
Dylan Turck
0Staff Writer
Dylan Turck is the driving force behind Zero1Gaming's newsroom, writing about what’s new, what’s worth playing, and what’s changing across the industry. From reviewing new releases to game updates, and studio developments. Dylan focuses on the stories gamers actually care about. He also keeps an eye on the competitive side, attending e-sport tournaments, and keeping an eye out for the updates that flip the meta overnight.
Articles Written
50
Articles Written By Dylan Turck

Survival Horror vs Action Horror
These are the horror games that do more than scare you for a few minutes. They make you manage space, resources, nerves, and the awful feeling that the next room might ruin your night.

Dragon Age II still works best when I stop wishing it was Dragon Age Origins
BioWare’s rushed sequel is smaller, stranger, and rougher than it should be, but its messy decade in Kirkwall still has a pull that the series has rarely matched.

Baldur’s Gate still makes the road feel dangerous
BioWare’s first great RPG is slow, awkward, and often unforgiving, but its patient sense of danger and discovery still gives the Sword Coast a power that newer RPGs often smooth away.

Call of Duty is getting a movie, but players are going to be waiting a while
The Call of Duty movie now has a theatrical date, with Activision’s social channels and multiple entertainment reports pointing to a June 30, 2028 release. Variety also reports that Peter Berg is set ...

Death Stranding 2 is better when it stops explaining itself
Death Stranding 2: On the Beach is easier to enjoy than the first game, but not always easier to respect. It is smoother, stranger in bigger ways, and more willing to give me weapons, vehicles, ...

Dune: Awakening makes Arrakis feel worth surviving
Dune: Awakening understands the most important thing about Arrakis: the planet should not feel like a backdrop. It should feel like the main threat. Before the politics, before the spice, before...

Grounded 2 already feels like a bigger, nastier backyard adventure
Grounded 2 is still unfinished, but it already understands why the first game worked. It takes the simple childhood nightmare of being tiny in a world full of insects and makes it broader, faste...

Indiana Jones and the Great Circle is the Indy game I stopped expecting
Indiana Jones and the Great Circle works because it understands that Indy is not just a man with a whip and a hat. He is a teacher who keeps getting punched, a skeptic who cannot resist a myster...

inZOI is beautiful, empty, and not ready yet
inZOI makes a stunning first impression. Its people look sharp, its apartments can look like catalogue shoots, and its character creator is easily the strongest part of the game right now. I spe...

Like a Dragon: Pirate Yakuza in Hawaii is better when it stops pretending to be serious
Like a Dragon: Pirate Yakuza in Hawaii sounds like a joke the series would usually save for a side quest. Goro Majima wakes up without his memory, becomes a pirate, gathers a crew, sails around ...

Little Nightmares III is eerie, familiar, and too afraid to change
Little Nightmares III still knows how to make a room feel wrong. A giant toy, a warped factory, a dead city, a corridor that seems too quiet, a child-sized path through a place built for somethi...

Mafia: The Old Country is a beautiful crime story with old habits
Mafia: The Old Country is at its best when it slows down and lets Sicily do the work. A dusty road, a quiet vineyard, a tense dinner, a horse ride through the countryside, a glance across a room...

Pokemon Legends: Z-A makes battles feel new again
Pokémon Legends: Z-A is the rare modern Pokémon game where the biggest change is also the best reason to play. Game Freak has been nudging the series away from its old habits...

Rematch is brilliant when the team understands football
Rematch is not trying to be EA Sports FC with fewer licenses. It is closer to a football game stripped down to its most anxious moments: first touch, movement, passing, shooting, covering ...

Vampire: The Masquerade - Bloodlines 2 is not the sequel fans waited for
Vampire: The Masquerade – Bloodlines 2 carries one of the hardest names a modern RPG could carry. The original Bloodlines was messy, unfinished, strange, funny, broken, and unforgett...

Monster Hunter Wilds is Capcom's smoothest hunt yet
Monster Hunter Wilds feels like the series finally decided to stop making newcomers prove they deserve to be there. It is faster, cleaner, and far more eager to keep the hunt moving than older entries...

