Archive/ Page 4

May 29, 2026
Avowed is a smaller RPG with a world worth exploring
Avowed is not the giant fantasy RPG some players expected when Obsidian first revealed it. It is not Skyrim with sharper writing, and it is not a first-person version of Pillars of Eternit...

May 29, 2026
Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it
Tony Hawk’s Pro Skater 3 + 4 gets the most important thing right. The skating still feels incredible. The board snaps under me, manuals stretch combos past the point of good sense, reverts...

May 29, 2026
Sid Meier's Civilization VII is bold, uneven, and hard to put down
Sid Meier’s Civilization VII is the first game in the series in a long time that made me argue with its design almost as much as I enjoyed playing it. It changes some of the oldest habits ...

May 29, 2026
The Outer Worlds 2 is sharper when it lets choices get messy
The Outer Worlds 2 feels like Obsidian returning to a familiar machine and finally tightening the right screws. It is still a first-person sci-fi RPG built around factions, strange planets, loud...

May 28, 2026
Ninja Gaiden 4 is a brutal return with a new edge
Ninja Gaiden 4 does not ease the series back into the room. It kicks the door open, throws Yakumo into a rain-soaked Tokyo, and asks whether my hands can still keep up with a kind of action game...

May 28, 2026
Oblivion Remastered keeps the weird magic intact
The Elder Scrolls IV: Oblivion Remastered is a strange success because it never quite hides the old game underneath. It looks cleaner, brighter, and far more detailed than the 2006 original, but...

May 28, 2026
Dying Light: The Beast brings back the fear of the dark
Dying Light: The Beast feels like Techland remembering what made this series work in the first place. It is not a reinvention, and it does not need to be. The best parts come from the same simpl...

May 28, 2026
Doom: The Dark Ages gives the Slayer a heavier kind of rage
Doom: The Dark Ages does not try to outrun Doom Eternal . That is the smartest decision id Software could have made. Eternal was a frantic game about movement, resource loops, air control,...

May 28, 2026
Assassin's Creed Shadows brings the series back to stealth
Assassin’s Creed Shadows is the most confident the series has felt in years. It is still a huge Ubisoft open-world game, with the familiar sprawl, icons, gear, upgrades, enemy bases, and l...

May 28, 2026
Silent Hill f finds fresh horror in unfamiliar ground
Silent Hill f is the first game in the series in years that feels dangerous in the right way. Not dangerous because it is packed with jump scares or because it wants to shock me every few minute...

May 28, 2026
Metal Gear Solid Delta is faithful to a fault
Metal Gear Solid Delta: Snake Eater is a strange kind of remake. It looks expensive, plays more smoothly, and brings one of the best stealth games ever made into a form that feels easier to appr...

May 28, 2026
Kingdom Come: Deliverance 2 is a demanding RPG with real confidence
Kingdom Come: Deliverance 2 is the rare sequel that feels more confident without losing the awkwardness that made the first game interesting. It is still slow, stubborn, and full of systems that...

May 26, 2026
Hollow Knight: Silksong is brilliant, brutal, and hard to love
Hollow Knight: Silksong is a sharper, faster, meaner sequel than I expected. It keeps the lonely beauty of Hollow Knight , but it does not simply give me more of the same. Hornet moves different...

May 26, 2026
Ghost of Yōtei is a sharper and more personal sequel
Ghost of Yōtei is exactly the kind of sequel I wanted from Sucker Punch, even if it rarely tears up the blueprint. It takes the structure of Ghost of Tsushima, moves the story hundreds of years forwar...

May 26, 2026
Elden Ring Nightreign is a bold experiment with uneven results
Elden Ring Nightreign is not the follow-up most people would have imagined after Elden Ring and Shadow of the Erdtree. It is not another huge open-world RPG, and it is not a traditional Soulsborne adv...

May 26, 2026
Split Fiction is a brilliant co-op adventure with a weaker story
Split Fiction is at its best when two people are barely holding a plan together. One player is shouting about timing, the other is trying not to miss a jump, and the game is already preparing to throw...

Apr 15, 2026
The Last of Us Part II stayed with me long after I wanted it to let me go
The Last of Us Part II is exhausting on purpose, and while I do not think every part of it works, I could not stop thinking about what it was willing to do.

Apr 15, 2026
Baldur’s Gate 3: Review
Baldur’s Gate 3 is huge, messy, funny, and sometimes tiring, but I cannot think of many RPGs that made me feel this involved in my own story.

Apr 15, 2026
Elden Ring review: the open world that made me want to keep getting lost
Elden Ring arrived in February 2022 with a ridiculous amount of pressure on it. FromSoftware was taking the studio’s action-RPG formula and dropping it into a much bigger world, which sounded exciting...

Apr 15, 2026
God of War Ragnarök won me over when it stopped trying to be huge
God of War Ragnarök gives me more of what worked in 2018, but it is at its best when it steps away from the noise and lets its characters carry the weight.