Editor-in-Chief
Dylan leads our editorial vision and oversees all content across the site. A longtime gamer and esports enthusiast with an eye for quality.
Articles Written
50
These games give you all the time in the world to make a decision, and plenty of ways to regret it.
These are the current fighters whose mechanics and competitive possibilities continue to justify the effort of learning them.
These ten games give players a reason to learn their roads instead of simply collecting faster cars.
These are the games that make a backpack full of scrap feel valuable enough to risk everything getting it home.
From reading a defense before the snap to carving one cleaner line down a mountain, these games make improvement visible.
Konami's strongest releases can be understood in minutes, then keep finding new ways to punish a careless decision.
Rockstar's most convincing places are defined by how players learn their rules, not by the distance between mission markers.
From doomed summer camps to collapsing underwater cities, 2K's best games are built around systems that make every decision feel costly.
More than a decade of updates has turned Maxis' life simulator into a huge creative sandbox, but the free base game still has a habit of showing you something interesting before pointing toward a paid pack.
These games suit the Steam Deck's smaller screen, instant suspend feature, and ability to turn spare minutes into worthwhile play sessions.
CD Projekt's finest games turn uncertain information into decisions that remain uncomfortable long after the dialogue wheel disappears.
The greatest EA Sports releases survived outdated rosters because playing them was more memorable than the licenses printed on the box.
The strongest phone games make touch controls, short interruptions, and a device carried everywhere part of the experience.
The publisher's finest releases begin with an idea that sounds simple, then keep finding sharper and stranger ways to test it.
The best looter shooters make a new weapon change the way you fight, not merely replace one damage number with another.
These shooters use the visible body, surrounding space, and distance from danger to make positioning as important as aim.
These retro-inspired FPS games use speed, secrets, and dangerous level layouts for more than a trip back to the 1990s.
The strongest immersive sims give every tool consistent rules, then trust the player to discover solutions the designers never explicitly requested.
Zero1Gaming attended the IEM Cologne 2026 Major playoffs at the LANXESS Arena as an official partner of Astralis, but by the end of Friday’s quarter-final, the story in the building belonged to Team S...
The original Resident Evil 2 still lives in my head as a collection of PlayStation memories: Leon standing beside a burning car, Claire riding into town, the police station doors closing behind them, ...
The first thing I remember about Alien: Isolation is not the Xenomorph. It is the noise above the ceiling. A dull thud travels across the metal, followed by the faint scrape of something too heavy to ...
I still remember the opening walk from the original Silent Hill 2. James Sunderland leaves his car at an overlook, steps onto a forest path, and follows it through a fog that seems to swallow the worl...
Grand Theft Auto 6's $79.99 standard edition could give Rockstar Games and Take-Two Interactive hundreds of millions in extra launch-year revenue before a single Shark Card or GTA+ subscription enters...
PlayStation Plus Extra has added its final June games in the US, UK and Japan, with Farming Simulator 25, Blades of Fire and Black Desert now available through the Game Catalog. Sony first announced t...
Undead Labs may be caught in the next wave of Xbox cuts just weeks after Microsoft finally gave State of Decay 3 a proper gameplay showing. The studio behind the zombie survival series is reportedly o...
Diablo 4 Season 14 is changing Mythic Uniques in a way that could finally help one of Spiritborn's most ignored weapons find a place in real builds. Nesekem, the Herald has never had the kind of reput...
The quarter-finals of the IEM Cologne Major 2026 playoffs are about to begin. G2 will play Team Spirit, followed by Falcons against Vitality at the LANXESS Arena. The two matches are officially ...
These are the horror games that do more than scare you for a few minutes. They make you manage space, resources, nerves, and the awful feeling that the next room might ruin your night.
BioWare’s rushed sequel is smaller, stranger, and rougher than it should be, but its messy decade in Kirkwall still has a pull that the series has rarely matched.
BioWare’s first great RPG is slow, awkward, and often unforgiving, but its patient sense of danger and discovery still gives the Sword Coast a power that newer RPGs often smooth away.
The Call of Duty movie now has a theatrical date, with Activision’s social channels and multiple entertainment reports pointing to a June 30, 2028 release. Variety also reports that Peter Berg is set ...
Death Stranding 2: On the Beach is easier to enjoy than the first game, but not always easier to respect. It is smoother, stranger in bigger ways, and more willing to give me weapons, vehicles, ...
Dune: Awakening understands the most important thing about Arrakis: the planet should not feel like a backdrop. It should feel like the main threat. Before the politics, before the spice, before...
Grounded 2 is still unfinished, but it already understands why the first game worked. It takes the simple childhood nightmare of being tiny in a world full of insects and makes it broader, faste...
Indiana Jones and the Great Circle works because it understands that Indy is not just a man with a whip and a hat. He is a teacher who keeps getting punched, a skeptic who cannot resist a myster...
inZOI makes a stunning first impression. Its people look sharp, its apartments can look like catalogue shoots, and its character creator is easily the strongest part of the game right now. I spe...
Like a Dragon: Pirate Yakuza in Hawaii sounds like a joke the series would usually save for a side quest. Goro Majima wakes up without his memory, becomes a pirate, gathers a crew, sails around ...
Little Nightmares III still knows how to make a room feel wrong. A giant toy, a warped factory, a dead city, a corridor that seems too quiet, a child-sized path through a place built for somethi...
Mafia: The Old Country is at its best when it slows down and lets Sicily do the work. A dusty road, a quiet vineyard, a tense dinner, a horse ride through the countryside, a glance across a room...
Pokémon Legends: Z-A is the rare modern Pokémon game where the biggest change is also the best reason to play. Game Freak has been nudging the series away from its old habits...
Rematch is not trying to be EA Sports FC with fewer licenses. It is closer to a football game stripped down to its most anxious moments: first touch, movement, passing, shooting, covering ...
Vampire: The Masquerade – Bloodlines 2 carries one of the hardest names a modern RPG could carry. The original Bloodlines was messy, unfinished, strange, funny, broken, and unforgett...
Monster Hunter Wilds feels like the series finally decided to stop making newcomers prove they deserve to be there. It is faster, cleaner, and far more eager to keep the hunt moving than older entries...
Avowed is not the giant fantasy RPG some players expected when Obsidian first revealed it. It is not Skyrim with sharper writing, and it is not a first-person version of Pillars of Eternit...
Tony Hawk’s Pro Skater 3 + 4 gets the most important thing right. The skating still feels incredible. The board snaps under me, manuals stretch combos past the point of good sense, reverts...
Sid Meier’s Civilization VII is the first game in the series in a long time that made me argue with its design almost as much as I enjoyed playing it. It changes some of the oldest habits ...
The Outer Worlds 2 feels like Obsidian returning to a familiar machine and finally tightening the right screws. It is still a first-person sci-fi RPG built around factions, strange planets, loud...
The Elder Scrolls IV: Oblivion Remastered is a strange success because it never quite hides the old game underneath. It looks cleaner, brighter, and far more detailed than the 2006 original, but...
Dying Light: The Beast feels like Techland remembering what made this series work in the first place. It is not a reinvention, and it does not need to be. The best parts come from the same simpl...
Doom: The Dark Ages does not try to outrun Doom Eternal . That is the smartest decision id Software could have made. Eternal was a frantic game about movement, resource loops, air control,...