
Former id Software developers form employee-owned studio Hidden Horses
A group of former id Software developers have formed Hidden Horses, a new employee-owned studio built around a different approach to running a game company. The team’s first announced project is…
A group of former id Software developers have formed Hidden Horses, a new employee-owned studio built around a different approach to running a game company. The team’s first announced project is Danger Pay, a single-player first-person shooter set in a deadly televised game show. The studio plans to seek funding for it through Kickstarter.
The announcement follows Microsoft’s July 2026 cuts at id Software, which affected a significant number of the studio’s staff. Hidden Horses is a chance for some of those developers to keep working together, this time with ownership and creative direction shared among the team.
An ownership model shaped by the founders

Hidden Horses describes itself as employee-owned, with its developers holding a stake in the studio. That structure is central to the group’s identity: the founders say they want a company focused on long-term health, creative work and sustainable decision-making, rather than short-term growth targets.
That distinction matters in an industry where studios can be reorganized or closed after a project ends, even when their teams have years of experience. Employee ownership does not guarantee financial stability, but it gives the people making the games a direct interest in the company’s future and a greater role in its decisions.
The studio’s founders bring experience from id Software, a developer with a long history in first-person shooters. Their background gives Hidden Horses credibility with fans of the genre, but it also sets expectations the new team will have to meet. The studio still needs to establish its own identity beyond the reputation of its former employer.
Danger Pay puts the team back in the arena

The first game, Danger Pay, is described as a single-player shooter built around a deadly game show. The premise places the player in a televised competition where survival depends on fighting through high-intensity encounters. The studio has pointed to action-focused design as a priority, but detailed gameplay footage and a full breakdown of the game’s systems have not yet been shared.
Hidden Horses is preparing a Kickstarter campaign to help fund development. That means the project is still at a stage where its future will depend in part on whether the pitch connects with players and whether the campaign can raise enough support. A crowdfunding announcement is not the same as a confirmed release plan, and the studio has not announced a launch date.
For players, the concept offers a clear starting point: a focused, single-player FPS from developers with substantial genre experience. The question is how Danger Pay will distinguish itself from the many shooters that have used arena combat, televised violence or lethal competitions as a premise.
Experience helps, but a new studio still has to prove itself
The team’s familiarity with one another may be an advantage. Developers who have worked together before already know how their colleagues approach problems, communicate and build a game. That can help a small studio organize its work, though it does not remove the financial and production challenges facing a new company.
Hidden Horses now has to turn a promising pitch into a project that can attract both funding and an audience. The employee-owned structure gives the studio a distinct foundation, while Danger Pay will be its first chance to show what that foundation can produce. The team’s experience is a strong starting point; the game itself will determine whether the new studio can convert it into lasting momentum.
