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Capcom plans to turn RE Engine into an "AI-generation game engine"
October 5, 2026·3 min read
REX is designed to extend Capcom's existing engine with smarter production tools while keeping generative AI away from final game assets.
Capcom plans to expand its proprietary RE Engine with AI-assisted development tools as part of a long-term project called REX. Programmer Satoshi Ishida outlined the direction during Capcom Open Conference RE: 2026, describing a future where developers could work alongside AI during production.
The company refers to its goal as an "AI-generation game engine," but that does not mean Capcom plans to automatically create complete games with AI. The current focus is on programming, development tools, testing and making large projects easier to manage.
REX will expand the existing RE Engine

REX, short for RE neXt Engine, is not being built as a completely separate replacement for RE Engine. Capcom plans to improve the existing technology over time while introducing new systems as development needs change.
Ishida pointed to the growing size of modern games and the amount of data developers now have to process. More than 2,000 developers use RE Engine, so Capcom also wants its tools to be easier for teams with different levels of technical experience.
RE Engine first appeared with Resident Evil 7: Biohazard in 2017. It has since been used across major Capcom series including Resident Evil, Monster Hunter and Street Fighter.
New tools are designed to simplify development
development data under common rules, while RE focuses on making engine tools easier to use and optimize.
RE is designed to handle large numbers of animated objects or characters more efficiently. RE aims to make gameplay ideas easier to implement before they are turned into standardized programming code.
Capcom believes these changes could also make parts of RE Engine easier for AI systems to understand. The company is exploring ideas such as AI-assisted programming and automated testing that could help find bugs during development.
Capcom says AI will not replace finished game assets

Capcom has previously drawn a line between using AI to improve development and putting AI-generated material directly into its games. The company has said it does not plan to use AI-generated assets as finished game content.
That means REX is mainly a development initiative rather than a plan to fill future games with AI-generated characters, environments or artwork. Capcom has also acknowledged concerns around copyright, data security and the specialist knowledge needed to use generative AI responsibly.
Capcom has not set a timeline for the transition
REX is already being developed as the next stage of RE Engine, but Capcom has not announced when its wider AI-focused tools will become part of commercial production.
The company describes the project as an ongoing evolution rather than a single engine update with a fixed launch date. Existing Capcom games will continue using RE Engine while REX develops alongside it.

Capcom
The Capcom 3-in-1 joystick is a Plug It In & Play TV game system developed by HotGen and published by Jakks Pacific in 2005. It contains three classic Capcom games. The unit features a GameKey slot, although no GameKey was released for the unit.
Released
December 31, 2005
Developer
HotGen
Publisher
Jakks Pacific
Tagged In
CapcomRE EngineGenerative AI
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