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All Warcraft III Patch Notes
Warcraft III

Warcraft III v3.0.0 Patch Notes

Official Patch Notes

Warcraft III: Reforged - Forsaken Kingdom Patch Notes

Version 3.0.0
Build 24268
September 12, 2026

General

  • Added new UI Theme - Forsaken Kingdom 
  • Added new Music - Forsaken Kingdom
  • Added new first time launch cinematic
  • Max selection group increased from 12 to 24
  • Added unit occlusion
  • Added air to ground indicators for HD graphics
  • Campaign flow screen has been updated
  • Updated IBL maps for better visual fidelity in HD modes
  • Players can now choose what graphic they want in the mission select screen
  • Players can unlock progress of the campaign regardless of what mode they are playing in (IE Playing Classic Human Campaign will also unlock progress in Reforged Campaign)
  • Added new DLC Campaign (requires purchase of Forsaken Kingdom)
    • The Last Days of Lordaeron
    • Forsaken Kingdom
  • Game now supports OOG audio files
  • Floating text cap increased to 10k
  • New stats added: Ability Amp, Ability Vamp, Ability Speed, Mana Efficiency, Crit Chance / Damage, Ability Crit Chance / Damage, Resolve
  • Main Menu now changes music theme and ambient sound depending on selected UI Theme
  • Classic HD has now been replaced with a new mode Definitive Edition
  • Addon system has been deprecated, players can now choose between Classic, Definitive Edition and Reforged
  • 1.36 Terrain has been re-added to Reforged Mode
  • Improved water for HD
  • Improved fog of war in HD for large doodads and destructibles
  • Unlimited lights in HD
  • Culling fixes for doodads and terrain images

Neutral Hero

  • New Tavern Hero Added - Forsaken Paladin for SD,DE, and HD

Custom Lobbies

  • Custom Game Lobbies can now be password protected

Networking

  • Added new game servers in the following locations:
    • Jurong West, Singapore
    • Osaka, Japan
    • Delhi, India
    • Saint-Ghislain, Belgium
    • Melbourne, Australia
    • Toronto, Ontario, Canada
    • Osasco, São Paulo, Brazil
    • The Dalles, Oregon, USA
    • Hamina, Finland
  • Lan mode has been removed (players can still play LAN via the Classic Client)
  • Reforged client now requires players to be< online at all times (offline mode still available via the Classic Client)

Options

  • Added new options for Point Light Shadows, Water and Supersampling
  • Removed Ambient Occlusion, Bloom, Portrait Bloom, Particles, and Spells.
  • Renamed Shadows to Environment Shadows
  • Added new campaign tab in hotkeys menu for campaign units

World Editor

  • Added new lighting editor
  • Doodads are now able to be rotated with pitch and roll
  • Doodads and items can now have team color assigned
  • Added editable omni lights
  • Added shadow casting omni lights
  • Can view shadows and fog in HD
  • New HD water
  • Added doodad decals in HD
  • Added water doodad in HD
  • Added shadow blocker doodads in HD
  • Added more fog options (height fog, new exponential, draw over sky, max opacity)
  • Live editing of fog and HD water settings
  • Players can now assign team color to destructible, doodads and items
  • Added new alpha tile functionality
  • Added the ability to paint the mini map with different colors
  • Added option for the minimap to be generated dynamically within camera bounds
  • Added new equipment category
  • Added new category for item instances
  • Added option to choose HUD skin (including new Forsaken HUD) per player
  • Added free camera
  • Added the ability to freely edit the file path of an existing sound variable
  • Added new native to reset a unit's attack cooldown
  • Added new native to set the remaining cooldown duration of a unit's ability
  • Added new native to enable or disable all aura abilities of a unit
  • Added "Copy As Script" option for triggers
  • Added option to convert triggers to Lua
  • Objects can now be scaled along their local axes instead of world axes
  • Added a gameplay constant for AI call for help range
  • Added option for copied objects to preserve their height
  • Added various new ability natives
  • Added a post processing tool to apply post-processing effects at map level
  • Added a tool to adjust string IDs
  • Added data editor option to display HP of invulnerable buildings
  • Added GUI interface to leak cleaning natives
  • Added light range visualization
  • Added flag to disable HD shadow
  • Refactored GUI interface of some natives, as well as their built-in documentation
  • Increased default undo stack size, user configurable to near infinite

Bugfixes

  • Fixed various Save/Load issues regarding LUA serialization
  • Fixed an issue where mini-map icons would not scale with HUD scale
  • Fixed an issue where map makers could not change the race crest of their map or decide if to have one at all
  • Fixed non-en Keyboard layout for login entry
  • FIxed .tif file imports crashing the world editor on map load
  • Fixed an issue where projectiles would not appear if target was too close to the caster
  • Terrain images without a transparent border no longer render beyond their file's pixels
  • Fixed an issue where spawning new lightning effects would remove old ones
  • Fixed an issue that would erroneously reset a custom campaign map custom loading screen
  • Fixed an issue that would corrupt map imports in custom campaigns
  • Fixed an issue that would cause custom campaign and AI editor to open up with the wrong dataset
  • Terrain images now follow walkables
  • Fixed several editor UI rendering bugs with regions and selections