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Avowed is a smaller RPG with a world worth exploring

May 29, 2026

Avowed is a smaller RPG with a world worth exploring

Avowed  is not the giant fantasy RPG some players expected when Obsidian first revealed it. It is not Skyrim  with sharper writing, and it is not a first-person version of Pillars of Eternit...

By Dylan TurckComments
Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it

May 29, 2026

Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it

Tony Hawk’s Pro Skater 3 + 4  gets the most important thing right. The skating still feels incredible. The board snaps under me, manuals stretch combos past the point of good sense, reverts...

By Dylan TurckComments
Sid Meier's Civilization VII is bold, uneven, and hard to put down

May 29, 2026

Sid Meier's Civilization VII is bold, uneven, and hard to put down

Sid Meier’s Civilization VII  is the first game in the series in a long time that made me argue with its design almost as much as I enjoyed playing it. It changes some of the oldest habits ...

By Dylan TurckComments
The Outer Worlds 2 is sharper when it lets choices get messy

May 29, 2026

The Outer Worlds 2 is sharper when it lets choices get messy

The Outer Worlds 2  feels like Obsidian returning to a familiar machine and finally tightening the right screws. It is still a first-person sci-fi RPG built around factions, strange planets, loud...

By Dylan TurckComments
Ninja Gaiden 4 is a brutal return with a new edge

May 28, 2026

Ninja Gaiden 4 is a brutal return with a new edge

Ninja Gaiden 4  does not ease the series back into the room. It kicks the door open, throws Yakumo into a rain-soaked Tokyo, and asks whether my hands can still keep up with a kind of action game...

By Bjorn NorinComments
Oblivion Remastered keeps the weird magic intact

May 28, 2026

Oblivion Remastered keeps the weird magic intact

The Elder Scrolls IV: Oblivion Remastered  is a strange success because it never quite hides the old game underneath. It looks cleaner, brighter, and far more detailed than the 2006 original, but...

By Dylan TurckComments
Dying Light: The Beast brings back the fear of the dark

May 28, 2026

Dying Light: The Beast brings back the fear of the dark

Dying Light: The Beast  feels like Techland remembering what made this series work in the first place. It is not a reinvention, and it does not need to be. The best parts come from the same simpl...

By Dylan TurckComments
Doom: The Dark Ages gives the Slayer a heavier kind of rage

May 28, 2026

Doom: The Dark Ages gives the Slayer a heavier kind of rage

Doom: The Dark Ages  does not try to outrun Doom Eternal . That is the smartest decision id Software could have made. Eternal  was a frantic game about movement, resource loops, air control,...

By Dylan TurckComments
Assassin's Creed Shadows brings the series back to stealth

May 28, 2026

Assassin's Creed Shadows brings the series back to stealth

Assassin’s Creed Shadows  is the most confident the series has felt in years. It is still a huge Ubisoft open-world game, with the familiar sprawl, icons, gear, upgrades, enemy bases, and l...

By Dylan TurckComments
Silent Hill f finds fresh horror in unfamiliar ground

May 28, 2026

Silent Hill f finds fresh horror in unfamiliar ground

Silent Hill f  is the first game in the series in years that feels dangerous in the right way. Not dangerous because it is packed with jump scares or because it wants to shock me every few minute...

By Dylan TurckComments
Metal Gear Solid Delta is faithful to a fault

May 28, 2026

Metal Gear Solid Delta is faithful to a fault

Metal Gear Solid Delta: Snake Eater  is a strange kind of remake. It looks expensive, plays more smoothly, and brings one of the best stealth games ever made into a form that feels easier to appr...

By Dylan TurckComments
Kingdom Come: Deliverance 2 is a demanding RPG with real confidence

May 28, 2026

Kingdom Come: Deliverance 2 is a demanding RPG with real confidence

Kingdom Come: Deliverance 2  is the rare sequel that feels more confident without losing the awkwardness that made the first game interesting. It is still slow, stubborn, and full of systems that...

By Dylan TurckComments
Hollow Knight: Silksong is brilliant, brutal, and hard to love

May 26, 2026

Hollow Knight: Silksong is brilliant, brutal, and hard to love

Hollow Knight: Silksong  is a sharper, faster, meaner sequel than I expected. It keeps the lonely beauty of Hollow Knight , but it does not simply give me more of the same. Hornet moves different...

By Dylan TurckComments
Ghost of Yōtei is a sharper and more personal sequel

May 26, 2026

Ghost of Yōtei is a sharper and more personal sequel

Ghost of Yōtei is exactly the kind of sequel I wanted from Sucker Punch, even if it rarely tears up the blueprint. It takes the structure of Ghost of Tsushima, moves the story hundreds of years forwar...

By Dylan TurckComments
Elden Ring Nightreign is a bold experiment with uneven results

May 26, 2026

Elden Ring Nightreign is a bold experiment with uneven results

Elden Ring Nightreign is not the follow-up most people would have imagined after Elden Ring and Shadow of the Erdtree. It is not another huge open-world RPG, and it is not a traditional Soulsborne adv...

By Dylan TurckComments
Split Fiction is a brilliant co-op adventure with a weaker story

May 26, 2026

Split Fiction is a brilliant co-op adventure with a weaker story

Split Fiction is at its best when two people are barely holding a plan together. One player is shouting about timing, the other is trying not to miss a jump, and the game is already preparing to throw...

By Dylan TurckComments
The Last of Us Part II stayed with me long after I wanted it to let me go

Apr 15, 2026

The Last of Us Part II stayed with me long after I wanted it to let me go

The Last of Us Part II is exhausting on purpose, and while I do not think every part of it works, I could not stop thinking about what it was willing to do.

By Dylan TurckComments
Baldur’s Gate 3: Review

Apr 15, 2026

Baldur’s Gate 3: Review

Baldur’s Gate 3 is huge, messy, funny, and sometimes tiring, but I cannot think of many RPGs that made me feel this involved in my own story.

By Dylan TurckComments
Elden Ring review: the open world that made me want to keep getting lost

Apr 15, 2026

Elden Ring review: the open world that made me want to keep getting lost

Elden Ring arrived in February 2022 with a ridiculous amount of pressure on it. FromSoftware was taking the studio’s action-RPG formula and dropping it into a much bigger world, which sounded exciting...

By Dylan TurckComments
God of War Ragnarök won me over when it stopped trying to be huge

Apr 15, 2026

God of War Ragnarök won me over when it stopped trying to be huge

God of War Ragnarök gives me more of what worked in 2018, but it is at its best when it steps away from the noise and lets its characters carry the weight.

By Dylan TurckComments