Avowed is a smaller RPG with a world worth exploring
Avowed is not the giant fantasy RPG some players expected when Obsidian first revealed it. It is not Skyrim with sharper writing, and it is not a first-person version of Pillars of Eternit...

Tony Hawk's Pro Skater 3 + 4 is brilliant on the board and messier off it
Tony Hawk’s Pro Skater 3 + 4 gets the most important thing right. The skating still feels incredible. The board snaps under me, manuals stretch combos past the point of good sense, reverts...

Sid Meier's Civilization VII is bold, uneven, and hard to put down
Sid Meier’s Civilization VII is the first game in the series in a long time that made me argue with its design almost as much as I enjoyed playing it. It changes some of the oldest habits ...

The Outer Worlds 2 is sharper when it lets choices get messy
The Outer Worlds 2 feels like Obsidian returning to a familiar machine and finally tightening the right screws. It is still a first-person sci-fi RPG built around factions, strange planets, loud...

Oblivion Remastered keeps the weird magic intact
The Elder Scrolls IV: Oblivion Remastered is a strange success because it never quite hides the old game underneath. It looks cleaner, brighter, and far more detailed than the 2006 original, but...

Dying Light: The Beast brings back the fear of the dark
Dying Light: The Beast feels like Techland remembering what made this series work in the first place. It is not a reinvention, and it does not need to be. The best parts come from the same simpl...

Doom: The Dark Ages gives the Slayer a heavier kind of rage
Doom: The Dark Ages does not try to outrun Doom Eternal . That is the smartest decision id Software could have made. Eternal was a frantic game about movement, resource loops, air control,...

Assassin's Creed Shadows brings the series back to stealth
Assassin’s Creed Shadows is the most confident the series has felt in years. It is still a huge Ubisoft open-world game, with the familiar sprawl, icons, gear, upgrades, enemy bases, and l...

Silent Hill f finds fresh horror in unfamiliar ground
Silent Hill f is the first game in the series in years that feels dangerous in the right way. Not dangerous because it is packed with jump scares or because it wants to shock me every few minute...

Metal Gear Solid Delta is faithful to a fault
Metal Gear Solid Delta: Snake Eater is a strange kind of remake. It looks expensive, plays more smoothly, and brings one of the best stealth games ever made into a form that feels easier to appr...

Kingdom Come: Deliverance 2 is a demanding RPG with real confidence
Kingdom Come: Deliverance 2 is the rare sequel that feels more confident without losing the awkwardness that made the first game interesting. It is still slow, stubborn, and full of systems that...

Hollow Knight: Silksong is brilliant, brutal, and hard to love
Hollow Knight: Silksong is a sharper, faster, meaner sequel than I expected. It keeps the lonely beauty of Hollow Knight , but it does not simply give me more of the same. Hornet moves different...

Ghost of Yōtei is a sharper and more personal sequel
Ghost of Yōtei is exactly the kind of sequel I wanted from Sucker Punch, even if it rarely tears up the blueprint. It takes the structure of Ghost of Tsushima, moves the story hundreds of years f...

Elden Ring Nightreign is a bold experiment with uneven results
Elden Ring Nightreign is not the follow-up most people would have imagined after Elden Ring and Shadow of the Erdtree. It is not another huge open-world RPG, and it is not a traditional Soulsborne adv...

Split Fiction is a brilliant co-op adventure with a weaker story
Split Fiction is at its best when two people are barely holding a plan together. One player is shouting about timing, the other is trying not to miss a jump, and the game is already preparing to throw...

Best Action Games to Play Right Now
These are the action games that still make everything else feel a little slow once you put the controller down.

Epic’s V-Bucks price increase changes more than the cost of Fortnite currency
Epic Games has confirmed a broad pricing reset for Fortnite’s in-game economy, with new V-Bucks values taking effect from March 19. The headline change is straightforward: the same real-world prices n...

Fortnite is tightening its tournament anti-cheat with deeper PC security checks
Epic Games has rolled out stricter anti-cheat requirements for competitive Fortnite on PC, expanding hardware-level security checks across all tournaments from February 19. The new setup requires Secu...

