Avatar Legends: The Fighting Game has revealed its Year 1 DLC plans in a new trailer, giving fans a stronger look at how the roster will grow after launch. The first wave includes Uncle Iroh, Ty Lee, Lin Beifong, and Bolin, with one more fighter being chosen through a community vote. For a game built on one of animation’s most loved worlds, that is exactly the kind of roster news fans wanted to see before release.
The reveal also gives the game a stronger mix of eras. Avatar: The Last Airbender and The Legend of Korra both get important picks, which helps the roster feel less like a simple nostalgia play and more like a wider Avatar fighting game.
The first four Year 1 fighters bring very different styles to the game. Iroh is the easy fan favorite, but he also gives the roster another powerful firebender with a calmer, heavier presence.
Ty Lee could play very differently if the game uses her speed, acrobatics, and chi-blocking well. Lin Beifong adds metalbending, cables, and a more aggressive police style. Bolin gives The Legend of Korra another major character and could bring a flashier earthbending approach.
That variety is important because fighting game DLC cannot only be about popular names. New characters need to feel different once players start learning matchups.
The fifth Year 1 slot is being left to fans, and the options are strong: Amon, Kuvira, Bumi, Asami, and Tenzin.
Amon would bring a darker and more serious villain to the story. Kuvira would add a strict metalbending fighter. Bumi would bring strange, wild energy. Asami could give the roster a tech-based non-bender. Tenzin would add a true airbending master.
That vote is a smart move because Avatar fans love debating characters. It keeps attention on the game before launch and makes the final DLC pick feel like something the community helped shape.
The roster is important, but Avatar Legends: The Fighting Game still has to win over fighting game players. A good character list gets people interested. Strong combat keeps them playing.
The game is aiming for fast 1v1 fights with hand-drawn 2D animation, rollback netcode, and full crossplay. Those are the right features to show early, especially for a licensed fighter that needs to feel serious online.
The support system could also help the game stand out. If assists change how players build teams and approach fights, the roster could feel deeper than the playable list alone.
Avatar Legends: The Fighting Game launches July 23 for PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC through Steam. A Switch 2 version is planned for later in 2026.
The Standard Edition costs $29.99, which gives the game a better chance with both Avatar fans and fighting game players. It is easier to take a chance on a new licensed fighter when it is not asking for a full-price buy-in.
The Deluxe Edition includes the Year 1 Pass, so players who already like the DLC lineup have a clear reason to look at that version.
The new trailer does a good job of showing what the game has to offer. It shows that the game is not stopping at its base roster and that post-launch support will pull from both major Avatar eras.
Now the next step is simple: the fighting needs to feel good. Avatar has enough characters, bending styles, and fan favorites to support this game for a long time, but the launch has to make players want to learn them.
For now, the Year 1 DLC reveal gives fans something real to talk about before release, from Iroh and Ty Lee to the community vote that could make one more Avatar favorite playable.