
inZOI Details Canvastown Multiplayer Roleplaying Mode
inZOI Details Canvastown Multiplayer Roleplaying Mode
inZOI director Hyungjun "Kjun" Kim has revealed the latest multiplayer direction for Canvastown, an experimental mode that would let dozens of players enter the same virtual space, take on different roles, and participate in shared scenarios.
A small team at inZOI Studio is already developing and demonstrating the project, with Kim comparing its long-term idea to Ready Player One. That comparison describes the kind of shared social experience he wants to build rather than the current scale of Canvastown, which remains a side project with no release date.

Canvastown changes the usual inZOI structure by centering the multiplayer experience on a player-controlled Zoi inside shared roleplaying spaces. Kim says around 50 people can share the same online channel, with AR Company serving as the entry point to roleplaying scenarios.
Players can communicate with each other, take on assigned roles, and participate in scenarios alongside NPC Zois. The director compared creating those scenarios to putting together a movie. Different characters can be given specific roles, allowing players to build situations around them and see how everyone reacts once the scenario begins.
That gives Canvastown a stronger roleplaying focus than simply adding multiplayer to the existing life simulation. The idea is for players to enter specific situations together and create stories through their interactions rather than follow a conventional set of objectives.
Script mods could add smaller games to those stories

Kim also wants Canvastown to support script mods that can introduce additional activities inside player-created scenarios.
The development team has already experimented with a racing mini-game as an example. Kim was careful not to present that prototype as a replacement for a dedicated racing game, instead describing these smaller activities as tools that could make roleplaying scenarios more varied.
The studio is also exploring whether useful ideas developed for Canvastown could eventually feed back into the main inZOI experience.
For now, the emphasis remains on giving players more ways to shape what happens inside a shared space rather than building a collection of standalone multiplayer games.
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Kim uses Ready Player One to explain the broader idea
Kim used Ready Player One to describe his broader interest in creating a place where players can step into another life and spend time with other people inside a virtual world.
Canvastown is still far smaller and more limited than that comparison might suggest. Kim said features such as building an entire city from scratch or placing roads are not currently available, although the team would like to expand customization and terrain editing over time.
He has also been clear that the project is not replacing the studio's main work on inZOI. Canvastown is being handled by a smaller team, and Kim said Canvastown's future will partly depend on the response to its current showcase, with the project still being evaluated as development continues.
That leaves Canvastown in an experimental position for now. The multiplayer technology and roleplaying systems are already being worked on, but inZOI Studio has not announced when, or in what final form, the mode will become available to players.
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