
Credit: Kojima Productions
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Kojima’s Next Game OD Gets Positive Update
July 1, 2026·3 min read
Hideo Kojima returning to horror makes players excited and nervous. P.T. showed how much fear he could create from one hallway, one door, and a few sounds that refused to leave your head. OD has been quiet since its reveal, but the newest update gives fans something real to hold onto.
That does not mean a release date is close, and it does not mean the full gameplay idea is ready to show. It does mean Kojima’s Xbox-backed horror project is moving forward after a long stretch of waiting.
OD has started filming with its cast
The biggest update is: production has moved into proper filming with the actors. For a game built around performance, faces, fear, and strange delivery, that is a useful step.
OD’s announced cast includes Sophia Lillis, Hunter Schafer, and Udo Kier. Kier died in 2025, but he had already been scanned for the project. Kojima Productions has not explained how his role will appear in the final game.
That makes the update encouraging without answering everything. Fans still do not know when OD will launch, but filming shows the project is past the stage of only being a teaser and an idea.
Kojima is still aiming for a different kind of horror
Kojima has described OD as a single-player horror game about pushing fear further than usual. He has also talked about a system that helps players keep going if the game becomes too scary.
That is the part that makes OD more interesting than a normal horror announcement. Most scary games give players a break through safe rooms, weapons, pacing, or quiet moments. Kojima seems interested in making the fear itself part of the design.
He has not explained how that system works, and that is probably intentional. OD is still being sold on discomfort, not on a checklist of features.
Xbox and Jordan Peele make the project stranger
OD is being made by Kojima Productions with Xbox Game Studios, and Jordan Peele is involved. That combination gives the game a different feel from a normal studio horror project.
Kojima has said other companies struggled to understand the idea before Xbox backed it. That lines up with how OD has been presented so far: hard to explain, performance-heavy, and built around a kind of fear that may not fit a simple genre label.
It also makes sense that Peele is involved. His work often plays with dread, identity, tension, and the feeling that something is wrong before the story fully says it. That kind of horror fits well with Kojima’s style.
OD still needs to show how it plays
The new production update is good news, but the biggest question has not changed. Players still need to see what OD actually is when a controller is in their hands.
The teaser shows the tone, and the cast makes the project feel more serious. The Xbox partnership explains how it is getting made. The next reveal needs to show the game’s main idea clearly enough for players to understand why Kojima has been so careful with it.
For now, OD is alive, filming is underway, and Kojima is still chasing the kind of horror that made players afraid of a hallway.

OD: Knock
OD explores the concept of testing your fear threshold, and what it means to OD on fear – while blurring the boundaries of gaming and film.
Developer
Kojima Productions
Publisher
Xbox Game Studios
Systems
Xbox Series X|S
Tagged In
ODHideo KojimaHorror Game
