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Peter Parker in the black symbiote suit climbs a skyscraper at night beside Miles Morales in Marvel's Spider-Man 2.
Credit: Insomniac Games
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The 12 Best PlayStation Exclusives

September 9, 2026·11 min read

The best PlayStation exclusives can make a clean racing line as exciting as a fight with a god.


An exclusive should make its platform stand out in the industry and draw new players to their console. And no company is quiet as good at this as Sony is. PlayStation has a one of the strongest fan bases in the console market and the games they have behind their brand are considered masterpieces. Their first-party titles often arrive. A game belongs here because the way it plays remains distinctive after the spectacle fades.


For the purpose of this ranking, a PlayStation exclusive is any game unavailable on Xbox and Nintendo as of August 2026. PC ports qualify, and each series receives one entry. Current performance and post-launch support count alongside the quality of the original release.

12. Returnal

A hostile alien creature stands beneath orange light in a dark forest environment in Returnal.
Housemarque

A late death in Returnal can easily erase an hour of careful playing. Housemarque's third-person roguelike strands astronaut Selene on Atropos, where the route through each biome changes after she dies. Rooms quickly turn into combat arenas filled with projectiles, leaving Selene little opportunity to stand still. The Suspend Cycle feature lets you pause a run, but it does not soften the loss when a boss kills Selene near the end.


Housemarque brought the speed of its arcade shooters into a third-person roguelike, stranding astronaut Selene on the shifting planet Atropos. Adrenaline rises as Selene kills enemies without taking damage, improving her combat abilities until one hit resets the bonus. Her dash passes through most projectiles, which turns dense attack patterns into openings rather than walls. Weapon traits also unlock through use and can appear in later cycles, even though the weapon itself disappears after death.

11. Gran Turismo 7

A classic blue race car sits inside a mirrored garage environment in Gran Turismo 7 on PS5.
Polyphony Digital

Polyphony Digital's racing sim builds its campaign around Café Menu Books, which introduce different kinds of cars through short racing assignments. The guided format can feel restrictive, but it gives newcomers time to notice how a rear-wheel-drive car behaves when the throttle is applied too early.


The License Center is less forgiving. Missing gold by a hundredth of a second sends you back to the same braking point until the mistake is clear. The Spec III update made that process easier to study with a Data Logger that displays racing lines and throttle use from completed laps.


On PS5, most of the campaign can also be played through PS VR2, placing the driver inside the car rather than restricting virtual reality to a separate mode. Expensive cars in the Legend Cars dealership can also require hours of credit grinding. Those restrictions make the game harder to enjoy even though the racing itself is fantastic.

10. Marvel's Spider-Man 2

Peter Parker and Miles Morales fight Venom above New York City at night in Marvel's Spider-Man 2
Insomniac Games

Marvel's Spider-Man 2 is an open-world superhero game split between Peter Parker and Miles Morales, although changing heroes matters less than the freedom both have when crossing New York. Swing speed is noticeably higher than in the earlier games. A well-timed dive feeds momentum into the next swing, while the slingshot turns a rooftop into a launch pad.

Web wings make rivers and wide streets easier to cross, though wind tunnels sometimes reduce flying to following a marked route. The city activities vary in quality, but traversal remains so enjoyable that fast travel feels unnecessary. Crossing Queens from a rooftop is usually the better option.

9. Ghost of Yōtei

Atsu stands with a sword and instrument while overlooking Mount Yōtei and a misty Japanese landscape
Sucker Punch Productions

Set in 1603, Ghost of Yōtei follows the mercenary Atsu as she hunts the six outlaws responsible for murdering her family. Its open-world structure is familiar to anyone who played Ghost of Tsushima, but Atsu fights differently from Jin Sakai. Weapon matchups replace the old stance system. Dual swords help her get inside a spear user's reach, while the ōdachi can stop larger enemies from controlling a fight. Foes can also knock a weapon from her hands, forcing a quick change of plan.


The more revealing moments happen at Atsu's childhood home and specific places around Ezo. Pressing a button replaces adult Atsu with her younger self in the same location. A ruined forge becomes a memory of working beside her father. These brief scenes give the revenge story weight without interrupting the journey with another cutscene. 


Clearing camps can still slip into open-world routine, but the hunt for the Yōtei Six has a stronger personal pull than most of the side work.

