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Assassin's Creed Shadows brings the series back to stealth
Credit: Ubisoft Quebec
reviewReview

Assassin's Creed Shadows brings the series back to stealth

May 28, 2026·7 min read
Assassin’s Creed Shadows is the most confident the series has felt in years. It is still a huge Ubisoft open-world game, with the familiar sprawl, icons, gear, upgrades, enemy bases, and long stretches of routine. But this time, the core fantasy is sharper. When I am playing as Naoe, slipping through darkness, cutting through paper doors, hiding in crawlspaces, and clearing a castle without raising an alarm, Assassin’s Creed feels like it has remembered what made the name matter.
That does not make Shadows a clean reinvention. The story loses force in the middle, the open world still repeats itself, and Yasuke’s half of the game is not always as elegant as Naoe’s. But the best parts are strong enough to carry the familiar structure. After years of the series leaning harder into RPG combat and map-clearing, Shadows gives stealth the center of the room again.

Naoe makes stealth feel exciting again

Ubisoft Quebec
Naoe is the heart of Assassin’s Creed Shadows. She moves through the world with the kind of speed, silence, and purpose the series has been missing. Her missions are at their best when I am reading patrol routes, using shadows properly, slipping through small openings, and choosing the right moment to strike. The new lighting system gives stealth a clearer role, and darkness becomes something I can actively use rather than just scenery.
What surprised me is how physical her stealth feels. Naoe can climb, crawl, go prone, hide in water, break lights, use tools, and enter spaces Yasuke simply cannot. That gives her side of the game a strong identity. I was not just playing a smaller, quieter character. I was seeing the world through a different set of possibilities. A castle wall, a rooftop, a pond, or a loose screen could become part of a route.
That focus makes old Assassin’s Creed habits feel fresh again. In weaker entries, stealth often felt like a slower way to reach the same fight. Here, it feels like the point. When a plan came together and the guards never knew I was there, Shadows gave me the clean satisfaction I wanted from the series in the first place.

Yasuke brings weight, but not always grace

Ubisoft Quebec
Yasuke is the obvious contrast. Where Naoe bends around danger, Yasuke walks into it. He is slower, stronger, louder, and built for direct confrontation. The game uses him to give combat real force, and at his best, he adds a useful second rhythm to the campaign. After long stretches of sneaking, there is pleasure in stepping into a fight and meeting enemies head-on.
His combat has a heavy satisfaction. Parries land with force, armor matters, and larger weapons make encounters feel grounded. Yasuke also changes how I read enemy spaces. A locked gate, a crowded courtyard, or a fortified camp does not mean the same thing when I am playing as him. The game’s dual-protagonist setup works when it makes me think differently rather than simply switch character models.
The problem is that Yasuke is less flexible. His sections can feel blunt compared with Naoe’s, especially in a series where movement and stealth are part of the appeal. I enjoyed playing him more than I expected, but I rarely missed him when I went back to Naoe. That imbalance follows the game for most of its length. Yasuke gives Shadows power, but Naoe gives it identity.

Japan is beautiful, even when the map feels familiar

Ubisoft Quebec
The setting does a lot of heavy lifting. Shadows makes feudal Japan feel rich without turning every scene into a postcard. Castles, villages, forests, temples, fields, and snowy roads all give the world a strong visual rhythm. The seasonal changes help too. A location can feel different under rain, snow, or thick summer growth, and that gives exploration more texture than the map structure sometimes deserves.
The world is also more restrained than some of the series’ most bloated entries. It still has plenty of activities, but it does not always feel like the map is screaming at me. I appreciated the slightly quieter approach. I could ride toward smoke, follow a clue, investigate a target, or drift toward a viewpoint without feeling buried under noise every few minutes.
Still, this is very much a modern Assassin’s Creed world. Camps repeat. Side tasks fall into patterns. Collectibles and upgrades pile up. The game is better at hiding the checklist than some older entries, but it never fully escapes it. There were many hours where I was enjoying myself and still knew exactly what kind of open-world loop I was inside.

The story starts strong but loses focus

Ubisoft Quebec
The opening gives Shadows a strong emotional push. Naoe’s path begins with loss, violence, and revenge, and that gives the early campaign a directness that works. Yasuke’s introduction adds another angle, and the contrast between the two leads gives the story a clear reason to exist beyond simply placing the series in Japan.
The best scenes between Naoe and Yasuke give the game a human center. Their relationship is not just a gimmick built around two playstyles. There are moments where the story uses their different backgrounds, loyalties, and methods to create real tension. When the writing slows down and lets them respond to each other, Shadows becomes more interesting than its target board suggests.
The middle of the game is weaker. The hunt for enemies begins to feel stretched, and some targets do not carry enough dramatic weight. The story can become listless when it falls into the rhythm of finding names, gathering clues, and crossing people off. I never lost interest completely, but I did feel the campaign drift before it found stronger footing again.

Combat feels better than it has in years

Ubisoft Quebec
Combat in Shadows is one of the series’ biggest improvements. It has more impact than the older RPG entries, and it avoids some of the floaty repetition that made long fights dull. Enemies require attention, parries feel useful, and weapon choice changes the shape of an encounter enough to matter.
Naoe and Yasuke also fight differently enough to justify the split. Naoe is quicker and more fragile, better suited to avoiding direct pressure or ending fights fast before they turn against her. Yasuke can hold ground, break defenses, and survive situations that would punish Naoe. That difference keeps combat from becoming a single solution repeated across the whole game.
It still has limits. Some enemy types repeat too often, and larger fights can become messy rather than interesting. The gear and progression systems also add numbers without always making the game deeper. But in the moment-to-moment play, Shadows feels stronger than the series has in a long time. It is the rare modern Assassin’s Creed where both stealth and combat feel like they received proper attention.

Assassin's Creed Shadows is worth the return

Assassin’s Creed Shadows is not the full reinvention the series may eventually need, but it is a strong recovery. It brings stealth back into focus, gives the campaign two distinct leads, and uses Japan well enough to make the familiar open-world structure feel alive again. The story sags, the map still repeats itself, and Yasuke never quite matches Naoe’s elegance, but the best missions reminded me why I used to care about this series.
I would recommend Shadows to players who have wanted Assassin’s Creed to feel like a stealth game again without losing the scale of the RPG era. Anyone tired of Ubisoft’s open-world habits will still find plenty to criticize, because the formula has not disappeared. But this is the best version of that formula in years, and when Naoe is moving through the dark with a target ahead and a clean route forming in my head, Assassin’s Creed Shadows feels like the series has finally found its footing again.
Assassin's Creed Shadows

Assassin's Creed Shadows

Xbox Series X|SNintendo Switch 2PC (Microsoft Windows)

Released

March 20, 2025

Developer

Ubisoft Québec

Publisher

Ubisoft Entertainment

Systems
Xbox Series X|S
Nintendo Switch 2
PC (Microsoft Windows)
PlayStation 5
Mac