Patch Summary
Patch 26.11 Notes Patch 26.2 ready to deploy! Less downtime with more frequent minion spawns and homeguards can contribute to feeling like there's constant action happening. Hitting towers and getting those chunks of damage from crystalline overgrowth both feel more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster. First, you can now double bind the role quest slot. So you’ll be able to set your preferred hotkey to both the role slot and the item slot where you used to hold it in your inventory. We’re also adding the role quest hotkey to the client keybinds menu so you can make your changes before you hit the rift. Finally, in the following patch, we’re moving control wards to the support role quest slot at the start of the game instead of halfway through the match when the quest completes. This change should allow support players to more easily build up muscle memory. Bonus Magic Damage based on Target Max Health: 4-8% (based on level) ⇒ 4-10% (based on level) Bonus Damage to Monsters: 15 ⇒ 25 Attack Damage Growth: 3 ⇒ 3.5 Monster Damage Cap: 5 (+10% AP) ⇒ 3 (+5% AP) Bonus Damage to Monsters : 50 ⇒ 25
What's New
- Patch 26.11 Notes
- Patch 26.2 ready to deploy!
- Less downtime with more frequent minion spawns and homeguards can contribute to feeling like there's constant action happening.
- Hitting towers and getting those chunks of damage from crystalline overgrowth both feel more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster.
- First, you can now double bind the role quest slot. So you’ll be able to set your preferred hotkey to both the role slot and the item slot where you used to hold it in your inventory.
- We’re also adding the role quest hotkey to the client keybinds menu so you can make your changes before you hit the rift.
- Finally, in the following patch, we’re moving control wards to the support role quest slot at the start of the game instead of halfway through the match when the quest completes. This change should allow support players to more easily build up muscle memory.
- Bonus Magic Damage based on Target Max Health: 4-8% (based on level) ⇒ 4-10% (based on level)
- Bonus Damage to Monsters: 15 ⇒ 25
- Attack Damage Growth: 3 ⇒ 3.5
- Monster Damage Cap: 5 (+10% AP) ⇒ 3 (+5% AP)
- Bonus Damage to Monsters : 50 ⇒ 25

