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Archive/Page 3

Archive/ Page 3

Mafia: The Old Country is a beautiful crime story with old habits

Jun 3, 2026

Mafia: The Old Country is a beautiful crime story with old habits

Mafia: The Old Country  is at its best when it slows down and lets Sicily do the work. A dusty road, a quiet vineyard, a tense dinner, a horse ride through the countryside, a glance across a room...

By Dylan Turck|Comments
Pokemon Legends: Z-A makes battles feel new again

Jun 3, 2026

Pokemon Legends: Z-A makes battles feel new again

Pokémon Legends: Z-A  is the rare modern Pokémon  game where the biggest change is also the best reason to play. Game Freak has been nudging the series away from its old habits...

By Dylan Turck|Comments
Rematch is brilliant when the team understands football

Jun 3, 2026

Rematch is brilliant when the team understands football

Rematch  is not trying to be EA Sports FC  with fewer licenses. It is closer to a football game stripped down to its most anxious moments: first touch, movement, passing, shooting, covering ...

By Dylan Turck|Comments
Vampire: The Masquerade - Bloodlines 2 is not the sequel fans waited for

Jun 3, 2026

Vampire: The Masquerade - Bloodlines 2 is not the sequel fans waited for

Vampire: The Masquerade – Bloodlines 2  carries one of the hardest names a modern RPG could carry. The original Bloodlines  was messy, unfinished, strange, funny, broken, and unforgett...

By Dylan Turck|Comments
Monster Hunter Wilds is Capcom's smoothest hunt yet

Jun 3, 2026

Monster Hunter Wilds is Capcom's smoothest hunt yet

Monster Hunter Wilds feels like the series finally decided to stop making newcomers prove they deserve to be there. It is faster, cleaner, and far more eager to keep the hunt moving than older entries...

By Dylan Turck|Comments
Avowed is a smaller RPG with a world worth exploring

May 29, 2026

Avowed is a smaller RPG with a world worth exploring

Avowed  is not the giant fantasy RPG some players expected when Obsidian first revealed it. It is not Skyrim  with sharper writing, and it is not a first-person version of Pillars of Eternit...

By Dylan Turck|Comments
Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it

May 29, 2026

Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it

Tony Hawk’s Pro Skater 3 + 4  gets the most important thing right. The skating still feels incredible. The board snaps under me, manuals stretch combos past the point of good sense, reverts...

By Dylan Turck|Comments
Sid Meier's Civilization VII is bold, uneven, and hard to put down

May 29, 2026

Sid Meier's Civilization VII is bold, uneven, and hard to put down

Sid Meier’s Civilization VII  is the first game in the series in a long time that made me argue with its design almost as much as I enjoyed playing it. It changes some of the oldest habits ...

By Dylan Turck|Comments
The Outer Worlds 2 is sharper when it lets choices get messy

May 29, 2026

The Outer Worlds 2 is sharper when it lets choices get messy

The Outer Worlds 2  feels like Obsidian returning to a familiar machine and finally tightening the right screws. It is still a first-person sci-fi RPG built around factions, strange planets, loud...

By Dylan Turck|Comments
Ninja Gaiden 4 is a brutal return with a new edge

May 28, 2026

Ninja Gaiden 4 is a brutal return with a new edge

Ninja Gaiden 4  does not ease the series back into the room. It kicks the door open, throws Yakumo into a rain-soaked Tokyo, and asks whether my hands can still keep up with a kind of action game...

By Bjorn Norin|Comments
Oblivion Remastered keeps the weird magic intact

May 28, 2026

Oblivion Remastered keeps the weird magic intact

The Elder Scrolls IV: Oblivion Remastered  is a strange success because it never quite hides the old game underneath. It looks cleaner, brighter, and far more detailed than the 2006 original, but...

By Dylan Turck|Comments
Dying Light: The Beast brings back the fear of the dark

May 28, 2026

Dying Light: The Beast brings back the fear of the dark

Dying Light: The Beast  feels like Techland remembering what made this series work in the first place. It is not a reinvention, and it does not need to be. The best parts come from the same simpl...

By Dylan Turck|Comments
Doom: The Dark Ages gives the Slayer a heavier kind of rage

May 28, 2026

Doom: The Dark Ages gives the Slayer a heavier kind of rage

Doom: The Dark Ages  does not try to outrun Doom Eternal . That is the smartest decision id Software could have made. Eternal  was a frantic game about movement, resource loops, air control,...

By Dylan Turck|Comments
Assassin's Creed Shadows brings the series back to stealth

May 28, 2026

Assassin's Creed Shadows brings the series back to stealth

Assassin’s Creed Shadows  is the most confident the series has felt in years. It is still a huge Ubisoft open-world game, with the familiar sprawl, icons, gear, upgrades, enemy bases, and l...

By Dylan Turck|Comments
Silent Hill f finds fresh horror in unfamiliar ground

May 28, 2026

Silent Hill f finds fresh horror in unfamiliar ground

Silent Hill f  is the first game in the series in years that feels dangerous in the right way. Not dangerous because it is packed with jump scares or because it wants to shock me every few minute...

By Dylan Turck|Comments
Metal Gear Solid Delta is faithful to a fault

May 28, 2026

Metal Gear Solid Delta is faithful to a fault

Metal Gear Solid Delta: Snake Eater  is a strange kind of remake. It looks expensive, plays more smoothly, and brings one of the best stealth games ever made into a form that feels easier to appr...

By Dylan Turck|Comments
Kingdom Come: Deliverance 2 is a demanding RPG with real confidence

May 28, 2026

Kingdom Come: Deliverance 2 is a demanding RPG with real confidence

Kingdom Come: Deliverance 2  is the rare sequel that feels more confident without losing the awkwardness that made the first game interesting. It is still slow, stubborn, and full of systems that...

By Dylan Turck|Comments
Hollow Knight: Silksong is brilliant, brutal, and hard to love

May 26, 2026

Hollow Knight: Silksong is brilliant, brutal, and hard to love

Hollow Knight: Silksong  is a sharper, faster, meaner sequel than I expected. It keeps the lonely beauty of Hollow Knight , but it does not simply give me more of the same. Hornet moves different...

By Dylan Turck|Comments
Ghost of Yōtei is a sharper and more personal sequel

May 26, 2026

Ghost of Yōtei is a sharper and more personal sequel

Ghost of Yōtei is exactly the kind of sequel I wanted from Sucker Punch, even if it rarely tears up the blueprint. It takes the structure of Ghost of Tsushima, moves the story hundreds of years forwar...

By Dylan Turck|Comments
Elden Ring Nightreign is a bold experiment with uneven results

May 26, 2026

Elden Ring Nightreign is a bold experiment with uneven results

Elden Ring Nightreign is not the follow-up most people would have imagined after Elden Ring and Shadow of the Erdtree. It is not another huge open-world RPG, and it is not a traditional Soulsborne adv...

By Dylan Turck|Comments
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