Fortnite’s 2025 Esports World Cup absence looks less like a snub and more like a format problem
Fortnite’s return to the Esports World Cup in 2026 has made one part of last year’s lineup easier to understand. The game was not left out because it lacked reach or name value. It was left out becaus...

Arteezy and qojqva’s all-time carry list is really a debate about what Dota 2 should reward
A tier list from Artour “Arteezy” Babaev and Max “qojqva” Bröcker has stirred up the kind of Dota 2 argument that never really goes away. The two ranked 25 carry players on a Team Liquid Dota video an...

Aurora’s FISSURE Universe win turned a promising roster into something real
Aurora Gaming’s 3-2 win over Team Spirit in the FISSURE Universe Episode 8 grand final gave the organization its first major Dota 2 title and ended the event as the one team nobody managed to beat. Th...

Dota 2’s arrival at Esports Nations Cup gives the event one of esports’ most natural national-team games
Dota 2 has officially been added to the Esports Nations Cup 2026 lineup, with the tournament set to run in Riyadh from November 2 to November 8 as part of the event’s opening week. The official compet...

Apex’s ImperialHal flip-flop charm looks real, and Respawn seems to know exactly why fans care
Apex Legends has spent the past few weeks teasing one of the stranger cosmetics to come out of the ALGS: a flip-flop weapon charm tied to Phillip “ImperialHal” Dosen. On first glance it looked easy to...

Apex’s mid-season patch is trying to change how three underused legends feel, not just how strong they are
Respawn’s Season 28 mid-season update, released with the Aftershock event on March 23, puts Gibraltar, Wraith, and Wattson at the center of the split. The official patch notes and the accompanying des...

Rolol Gamos is spreading through League esports because it turns scene knowledge into a game of speed and memory
A small browser game on lolix.gg has broken out across the League of Legends esports community over the past week, not because it looks like a major new product, but because it understands exactly wha...

Caedrel turns down UK midlane role as national team plans move forward without him
Marc “Caedrel” Lamont has declined an offer to return to professional play as the United Kingdom’s midlaner for the upcoming Esports Nations Cup, confirming he will stay out of competition despite bei...

India’s League national team setup is taking shape, with KAKA reportedly lined up to coach for ENC 2026
India’s preparation for the Esports Nations Cup is starting to come into view as the country builds out its League of Legends setup for the new national-team event in Riyadh. The clearest reported mov...

FalleN stepping away from Counter-Strike is less an ending and more a reset for the scene
Gabriel “FalleN” Toledo’s decision to retire at the end of 2026 marks the close of one of Counter-Strike’s longest-running careers, spanning more than two decades across multiple versions of the game....

BLAST’s Singapore return in 2027 shows how important Asia has become to Counter-Strike’s calendar
BLAST Premier Open Singapore will run from March 15 to 28, 2027, with 16 teams competing for a $1.25 million prize pool, giving Counter-Strike one of its earliest major stops of the year in Southeast ...

Valve’s CS2 reload overhaul forces players to rethink one of the game’s oldest habits
Valve has pushed one of the most disruptive gameplay changes in Counter-Strike’s history with a redesign of how reloading works in CS2. The update removes a long-standing mechanic that let players kee...

Sentinels’ Blue Otter deal gives Game Changers something it badly needs
Sentinels’ decision to enter VALORANT Game Changers through a co-branded partnership with Blue Otter is not just another roster announcement. It puts one of the scene’s biggest brands into a circuit t...

Valve quietly brings CS:GO back while locking it out of esports
Valve has restored Counter-Strike: Global Offensive as a standalone listing on Steam, giving players direct access to the older version of the game after it was replaced by Counter-Strike 2 in 2023. T...

Canezerra’s VALORANT ban shows how little room rising pros have to get it wrong
A 12-month hardware ban and a contract termination have abruptly stopped one of North America’s most promising VALORANT careers before it reached the top tier. Alex “canezerra” Banyasz was widely seen...

Riot’s new VCT plan could make top partner slots even more valuable in 2027
Riot Games’ new VCT structure for 2027 is being sold as a more open, tournament-driven system, with open qualifiers feeding into Masters and Champions and more events spread across more cities. On pap...