All Valorant Patch Notes
Patch Highlights
- VALORANT Patch Notes 12.09
- Neon and shotgun nerfs are here!
- High Gear Jumping with High Gear active no longer provides any speed bonus while Neon is airborne. Instead, Neon’s air speed while sprinting will match melee speed.
- Fuel will only regenerate with a kill when Neon's ultimate is active Fuel will still regenerate passively
- Improved VFX to more clearly communicate the direction and origin of her slide
- We’re testing MMR changes for modes other than Competitive, Unrated, and Swiftplay. These changes should result in better, more consistent matches. We’ll use what we learn to improve Competitive, Unrated, and Swiftplay in the future.
- Agents Chamber Fixed a bug where ADS-ing while firing Chamber’s Headhunter created an animation that covers too much of the screen
- Jett Fixed a visual bug where Jett's Tailwind was not playing the intended first-person animations when left-handed setting is enabled
- Fixed a bug where using Jett's Drift caused performance drops
- Miks Updated tooltip description of Harmonize.
- Fixed bug where the preview cone for his ultimate would not show unless the ability was fully equipped
- Sage Fixed an issue where a full health Sage could use Healing Orb on herself while affected by Decay, because she is not actually losing any health. This would consume the ability needlessly, since her health returns to normal once Decay wears off.
