 • 1 min read

Oblivion's new update shows what remasters can't preserve
Oct 19, 2026 • 1 min read
Special Series
Mass Effect: Universe was the gamble EA no longer wanted
Mass Effect: Universe was exploring branching timelines, player-driven missions and new ways to preserve decisions from the original trilogy. EA canceled the ambitious RPG before BioWare could turn those systems into a finished game.

Xbox's cloud playtime packs put an hourly price on hardware access
Microsoft's new Cloud Playtime packs let players stream supported games without Game Pass, starting at $3.99 for ten hours. The option could save occasional players money, but longer sessions and new Game Pass limits make cloud gaming more expensive for regular users.

Retrospectives
Black Ops' comeback should also reward its original developers
The original Black Ops games have found a new audience on PS4 and PS5, generating substantial revenue more than a decade after release. Former Treyarch developer Gavin Goslin argues that the people who built those games should benefit from their continued success.

Opinion & Analysis

AI cloning fears are pushing indie demos behind closed doors
Digital Sun and Alliance Arts are restricting public demos over fears that copycats could recreate their games using AI tools. Closed testing may protect unfinished work, but it also limits the exposure and feedback that help indie games find an audience.

Jagex can't reignite RuneScape by splitting it
RuneScape Reignited promised a fresh economy and cleaner starting point, but it also separated new and veteran players. Jagex can still improve the return to RuneScape without dividing its community.

Oblivion's new update shows what remasters can't preserve
Oblivion Remastered modernizes Cyrodiil’s visuals, movement and progression, while GOG is keeping the 2006 PC release playable. Together, they show why updating an old game is not the same as preserving it.
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GTA 6: The complete pre-launch overview
Rockstar has now shown much more of GTA 6, from Jason and Lucia’s relationship to robberies, police systems and everyday life across Leonida. Here is the complete pre-launch overview of the major reveals so far.
Latest

2 days ago
The Duskbloods' delay gives FromSoftware time to balance its competing playstyles
Fighting, exploration and temporary alliances all contribute to victory, so changes to one part of a match can reshape the others.

2 days ago
Metroid Prime 4's motorcycle solves a problem its desert created
Sol Valley expanded the space between Prime 4's main areas, with consequences for both development and the time spent revisiting them.

3 days ago
Capcom is using Resident Evil's remakes to connect its past and future
Changes to familiar characters and Umbrella's research show how Capcom is connecting older Resident Evil games with Village and Requiem. The upcoming Veronica remake could be its next major test.

3 days ago
GOG's indie publishing plans make sense without exclusives
GOG is entering indie publishing without restricting games to its own storefront. The partnership with Retrovibe could benefit developers through funding and wider distribution, provided the support justifies the publisher's share.

4 days ago
ARC Raiders' PvE experiment has created a difficult choice for Embark
ARC Raiders' PvE test logged more than 30 million rounds, giving Embark reason to consider a permanent mode. Loot balance, matchmaking and the studio's workload complicate that decision.

4 days ago
Steam Next Fest's most-played demos hook players early
Worst Class Ever topped October 2026's Steam Next Fest, alongside popular multiplayer, incremental and survival demos. The results show how a strong opening experience can attract players, although converting that interest into sales remains the bigger challenge.

5 days ago
Ghost of Yōtei's success couldn't protect its developers from layoffs
Sucker Punch reportedly laid off 24 employees just weeks after releasing new Ghost of Yōtei content. Despite strong sales and praise from Sony, the studio's transition to its next project has left experienced developers without jobs.

5 days ago
Konami's Silent Hill revival benefits from keeping its studios apart
Konami deliberately kept the developers of Silent Hill f and Silent Hill: Townfall apart, allowing them to explore different settings, stories and gameplay systems. The approach is helping the revived horror franchise develop distinct identities across multiple studios.

6 days ago
Mass Effect: Universe was the gamble EA no longer wanted
Mass Effect: Universe was exploring branching timelines, player-driven missions and new ways to preserve decisions from the original trilogy. EA canceled the ambitious RPG before BioWare could turn those systems into a finished game.

6 days ago
Xbox's cloud playtime packs put an hourly price on hardware access
Microsoft's new Cloud Playtime packs let players stream supported games without Game Pass, starting at $3.99 for ten hours. The option could save occasional players money, but longer sessions and new Game Pass limits make cloud gaming more expensive for regular users.