Log In to Chat
Home/Articles/Features/Blizzard Is Trying a StarCraft Shooter for the Third Time
← Back to Newsroom
Armored Terran soldier sits inside a dark vehicle in STARCRAFT cinematic footage
Credit: Blizzard Entertainment
featureEditorialsstarcraft-1

Blizzard Is Trying a StarCraft Shooter for the Third Time

September 14, 2026·6 min read

Blizzard is bringing StarCraft back with a new game, but not as the RTS many fans expected. Announced at BlizzCon 2026, STARCRAFT is an open-world shooter led by former Far Cry boss Dan Hay and targeting spring 2030.


The promise of a StarCraft shooter is not new. StarCraft: Ghost was announced in 2002 and canceled after years of development. Blizzard later tried again with Ares before shelving that project too.


This time, Blizzard has put a public date on the game and promised to get its major projects out on schedule. After two canceled attempts, reaching 2030 is already part of what STARCRAFT has to prove.

Ghost got much further than people remember

Nova stands outside a Terran facility in gameplay from the canceled StarCraft: Ghost
Blizzard Entertainment

Blizzard announced StarCraft: Ghost in 2002, with Nova as its playable Ghost operative. By BlizzCon 2005, attendees could already play both single-player and multiplayer builds.

The demo showed Nova using stealth, mobility and her equipment against familiar StarCraft units from a completely different perspective. By then, Ghost was far beyond an early prototype.


Yet the game had already spent years in a difficult development. Nihilistic Software originally worked on it alongside Blizzard with a late 2003 release in mind. After delays, development moved to Swingin' Ape Studios in 2004, which Blizzard acquired the following year.


By 2006, the PlayStation 2 and original Xbox were also nearing the end of their lives. Finishing Ghost meant either releasing it on aging hardware or spending more time moving the project to a new console generation.


At the same time, World of Warcraft was demanding enormous resources and StarCraft II was entering development. Blizzard placed Ghost on indefinite hold in March 2006, and Mike Morhaime later confirmed that those larger projects had taken priority. 


Blizzard had a playable StarCraft shooter on the BlizzCon floor and still walked away from it when other games needed those developers. That history is difficult to ignore now that the company is trying again.

Ares lost its place to Diablo and Overwatch

The next attempt stayed inside Blizzard until reporting in 2019 revealed Ares, a first-person StarCraft shooter that had reportedly been in development for around two years.

Early prototypes used the Overwatch engine and put players in the role of a Terran Marine fighting Zerg. Battlefield was reportedly one of its influences, taking the project in a very different direction from Nova's stealth-focused missions in Ghost.


Dustin Browder was leading development after previously directing StarCraft II and working on Heroes of the Storm. Even with someone that familiar with both Blizzard and StarCraft in charge, Ares eventually lost its team to other projects.


Blizzard reportedly canceled it so developers could move onto Diablo IV and Overwatch 2. The company never officially confirmed Ares, saying only that it regularly explored ideas that might never become finished games.


Accounts from people familiar with development mentioned slow progress, but also surprise when the project was canceled. There is little public evidence that Blizzard abandoned Ares because its core idea had failed. Once again, a StarCraft shooter disappeared when other franchises became the priority.

Why this attempt looks different

Three towering alien creatures stand above soldiers in a foggy STARCRAFT battlefield
Blizzard Entertainment

Ghost and Ares both disappeared when other priorities took over. Ghost was still targeting PlayStation 2 and Xbox as a new console generation arrived, while World of Warcraft and StarCraft II were demanding resources. Ares later lost its developers to Diablo IV and Overwatch 2.


The schedule looks less crowded around STARCRAFT. Diablo V is targeting 2029, while Hay's shooter has a public spring 2030 window. Blizzard will obviously have other games in development by then, but this project is already being treated as one of its major releases rather than something happening quietly in the background.


The hardware problem that hurt Ghost should also be easier to plan around. Another console generation may arrive before 2030, but Blizzard knows that years in advance rather than discovering halfway through development that its target machines are becoming obsolete.


Hay has also described a standalone campaign with a defined ending instead of an open-ended seasonal game. None of this guarantees Blizzard will keep the team together until release, but the problems that killed its previous StarCraft shooters are much harder to miss this time.

Blizzard is putting its name behind 2030

Industrial STARCRAFT structure overlooking rocky terrain as a spacecraft flies nearby
Blizzard Entertainment

BlizzCon made Blizzard's commitment to STARCRAFT much harder to treat as another experiment. The reveal introduced the setting, Dan Hay as its director and spring 2030 as the target, while Hay spoke openly about the campaign structure and what his team is building toward.


He also tied that date directly to Blizzard's confidence in the project. "That shows that we're serious," Hay said, calling 2030 "a date that we feel really confident about."

Johanna Faries backed that up from the company side. "We're a Blizzard that's going to ship, and ship big, and ship on time," she said when discussing the projects announced around BlizzCon.


That combination offers more reassurance than Ares ever received publicly. Blizzard has shown the game, named its director, explained part of its structure and attached a release window four years in advance.


Ghost reminds us that even a playable build can disappear, but this time Blizzard has made the commitment much more public before development reaches that point.

Blizzard has to keep choosing StarCraft

By the time STARCRAFT is supposed to launch, Diablo V should already be out and Blizzard will have known about the next console generation for years. At least some of the problems that caught Ghost late should be easier to avoid this time.


The bigger question is what happens inside Blizzard between now and 2030. Ghost was playable before World of Warcraft and StarCraft II took priority. Ares disappeared when Diablo IV and Overwatch 2 needed developers. Neither project died because Blizzard had stopped liking the idea of a StarCraft shooter.


That is why this third attempt feels different, but not 100% safe. Blizzard has given it a director, a release window and a place among its biggest upcoming games. Now it has to leave the team in place long enough to finish what the company has been trying to make since 2002.

Starcraft

Starcraft

In 2030, Starcraft will return as an open world shooter from Blizzard

Released

December 31, 2030

Developer

Blizzard Entertainment

Publisher

Blizzard Entertainment

Systems
PC
Xbox
PlayStation
Nintendo
Steam
GOG
Epic Games

Tagged In

StarcraftBlizzard EntertainmentBlizzcon

Discussion

0

We want to hear from you. Share your perspective in the comments below, and please keep the conversation respectful.

Log in to join the discussion - vote, reply, and share your take.

Log In