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Horror game collage featuring Mouthwashing, Dead Space and Silent Hill: Townfall.
Credit: Wrong Organ / Electronic Arts / Screen Burn Interactive
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10 best horror games for Halloween 2026

October 2, 2026·6 min read

Whether you want co-op panic, survival horror or a short nightmare for one evening, these are the 10 horror games we are playing this Halloween.

Halloween is one of the few times of year when spending an entire evening getting chased through a hospital, haunted village or abandoned ship feels like a perfectly sensible plan. With several strong releases, this year's spooky season has been especially good for horror fans.


Resident Evil Requiem mixes survival horror with Leon Kennedy's more aggressive side of the series, Silent Hill: Townfall takes things somewhere much stranger, and Reanimal gives two players something miserable to survive together. Older games deserve some of that October time too, especially if you only have an evening or two free.


These are the 10 horror games we are playing this Halloween.

10. Reanimal

A huge distorted creature emerges above a flooded landscape in the horror adventure Reanimal.
Tarsier Studios / THQ Nordic

Reanimal lets two people on the same couch spend Halloween guiding a brother and sister through a ruined island in search of missing friends. Tarsier's follow-up to its Little Nightmares games has you sneaking through buildings and escaping creatures that make the children look impossibly small. Solo and online co-op are also available.


The shared camera controls how much of an approaching monster you can see, and neither player can simply turn around for a better look. The puzzles rarely demand much thought, but the enormous, horribly distorted animals give even straightforward escapes a nasty sense of urgency.

9. Fatal Frame II: Crimson Butterfly Remake

Mio stands surrounded by glowing red butterflies in Fatal Frame II: Crimson Butterfly Remake.
Koei Tecmo Games

Photographing a ghost sounds manageable until the game rewards you for waiting for it to attack. As Mio, you creep through Japan's Minakami Village with the Camera Obscura, framing spirits and timing shots to interrupt their lunges. A panicked early photograph can waste an opportunity to deal much greater damage.


New for the 2026 remake, holding her twin sister Mayu's hand restores health and Willpower, making their relationship useful during exploration as well as central to the story. Mayu can stumble when threatened, though, leaving you trying to help her up with a spirit still nearby.

8. Phasmophobia

A player checks a video camera display while investigating a dark outdoor location in Phasmophobia.
Kinetic Games

In Phasmophobia, up to four investigators use equipment such as EMF readers and Spirit Boxes to identify the ghost type, and leaving with incomplete evidence can mean making the wrong call.


This uncertainty gives you plenty to argue about with your friends before a hunt locks the front door and sends everyone looking for somewhere to hide. Learning ghost behavior gradually makes investigations less mysterious. Updates have continued through 2026, but it remains in Early Access, with version 1.0 planned for the second half of 2027.

7. Mouthwashing

Curly sits beside a cake in a dark scene from the psychological horror game Mouthwashing.
Wrong Organ / Critical Reflex

Allow an evening for Mouthwashing, a first-person horror story about five crew members stranded aboard a damaged space freighter. Most of its few hours go into exploring the ship, talking to its occupants and performing small tasks as their situation deteriorates.


The story jumps between events before and after the crash, changing how earlier conversations read once more information comes through. Its cramped rooms become familiar quickly, which makes returning to them under worse circumstances particularly unpleasant.


The occasional action sequence is less convincing than the writing, but the crew's resentment and refusal to take responsibility give this short game plenty to work with.

6. Dead Space (2023)

The words Cut Off Their Limbs are written in blood across a wall aboard the USG Ishimura in Dead Space.
Motive Studio / Electronic Arts

Isaac Clarke has an impressive collection of engineering tools, but using them calmly becomes difficult when something is crawling toward him without its legs. The Dead Space remake builds its combat around dismembering Necromorphs aboard the USG Ishimura. Cutting off a limb changes how an enemy moves, and Stasis can slow it long enough to line up the next shot.


The remake's Intensity Director can change lighting, sounds and enemy encounters in areas you have already explored. Learning the route back to a store helps, but clearing the corridor once gives you very little reason to relax on the return journey.

5. Alan Wake 2

An FBI agent stands in the rain on a deserted street in Bright Falls in Alan Wake 2.
Remedy Entertainment / Epic Games Publishing

Alan Wake 2 asks for a little more patience than most games here. FBI agent Saga Anderson investigates murders around Bright Falls, while writer Alan Wake tries to escape the Dark Place, and both stories spend long stretches following clues before anything attacks.


Changing scenes on Alan's Plot Board physically reshapes locations, opening routes through a city that refuses to remain consistent. When enemies appear, burning away their protection with a flashlight leaves an uncomfortable pause before the shooting can begin. This is a longer campaign to work through across several October evenings, with time to follow the connections between their stories.

4. Alien: Isolation

A Xenomorph peers around a glass partition aboard Sevastopol Station in Alien: Isolation.
Creative Assembly / SEGA

Amanda Ripley's trip through Sevastopol is still one of the most convincing games of hide-and-seek. The alien searches the station dynamically, so reaching an objective often means listening to its movements and deciding whether there is enough time to cross the next room.


The motion tracker reveals nearby movement, but its beeping can give you away at close range. A flamethrower can drive the creature off, provided you have enough fuel, and the relief is temporary.


Alien: Isolation stretches its campaign longer than it needs to, particularly through its repeated setbacks. It is a substantial October project, and considerably more demanding than watching the film that inspired it.

3. Silent Hill: Townfall

Simon Ordell checks his handheld device on a foggy street in Silent Hill: Townfall.
Screen Burn Interactive

Released in September, Silent Hill: Townfall sends Simon Ordell through St. Amelia, a fogbound Scottish town explored entirely in first person. His most useful possession is a pocket television called the CRTV, which can reveal enemies through walls when tuned to their signals.


Each creature needs to be tracked separately, so locating one threat never gives you a complete picture of the street ahead. You still have to peek around cover, judge a gap and commit to moving.


That is a clever extension of Silent Hill's old warning radio, giving you more information without making you comfortable. Puzzles help piece together the town's past, although some prolonged hiding sequences turn frustrating when a pursuer refuses to leave.

2. Amnesia: The Bunker

The player holds a revolver and lantern while a monster emerges from the darkness in Amnesia: The Bunker.
Frictional Games

The generator is always worth thinking about in Amnesia: The Bunker. Its fuel keeps the lights on in a French military bunker, reducing the freedom of the creature hunting you. Every expedition for supplies consumes some of that protection, including the minutes spent hiding because you are afraid to move.


You have a revolver and considerable freedom to improvise, which makes the decisions worse. Shooting a padlock can open a route immediately, but it spends a scarce bullet and makes noise the monster can investigate.


Looking for another solution takes time you may not have. Even winding up the flashlight can attract attention, so losing the lights creates another problem you cannot solve quietly.

1. Resident Evil Requiem

A car drives past a damaged Raccoon City sign bearing the Umbrella logo in Resident Evil Requiem.
Capcom

FBI analyst Grace Ashcroft has to think carefully about which hospital zombies she can afford to kill. In Resident Evil Requiem, her limited inventory and ammunition make clearing a useful route a serious investment. Collecting infected blood to craft ammunition and lethal injectors adds another reason to revisit dangerous rooms, even when leaving them felt like an achievement.


Leon Kennedy's heavier firepower and hatchet parries bring much greater confidence to direct confrontations. The switch gives the campaign room to release its tension before building it again, though the action eventually takes attention away from the horror. Grace's hospital sections are its strongest material, especially when an enemy makes a carefully planned route unusable.

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