Archive/ Page 3

Jun 3, 2026
Mafia: The Old Country is a beautiful crime story with old habits
Mafia: The Old Country is at its best when it slows down and lets Sicily do the work. A dusty road, a quiet vineyard, a tense dinner, a horse ride through the countryside, a glance across a room...

Jun 3, 2026
Pokemon Legends: Z-A makes battles feel new again
Pokémon Legends: Z-A is the rare modern Pokémon game where the biggest change is also the best reason to play. Game Freak has been nudging the series away from its old habits...

Jun 3, 2026
Rematch is brilliant when the team understands football
Rematch is not trying to be EA Sports FC with fewer licenses. It is closer to a football game stripped down to its most anxious moments: first touch, movement, passing, shooting, covering ...

Jun 3, 2026
Vampire: The Masquerade - Bloodlines 2 is not the sequel fans waited for
Vampire: The Masquerade – Bloodlines 2 carries one of the hardest names a modern RPG could carry. The original Bloodlines was messy, unfinished, strange, funny, broken, and unforgett...

Jun 3, 2026
Monster Hunter Wilds is Capcom's smoothest hunt yet
Monster Hunter Wilds feels like the series finally decided to stop making newcomers prove they deserve to be there. It is faster, cleaner, and far more eager to keep the hunt moving than older entries...

May 29, 2026
Avowed is a smaller RPG with a world worth exploring
Avowed is not the giant fantasy RPG some players expected when Obsidian first revealed it. It is not Skyrim with sharper writing, and it is not a first-person version of Pillars of Eternit...

May 29, 2026
Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it
Tony Hawk’s Pro Skater 3 + 4 gets the most important thing right. The skating still feels incredible. The board snaps under me, manuals stretch combos past the point of good sense, reverts...

May 29, 2026
Sid Meier's Civilization VII is bold, uneven, and hard to put down
Sid Meier’s Civilization VII is the first game in the series in a long time that made me argue with its design almost as much as I enjoyed playing it. It changes some of the oldest habits ...

May 29, 2026
The Outer Worlds 2 is sharper when it lets choices get messy
The Outer Worlds 2 feels like Obsidian returning to a familiar machine and finally tightening the right screws. It is still a first-person sci-fi RPG built around factions, strange planets, loud...

May 28, 2026
Ninja Gaiden 4 is a brutal return with a new edge
Ninja Gaiden 4 does not ease the series back into the room. It kicks the door open, throws Yakumo into a rain-soaked Tokyo, and asks whether my hands can still keep up with a kind of action game...

May 28, 2026
Oblivion Remastered keeps the weird magic intact
The Elder Scrolls IV: Oblivion Remastered is a strange success because it never quite hides the old game underneath. It looks cleaner, brighter, and far more detailed than the 2006 original, but...

May 28, 2026
Dying Light: The Beast brings back the fear of the dark
Dying Light: The Beast feels like Techland remembering what made this series work in the first place. It is not a reinvention, and it does not need to be. The best parts come from the same simpl...

May 28, 2026
Doom: The Dark Ages gives the Slayer a heavier kind of rage
Doom: The Dark Ages does not try to outrun Doom Eternal . That is the smartest decision id Software could have made. Eternal was a frantic game about movement, resource loops, air control,...

May 28, 2026
Assassin's Creed Shadows brings the series back to stealth
Assassin’s Creed Shadows is the most confident the series has felt in years. It is still a huge Ubisoft open-world game, with the familiar sprawl, icons, gear, upgrades, enemy bases, and l...

May 28, 2026
Silent Hill f finds fresh horror in unfamiliar ground
Silent Hill f is the first game in the series in years that feels dangerous in the right way. Not dangerous because it is packed with jump scares or because it wants to shock me every few minute...

May 28, 2026
Metal Gear Solid Delta is faithful to a fault
Metal Gear Solid Delta: Snake Eater is a strange kind of remake. It looks expensive, plays more smoothly, and brings one of the best stealth games ever made into a form that feels easier to appr...

May 28, 2026
Kingdom Come: Deliverance 2 is a demanding RPG with real confidence
Kingdom Come: Deliverance 2 is the rare sequel that feels more confident without losing the awkwardness that made the first game interesting. It is still slow, stubborn, and full of systems that...

May 26, 2026
Hollow Knight: Silksong is brilliant, brutal, and hard to love
Hollow Knight: Silksong is a sharper, faster, meaner sequel than I expected. It keeps the lonely beauty of Hollow Knight , but it does not simply give me more of the same. Hornet moves different...

May 26, 2026
Ghost of Yōtei is a sharper and more personal sequel
Ghost of Yōtei is exactly the kind of sequel I wanted from Sucker Punch, even if it rarely tears up the blueprint. It takes the structure of Ghost of Tsushima, moves the story hundreds of years forwar...

May 26, 2026
Elden Ring Nightreign is a bold experiment with uneven results
Elden Ring Nightreign is not the follow-up most people would have imagined after Elden Ring and Shadow of the Erdtree. It is not another huge open-world RPG, and it is not a traditional Soulsborne adv...