
7 Biggest Games You Can Play at TGS 2026
For all the giant booths and famous names at Tokyo Game Show 2026, the real draw is getting your hands on games that are still months away.
This year's show floor has plenty worth waiting for. Square Enix is letting players try Vincent and Cid in Final Fantasy VII Revelation, Capcom has built a Monster Hunter Wilds: Ascendance demo around its new Boost Bracer, and Persona 4 Revival is showing how Baton Pass changes the old combat system.
There are also playable builds of Stranger Than Heaven, Control Resonant and Wo Long 2: Wings of Ember, and a post-launch appearance for Marvel's Wolverine. These are seven of the biggest games attendees can actually play at TGS 2026.
Final Fantasy VII Revelation finally lets Vincent and Cid loose

The Whirlwind Maze demo finally gives us Vincent and Cid to play with, and Vincent is easily the wilder of the two. Keep landing gunshots and his special attacks grow stronger, then switch into beast form and the fight suddenly moves right into melee range.
That transformation is powerful, but staying in it keeps raising his Chaos level and eating into his maximum health. It quickly becomes tempting to squeeze out one more charged attack before switching back.
Cid feels much more precise. His spear combos use brief blue flashes as timing cues, rewarding well-timed follow-ups and keeping much of his offense in the air. Cloud gets a smaller change through the FITS system, with his Summoner outfit letting him call Ifrit and use Pledge Roar at the cost of HP. Final Fantasy VII Revelation releases April 8, 2027.
Monster Hunter Wilds: Ascendance makes Boost worth chasing

The Ascendance demo puts the new Boost Bracer right at the centre of the hunt. Its gauge builds as you attack, then starts draining the moment Boost kicks in. Break a wound with a Focus Strike and some of that meter comes back, so there is always an incentive to squeeze in another break before it runs dry.
With Sword and Shield, activating Boost can lunge you toward a monster or carry you around its flank. You can stay close and keep attacking without planting ourselves directly in front of it.
Araketa is a good target for all of this. The pack leader exposes its throat while barking orders, and landing a Focus Strike there interrupts the command before the rest of the group closes in. Ascendance arrives in 2027 and requires Monster Hunter Wilds.
Marvel's Wolverine rewards staying in the fight

Marvel's Wolverine is the only game on this list you can already play at home, having launched on September 15. At TGS, the demo drops us straight into Logan's close-range combat and gives us several of his Special Techniques and Adaptation upgrades to play with.
You can equip four rechargeable Special Techniques at once, and moves like Tornado Spin are useful when enemies start crowding in from several sides. As you take enemies down, Rage keeps climbing, rewarding you for staying in close and chaining kills before the powered-up state runs out.
The Adaptation upgrades can take some of the punishment out of that playstyle. Widen the parry window and mistimed blocks become less costly. Add bullet resistance and running straight at an armed enemy becomes a much safer option.
Nightmare Doors sit outside the main campaign as optional combat and traversal challenges. They are also a useful place to play around with different upgrades and see how far you can push Logan's more aggressive builds.
Persona 4 Revival brings Baton Pass to Yukiko's Castle

In Yukiko's Castle, hitting a Shadow's weakness no longer means the same character has to keep the turn. Baton Pass lets us hand that opening to Yosuke or another party member, so a fight can keep moving through whoever has the right skill next. Anyone coming from Persona 5 will recognise it immediately, but inside Persona 4 it changes the pace quite a bit.
Prime Time goes even further once the gauge is full. SP costs disappear for a while, Baton Passes are free and resistances stop getting in the way. In the demo, one exposed weakness could turn into a much longer sequence before the enemy had a chance to respond.
Back in Inaba, Social Links are now fully voiced and Atlus has added new seasonal events to the calendar. The remake arrives February 18, 2027 on PS5, Xbox Series X|S and PC, with Switch 2 following on May 20.
Stranger Than Heaven makes you fight with both sides of your body

Stranger Than Heaven got a substantial TGS demo set in Osaka's Minami district in 1943, ending with Makoto Daito facing a swordsman on a bridge.
What stood out was how physical the combat feels. Makoto's left and right sides are controlled separately, so getting grabbed on one arm does not stop you from attacking with the other. Blocking and parrying work the same way, which means you are constantly watching where the next hit is coming from.
You also get to swap between a kitchen knife, hammer and katana during the demo. Each changes the speed and reach of Makoto's attacks, and the bridge fight makes those differences easy to feel when you are trying to answer a swing with the right weapon and the right side. Stranger Than Heaven releases January 15, 2027.
Control Resonant turns Manhattan into part of the puzzle

In Control Resonant, Manhattan starts folding in on itself like something out of Inception. Roads tilt onto their sides, rooftops become walkable walls and Gravity Anomalies can turn what looked like background scenery into the way forward.
Dylan's Shift ability helps you move through those warped spaces, especially when a route suddenly carries you across a sideways building or into another part of the city.The combat feels different from Control too.
Dylan fights with the Aberrant, a weapon that can switch between forms such as a hammer and scythe, while supernatural abilities fill out the rest of the loadout. You are able to mix those forms between ground and aerial attacks, then unlock additional powers by defeating Resonants. Control Resonant launches September 24 on PS5, Xbox Series X|S and PC.
Wo Long 2 turns a perfect counter into a positioning tool

Changban gives us plenty of enemies to practise on before Cao Ren shows up at the end of the demo. The familiar deflect timing is still there, but successful counters can now throw enemies around the battlefield.
With Insight Deflect, you can launch smaller enemies and opponents using a Critical Blow into the air. The fun part was looking for somewhere useful to send them. Hitting a wall adds collision damage, and knocking one enemy into another hurts both.
Insight Jump gave us another option against certain Critical Blows. Instead of meeting the attack head-on, you can vault over the enemy, land behind them and kick them away before they had time to turn around.
By the time you reach Cao Ren, you are already using deflects to decide where enemies ended up instead of simply waiting for the next attack. Wo Long 2: Wings of Ember launches March 4, 2027.
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