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A character stands inside a red-lit Gothic chamber beneath a towering skeletal figure in Castlevania: Belmont’s Curse.
Credit: Evil Empire
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Castlevania: Belmont’s Curse makes its reduced RPG systems work through movement and combat

October 28, 2026·3 min read

Castlevania: Belmont's Curse reduces RPG progression while emphasizing whip-based traversal, exploration, fast combat and ability-driven upgrades.

Castlevania: Belmont’s Curse makes a noticeable break from the RPG-heavy progression that defined several of the series’ most celebrated entries, but its emphasis on movement, combat and exploration gives that change a clear purpose.

Konami and Evil Empire’s new 2D action-exploration game launched on October 15 with Rose Belmont replacing traditional stat-heavy character building with a more direct progression system. Instead of relying heavily on grinding levels or farming equipment, players become stronger primarily by finding weapons, relics and new abilities hidden throughout Paris and Dracula’s castle.

Leveling plays a much smaller role

Rose Belmont strikes a spectral enemy with her whip inside a ruined Gothic hall in Castlevania: Belmont’s Curse.
Evil Empire
Rose still earns experience and levels, but the benefits are deliberately limited. Each level provides relatively small increases to strength and defense, meaning repeatedly defeating ordinary enemies is not the easiest way to overpower a difficult section.

The game also removes some familiar RPG systems associated with post-Symphony of the Night Castlevania titles. There is no conventional shop economy, while equipment progression places more importance on discovering better weapons and relics through exploration.

Seven weapon categories give Rose different combat styles, with individual weapons offering their own attacks and bonuses. Bosses also become Arcana cards after defeat, unlocking spells or special abilities that can be upgraded by completing additional objectives.

Platforming now drives much of the progression

Rose Belmont swings from a glowing grapple point across overgrown ruins in Castlevania: Belmont’s Curse.
Evil Empire
Reducing the importance of RPG stats allows Belmont’s Curse to place far more weight on Rose’s movement abilities. The Vampire Killer whip doubles as a traversal tool, allowing her to swing from anchor points and use enemies to reposition during combat.

Later abilities add wall jumps, air movement and other ways to navigate increasingly difficult obstacle courses. Many valuable upgrades are placed behind these platforming challenges, meaning mechanical execution often matters more than simply increasing Rose’s numbers.

That structure can make progression more demanding because players cannot always grind their way past an obstacle. It also means finding a new movement ability can change both exploration and combat at the same time, opening previously inaccessible areas while expanding Rose’s options against enemies.

Combat benefits from the same mobility

The increased emphasis on movement carries directly into fights. Rose can dodge, slide, grapple toward enemies and combine traversal abilities with attacks, producing a faster style than the more deliberate movement associated with many older Castlevania games.

Boss fights make particularly strong use of that approach, asking players to read attack patterns while constantly repositioning. Arcana abilities and different weapon families provide build variety without making stat management the main source of power.

The result moves Belmont’s Curse closer to the Metroid side of the Metroidvania formula than some earlier Castlevania releases. Its reduced RPG systems may be a major departure, but the game compensates by making movement, exploration and combat carry considerably more of the progression.
Castlevania: Belmont's Curse

1499. Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows. Trevor Belmont, the hero who defeated Dracula, ventures into the burning streets with his daughter, Rose Belmont. Armed with the legendary holy whip, the Vampire Killer, they hunt down the

Released

October 15, 2026

Developer

Evil Empire

Publisher

Konami

Systems

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