8. Death Stranding 2: On the Beach

A large vehicle moves above rocky terrain with floating formations in Death Stranding 2: On the Beach.
Kojima Productions

Death Stranding 2 is at its best when a delivery begins as a line on a map.

Sam Porter Bridges carries cargo across Mexico and Australia while extending the Chiral Network. A route that looks short may cross a floodplain that ruins exposed containers. A safer climb may require equipment that adds too much weight. Structures left by other porters can rescue a bad journey, particularly when a bridge appears at the edge of a river that looked impassable.


The sequel gives Sam faster vehicles and a much larger combat toolkit. That makes it easier to recover when a plan fails, but it also removes some of the vulnerability that defined the original. Once a road network is complete and a truck is available, difficult terrain can become scenery outside the windshield. The strongest deliveries are still the ones where Sam leaves the vehicle behind and carries the last few packages on foot.

7. Uncharted 4: A Thief's End

Nathan Drake drives a jeep through a red dirt landscape toward a towering mountain in Uncharted 4.
Naughty Dog

Nathan Drake has retired when Uncharted 4 begins. The return of his brother Sam pulls him into a search for Henry Avery's pirate treasure, giving Naughty Dog another excuse for cliffside climbing and collapsing architecture. What changes is the attention paid to Nathan's life between those set pieces. His lies to Elena matter more than the treasure.


The Madagascar chapter shows the game at its most relaxed. Nathan drives through open country with Sam and Sully, occasionally leaving the jeep to anchor its winch around a tree. These interruptions are simple, but they make the expedition feel physical. Combat areas are wider as well, so tall grass and the grappling rope can keep Nathan moving when a firefight breaks out.


Some climbing sequences still amount to following a painted route up a wall. The slower opening chapters also take their time before the adventure gathers speed. That patience pays off once Nathan's search for Avery begins to resemble another obsession he cannot admit he has.

6. Ratchet & Clank: Rift Apart

Ratchet stands with Clank on his back against a futuristic city backdrop in Ratchet & Clank: Rift Apart.
Insomniac Games

Rift Apart is a third-person platform shooter about Ratchet and Rivet trying to repair a dimensional collapse. Entire environments change with almost no loading, sometimes dropping the characters into a new version of a planet while an action sequence is still underway. In combat, the Rift Tether pulls Rivet across an arena before enemies can surround her.


Insomniac's weapons remain the better attraction. The Topiary Sprinkler roots enemies in place as shrubs, turning crowd control into a visual joke that remains useful on higher difficulties. Every gun gains new behavior through use, which encourages experimentation without requiring a perfect build.


The dimensional rifts are more scripted than the title suggests. Ratchet and Rivet also control almost identically, despite the effort spent establishing them as separate heroes. Even so, few games move from firefight to platforming section with this much confidence.

5. Shadow of the Colossus

Wander confronts a towering stone colossus across a vast landscape in Shadow of the Colossus.
Bluepoint Games

Wander enters a forbidden land to restore a young woman named Mono, then receives one instruction: kill 16 colossi. There are no conventional enemies between them. Each giant is a moving platforming puzzle that must be studied before it can be climbed.


Wander's grip weakens while he hangs from fur or armor, so reaching a glowing sigil is only part of the problem. He still needs enough stamina to hold on when the colossus tries to shake him loose. Several of these creatures are peaceful until attacked, and their deaths are accompanied by mournful music rather than triumph.


Bluepoint's PS4 remake gives the landscape far more detail without filling its empty spaces. The camera can still fight for control during a climb, and Wander's movement remains deliberately awkward. Those rough edges are frustrating, but they also prevent the colossi from feeling like ordinary boss arenas.

4. Astro Bot

Astro fires an energy attack at a giant masked enemy during a colorful beach level in Astro Bot.
Team Asobi

Astro Bot is a 3D platformer about rescuing scattered robots across compact planets. Most levels introduce a new power, use it thoroughly, then set it aside before it grows stale. One planet turns Astro into a sponge that absorbs water. The adaptive triggers resist as he squeezes it out, giving the transformation a physical quality that would disappear on another controller.


The DualSense is used for more than spectacle. When Astro runs a hand across certain walls, a change in the controller's vibration reveals a hollow section. Surface textures also feel different under his feet, making the controller part of how the level communicates.


PlayStation cameos supply plenty of nostalgia, but the platforming does not depend on recognizing them. The harder challenge stages are the weak point. They demand nearly flawless runs and lock some cameo bots behind that difficulty. Everywhere else, Astro Bot understands that a short level can contain more good ideas than an open world.

