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DOTA CORE MECHANICS & RULES

Complete esports compendium for Dota 2: Hero attributes and Universal scaling, armor and damage reduction formulas, buyback calculations, map objectives, Roshan migration, and dispel tiers.

  • 40% Larger

    New Frontiers Map Twin Gates & Tormentors

  • 0.7 Dmg/Stat

    Universal Heroes All-Attribute Scaling

  • Day/Night

    Roshan Migration South / North Pits

Primary Attributes & Universal Scaling

Every point of Strength, Agility, and Intelligence grants foundational defensive and offensive statistics.

Patch 7.37+

Strength

Attribute

Health, Regeneration & Resistance

Per Attribute Point:

  • •+22 Max Health (HP)
  • •+0.10 HP Health Regeneration per second
  • •+0.10% Base Magic Resistance

Primary Benefit:+1 Base Attack Damage per point (Strength heroes)

Notable Heroes:

Axe, Earthshaker, Tiny, Pudge, Sven, Tidehunter

Agility

Attribute

Attack Speed, Armor & Movement

Per Attribute Point:

  • •+1 Attack Speed rating
  • •+0.167 Physical Armor (approx. 1 Armor per 6 Agi)
  • •+0.05% Movement Speed

Primary Benefit:+1 Base Attack Damage per point (Agility heroes)

Notable Heroes:

Anti-Mage, Juggernaut, Phantom Assassin, Drow Ranger, Terrorblade, Slark

Intelligence

Attribute

Mana Pool, Mana Regen & Spell Amp

Per Attribute Point:

  • •+12 Max Mana Pool
  • •+0.05 Mana Regeneration per second
  • •+0.10% Base Magic Resistance

Primary Benefit:+1 Base Attack Damage per point (Intelligence heroes)

Notable Heroes:

Crystal Maiden, Invoker, Rubick, Storm Spirit, Shadow Shaman, Witch Doctor

Universal

Attribute

Flexible Multi-Stat Attack Scaling

Per Attribute Point:

  • •Inherits normal stat benefits from Str, Agi, and Int
  • •+0.7 Base Attack Damage per point in ANY attribute
  • •+2.1 Attack Damage for every +1 to all stats (e.g. Iron Branch, Ultimate Orb)

Primary Benefit:No single primary stat — scales massively from all-stat items (Eye of Skadi, Linken's Sphere)

Notable Heroes:

Bane, Enigma, Invoker, Marci, Mirana, Nyx Assassin, Snapfire, Windranger

Combat Calculations & Mathematical Formulas

Exact formulas governing physical armor reduction, magic resistance, buyback cost, and dispel interactions.

Physical Armor & Damage Reduction

Damage Reduction % = (0.06 × Armor) / (1 + 0.06 × |Armor|)

Every point of positive armor increases Effective HP (EHP) by 6%. Negative armor amplifies physical damage up to a maximum multiplier of 200%.

5 Armor23.1% Reduction
10 Armor37.5% Reduction
20 Armor54.5% Reduction
30 Armor64.3% Reduction

Buyback Cost & Penalty

Buyback Cost = 200 + ⌊Net Worth / 13⌋

Incurs a 480-second cooldown (8 minutes) and adds 25 seconds to the hero's next death timer. Reliable gold is deducted first, then unreliable gold.

Net Worth 5,000Cost: 584 Gold
Net Worth 15,000Cost: 1,353 Gold
Net Worth 25,000Cost: 2,123 Gold
Net Worth 35,000Cost: 2,892 Gold

Magic Resistance & Spell Amp

Total Resistance = 1 − ∏(1 − Resistance_i)

All standard heroes possess 25% innate magic resistance. Additional resistance items (Cloak, Glimmer Cape, Pipe of Insight) stack multiplicatively, preventing 100% immunity.

Base (25%)25.0% Reduction
+ Cloak (20%)40.0% Reduction
+ Pipe Aura (12%)47.2% Reduction
+ Pipe Active (450 Barrier)Spell Shield Barrier

Debuff Immunity & Dispels

Basic Dispel vs Strong Dispel vs Debuff Immunity

Debuff Immunity (e.g. Black King Bar) provides 50% magic damage resistance and prevents spell debuffs from applying unless the spell explicitly states it pierces Debuff Immunity.

Basic Dispel (Manta / Lotus)Clears Silences, Slows, Roots
Strong Dispel (Aphotic / Press)Clears Hard Stuns, Taunts, Hexes
Debuff Immunity (BKB)Blocks targeted magic; 50% Res
Piercing Ults (Black Hole / Chrono)Ignores BKB & Disables target

The New Frontiers: Map Objectives & Timings

Roshan pit migration, Tormentor shard spawns, Lotus pools, and vision shrine mechanics.

