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A close-up face from OD shows a woman staring forward with strange patterns reflected in her eyes.
Credit: OD
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Hideo Kojima shares new details on horror game OD

June 24, 2026·4 min read
Kojima’s best horror moment scared people with a hallway, a radio, and the feeling that something had changed when they turned around. That is why OD keeps getting attention even though Kojima Productions has still shown very little of it. Players are not only waiting to see a new horror game. They are waiting to see what Hideo Kojima thinks fear can become next.

Kojima has shared more details about OD, the horror project being developed by Kojima Productions with Xbox Game Studios. He says it is a single-player game, but it is not being built like a normal horror release. The project is focused on fear itself, including how far players can be pushed before they want to stop.

OD is not a normal horror pitch

Kojima has described OD as a game about testing a player’s fear threshold. The title points to the idea of overdosing on fear, and that has shaped how fans have read every small detail since the first teaser.

It showed faces, whispers, darkness, strange speech, and a mood that felt wrong before anything fully happened. That was enough to make horror fans curious, because Kojima is clearly more interested in pressure and discomfort than a simple monster chase.

He has also said OD uses a new system he has been thinking about since the first Death Stranding. He has not explained the system fully, which keeps the game wrapped in mystery for now.

Kojima is thinking about players who quit

One of the strangest details is also the most interesting. Kojima says he has thought about what happens when players become too scared to keep playing. Instead of treating that as a failure, OD seems to be built with that reaction in mind.

A good scare makes players nervous but still curious. Too much pressure can push them to close the game and never come back. Kojima appears to be playing with that line, though he has not said how the game helps players continue.

Kojima often builds games around how players behave, not only around what they fight or where they go. With OD, the player’s fear may be part of the design instead of just a reaction to it.

Jordan Peele makes the mood more interesting

Jordan Peele is involved as one of the storytellers on the project, which gives the game a different kind of horror weight.

Peele’s films, including Get Out, Us, and Nope, use tension in ways that go beyond jump scares. They make small moments feel strange, let silence do a lot of work, and often make the viewer uncomfortable before the danger is clear. That kind of storytelling could fit well with Kojima’s interest in mood, performance, and details that feel slightly off.

The cast also points toward a performance-heavy project. Sophia Lillis, Hunter Schafer, and Udo Kier have been announced for OD, giving the game recognizable faces before players even know how it plays.

The next reveal needs to show the game

Kojima has explained the mood and the idea, but players still need to know what they actually do in OD. The game could be first-person horror, interactive film, experimental cloud project, or something stranger than those labels suggest.

That is why the next showing is important. If Kojima explains too much, the mystery loses power. If he shows too little, fans will still be left trying to guess what the game is.

For now, OD sounds like a strange return to horror from a creator who knows how to make players feel unsafe. The promise is simple enough: Kojima wants fear to be more than a scare, and OD is where he plans to test that idea.
OD: Knock

OD: Knock

OD explores the concept of testing your fear threshold, and what it means to OD on fear – while blurring the boundaries of gaming and film.

Developer

Kojima Productions

Publisher

Xbox Game Studios

Systems
Xbox Series X|S

Tagged In

odkojimahorror games