3. The Last of Us Part II Remastered

Ellie dominates the foreground while Abby carries a weapon through ruined Seattle in The Last of Us Part II Remastered
Naughty Dog

A dog catching Ellie's scent can change an entire encounter in The Last of Us Part II. The trail remains visible in listening mode, so hiding behind the nearest counter only delays discovery. Ellie can crawl beneath vehicles to break the pursuit, but that escape may place her beside another patrol. Human enemies call fallen companions by name, making even a successful ambush unpleasantly specific.


The campaign follows Ellie and Abby through a violent struggle in Seattle. Its stealth areas allow far more improvisation than the first game, especially once prone movement opens paths through grass and under abandoned vehicles. Ammunition stays scarce on higher difficulties, which gives a missed shot an immediate cost.


No Return, included with the remaster, strips away the story and turns those systems into randomized survival runs. It proves how strong the combat is, even if celebrating a high kill count sits awkwardly beside the campaign's view of violence. The story itself remains long, and its midpoint perspective change is intentionally severe. The later Chronological Mode is interesting for a return visit, but the original structure should remain the first way through.

The Last of Us Part II Remastered

The Last of Us Part II Remastered

Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part Il Remastered the definitive way to play Ellie and Abby's critically acclaimed story.

Released

January 19, 2024

Developer

Naughty Dog

Publisher

Sony Interactive Entertainment

Systems

2. Bloodborne

Bloodborne shows a burning creature towering over a bonfire during a dark nighttime scene in the Gothic city of Yharnam.
FromSoftware

Taking damage in Bloodborne opens a brief window to recover lost health by attacking. That rally system turns retreat into a decision rather than an automatic response. A hunter who backs away gives up the health, while one who pushes forward risks another hit. Firearms can interrupt an enemy's attack and create an opening for a visceral strike, so even defensive tools encourage aggression.


Yharnam begins as a city consumed by plague and gradually reveals something stranger behind its churches. The shift toward cosmic horror changes how earlier areas and enemies are understood without abandoning the Gothic streets that first establish the city. Chalice Dungeons are the obvious low point because their repeated rooms lack the care found in the main world.


The official version also remains limited to 30 frames per second with uneven frame pacing. It is a poor way to preserve an action game this exacting, particularly when played through backward compatibility on PS5.

Bloodborne

An action RPG in which the player embodies a Hunter who, after being transfused with the mysterious blood local to the city of Yharnam, sets off into a "night of the Hunt", an extended night in which Hunters may phase in and out of dream and reality in order to thin the outbreak

Released

March 24, 2015

Developer

FromSoftware

Publisher

Sony Computer Entertainment

Systems
PC
Xbox
PlayStation
Nintendo
Steam
GOG
Epic Games

1. God of War Ragnarök

Kratos and Atreus stand on a frozen landscape surrounded by snowy mountains in God of War Ragnarök.
Santa Monica Studio

God of War Ragnarök follows Kratos and Atreus as they try to avoid a prophecy that appears to require both war and sacrifice. It is a third-person action adventure built around close combat, but the relationship between father and son determines where that fighting leads. Kratos wants to prepare Atreus for danger without becoming the man who once trained soldiers through fear.


Shield choice changes the rhythm of combat. The Dauntless Shield rewards a precisely timed parry, while the Stone Wall absorbs ordinary blocks until Kratos can return the stored force. Neither is a passive defense. Enemies crowd Kratos more aggressively than they did in the 2018 game, so controlling space matters as much as raw damage. Recalling the Leviathan Axe can interrupt an enemy on its way back, which keeps the weapon useful even after it leaves Kratos' hand.


The campaign sometimes interrupts puzzles with companion hints before there has been enough time to think. Current console versions include a Reduced Puzzle Hints option, although the original problem should never have required a later setting.


The free Valhalla expansion works as an epilogue rather than an unrelated bonus mode. Its repeatable combat trials force Kratos to rebuild his abilities during each run, while the story makes him confront what remains after vengeance is no longer his purpose.

God of War Ragnarök

God of War: Ragnarök is the ninth installment in the God of War series and the sequel to 2018's God of War. Continuing with the Norse mythology theme, the game is set in ancient Norway and features series protagonists Kratos, the former Greek God of War, and his young son Atreus.

Released

November 9, 2022

Developer

SIE Santa Monica Studio

Publisher

Sony Interactive Entertainment

Systems

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