Objectives Compendium

Roshan Migration & Drop Tiers

Day / Night Cycle (Every 5:00)

Roshan resides in the South Pit during Day (0:00-5:00, 10:00-15:00...) and migrates via Twin Gates to the North Pit during Night (5:00-10:00, 15:00-20:00...). Respawns 8-11 minutes after death.

Progression & Rewards:

  • •Kill 1: Aegis of the Immortal (grants free reincarnation within 5 minutes).
  • •Kill 2: Aegis + Cheese (Night pit) OR Aghanim's Scepter Blessing (Day pit).
  • •Kill 3+: Aegis + Cheese + Aghanim's Blessing + Refresher Shard / Roshan's Banner.

Tormentor Shard Shrines

Spawns at 20:00 | Respawns 10:00 after defeat

Stationed near each base's offlane edge. Possesses a 2,500 damage barrier (+200 per respawn) and reflects 70% of all incoming damage back to nearby attackers as magical damage.

Progression & Rewards:

  • •Reward: Awards an Aghanim's Shard (1,400 gold value) to one of the 2 lowest net worth allied heroes.
  • •Team Bounty: Once all 5 heroes possess a Shard, each defeat grants 280 gold and 280 experience to every player.

Lotus Pools & Healing Fruits

First lotus at 3:00 | +1 Fruit every 3:00 (Max 6)

Located at the map's outer river edges. Players can channel for 5 seconds to pluck Healing Lotuses. Fruits can be stacked in the inventory into powerful restorative items.

Progression & Rewards:

  • •Healing Lotus: Restores 125 Health and 125 Mana.
  • •Great Lotus (3 Lotuses): Restores 400 Health and 400 Mana, grants a 400 HP damage barrier.
  • •Cheese Lotus (Cheese + 3 Great Lotuses): Grants a permanent 500 HP shield block.

Watchers & Map Shrines

Inactive at 0:00 | 1.5s Channel to activate

8 neutral vision structures scattered across Roshan pits and jungle camps. Channeling a neutral Watcher activates it for 7 minutes, granting 800 flying vision for the controlling team.

Progression & Rewards:

  • •Neutral / Contested: Enemies can channel an active enemy Watcher for 1.5s to destroy its sight and put it on a 2-minute cooldown.
  • •Tormentor Vision: Slaying a Tormentor automatically activates the adjacent Watcher for your team.

Twin Gates Portals

Instant Available from 0:00 | 3.0s Channel

Located in the northwest and southeast corners of the map right beside Roshan's pits. Provides immediate inter-lane rotations between safe lane and offlane without using a Town Portal Scroll.

Progression & Rewards:

  • •Mana Cost: Consumes 75 Mana on arrival.
  • •Interruption: Taking player damage or disables cancels the channel, putting the gate on cooldown.

Runes Timetable

0:00 Bounty | 2:00 & 4:00 Water | 6:00+ Power | 7:00+ Wisdom

Runes dictate mid-lane resource pacing and team-wide power spikes across the match.

Progression & Rewards:

  • •Wisdom Runes (7:00, 14:00, 21:00...): Grants massive team experience directly to the lowest level hero.
  • •Power Runes (6:00, 8:00, 10:00...): Double Damage, Haste, Invisibility, Illusion, Regeneration, Arcane, Shield.
  • •Bounty Runes (0:00, 3:00, 6:00...): Grants reliable gold to all 5 team members.

Creep Equilibrium & Denying

Allied lane creeps below 50% HP can be attacked. Successful denies grant a gold reward to the denier and restrict enemy heroes in range to only 50% experience.

Neutral Camp Stacking:Luring creeps outside their spawn box between X:53 - X:55 stacks a new wave. Stackers earn a 30% gold bonus when allies farm the camp.

High Ground & Vision Rules

Standard heroes have 1,800 Day Vision and 800 Night Vision. Attackers firing uphill from low ground suffer a mandatory 25% miss chance against elevated targets.

True Sight Range:Sentry Wards grant 1,000 radius True Sight for 7 minutes. Towers provide 900 True Sight. Dust of Appearance reveals and slows invis enemies by 20%.

Tower Protection & Glyphs

Towers gain bonus armor when multiple enemy heroes surround them and possess Backdoor Protection (rapidly regenerating 90 HP/s and taking 40% reduced damage if enemy creeps are absent).

Glyph Refresh:Glyph of Fortification makes all allied structures and creeps invulnerable for 7 seconds. Automatically resets cooldown when any Tier 2, Tier 3, or Melee Barracks falls.