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Credit: Image: TiMi Studio Group
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Delta Force Brakkesh 2.0 Adds Faction Hunts and Map Changes

November 15, 20264 min read

Delta Force's Brakkesh 2.0 developer blog details faction badges, hunting squads with rough search areas and reworked control room entrances in Operations.

The Delta Force team has detailed the Brakkesh 2.0 changes to its Operations mode, including faction jobs, squads that can hunt each other and a reworked control room, in a developer blog posted on Steam at 02:00 UTC (3:00 a.m. CET) on November 15, 2026. The post went up at 9:00 p.m. ET and 6:00 p.m. PT on November 14.

The Brakkesh 2.0 developer blog builds on the Season Aurora version update, which lists the Brakkesh Renewed event as running from November 10 to December 10. Operations is the mode where squads head into a map, finish a job and get out, the same loop as in the extraction shooters on our best extraction shooters list.

Faction jobs for Ahsarah or HAAVK carry progress through a badge

Squads choose a faction first. According to the blog, an Ahsarah job sends a squad to reclaim a tower, while a HAAVK job has it protect a cargo delivery. Completing tasks levels up a personal badge, which carries progress between runs and unlocks tougher work.

At the highest badge level, the badge makes a limited number of enemy guards in Brakkesh friendly toward the player. The developers say that is deliberately narrow.

“We kept it limited, though. The whole faction doesn't become friendly, and don't expect the bosses to wave you through.”

- Delta Force Team, Brakkesh 2.0 developer blog on Steam

Players can change sides during a run, and the faction status records the switch. The Season Aurora update post says faction milestones and faction hunts unlock when the badge reaches level 2, and lists the Faction Badge event as running from November 10 to November 26.

Control room entrances and wing looks changed to make pushes easier

The blog says the control room had become a familiar headache, with squads knocked back at the same doorway while another team joined the fight. The team changed the entrances, made the upper floor accessible earlier and simplified some of the cover below. At the rear entrance, squads can now use throwables before stepping through.

A new enclosed passage between the wings reduces exposure to outside fire after a knock. The blog describes it as narrow, so a squad needs teammates to cover the push, and the squad at the other end still gets a say.

The two wings used to look too similar, so the team changed wall colors, lighting, cover shapes and elevator exits together. One side now has wide, display-like cover, while the other has narrower cover with plants.

Squads on a major faction mission can now be hunted

When a squad starts a major faction mission, squads working for the other side can hunt it if they meet the requirements, and the hunted squad is notified when someone takes the hunt on. Hunters get a rough search area that updates at intervals, not an exact live position.

Hunted squads can use the gap between updates to leave the last reported area. The blog adds that a third squad can still turn up uninvited, because the team wants to keep the uncertainty of Operations.

Hunt requirements and the update interval are not published

The developer blog does not say what requirements a squad must meet to hunt another, how often the search area updates, or how many guards turn friendly at the highest badge level. It also gives no new patch or release date, because the Brakkesh 2.0 changes are already part of Season Aurora.

The team closes the post by asking players how the runs are going, including whether a faction task took their squad somewhere new and whether the new passage helped turn a knock into a push. Delta Force is a free-to-play game on Windows from Team Jade and TiMi Studio Group.