
Persona 5 Royal Makes Being a Teenager in Tokyo Almost as Exciting as Saving the World
Between exams, part-time jobs, complicated friendships, and stealing hearts, Persona 5 Royal makes everyday life just as important as its supernatural adventures.
There's something strangely comforting about returning to Café Leblanc after a long day in Tokyo. The rain falls outside, jazz plays in the background, and there's probably homework waiting upstairs. Tomorrow might involve fighting monsters inside someone's distorted imagination, but tonight there's time to make coffee or spend an evening with a friend. Persona 5 Royal builds an enormous RPG around this contrast between ordinary teenage life and extraordinary circumstances.
Originally released internationally in March 2020 as an expanded version of 2017's Persona 5, Royal improves the combat, introduces new characters, and adds an entirely new story arc. I think its greatest strength remains the relationship between these two halves. Fighting through elaborate dungeons is entertaining, but deciding how to spend an ordinary afternoon can be just as absorbing.
There's Never Enough Time in a Day at Shujin Academy

The story follows a student forced to transfer to Tokyo after an incident that leaves him with a criminal record. Before long, he discovers the Metaverse, a supernatural realm where people's distorted desires take physical form.
Daily life revolves around attending school, exploring Tokyo, building friendships, and improving personal abilities. Every activity consumes valuable time, and the calendar continues moving toward important story deadlines.
I appreciate how ordinary decisions become part of the RPG progression. Spending an afternoon studying might improve Knowledge, while visiting a friend strengthens a relationship and unlocks useful abilities. There's always something worth doing, and never quite enough time to do everything.
The Phantom Thieves Make School Life Worth Attending
The Phantom Thieves are a memorable group of teenagers united by their experiences with corrupt authority figures. Ryuji's impulsiveness, Ann's determination, and Makoto's seriousness give the group entertaining differences in personality.
Their relationships develop through Confidant stories, which provide opportunities to learn about their personal struggles while unlocking practical gameplay benefits. These conversations help the characters feel like people with lives beyond the main storyline.
The writing occasionally becomes frustrating, particularly when conversations repeat information already established. Some jokes and character stereotypes have also aged poorly. Nevertheless, the friendships give the larger adventure an emotional foundation that makes its lengthy story easier to invest in.
Turn-Based Combat Has Rarely Looked This Good

Combat revolves around exploiting enemy weaknesses, earning additional turns, and passing opportunities between party members. Targeting an enemy's elemental vulnerability can knock them down, opening the way for a Baton Pass or an All-Out Attack.
It's a straightforward system that becomes increasingly entertaining as stronger enemies demand more careful planning. Persona fusion adds another layer of strategy, allowing Joker to combine collected Personas into more powerful companions with different abilities.
Royal improves the original mechanics with expanded Baton Pass options, additional attacks, and refinements to dungeon exploration. Battles move quickly once enemy weaknesses are understood, although certain bosses introduce difficulty spikes that feel out of place.
Every Palace Reflects the Villain Waiting Inside
Palaces are among the game's most distinctive environments. Each represents the distorted desires of an antagonist, transforming familiar locations into elaborate supernatural dungeons.
The opening Palace uses a castle to represent a teacher's abusive authority, establishing how the environment reflects its ruler's personality. Later Palaces introduce different themes, puzzles, and obstacles, ensuring that each major story arc has its own identity.
I prefer these handcrafted environments to Mementos, the enormous collection of procedurally generated subway floors. Mementos serves an important purpose for side missions and progression, but its repeated layouts become considerably less interesting than the main Palaces.
Royal Gives the Story a Much Better Final Chapter

Royal's additional characters, particularly counselor Takuto Maruki and gymnast Kasumi Yoshizawa, fit naturally into the existing school year. Their stories introduce new relationships and provide important context for the expanded narrative.
The additional semester is especially worthwhile, introducing a more morally complicated conflict than much of the original adventure. It asks difficult questions about happiness, personal freedom, and whether protecting someone from pain can justify taking away their choices.
Unfortunately, this additional story content depends on progressing a particular Confidant relationship before its deadline. Missing that requirement can prevent players from experiencing one of Royal's most important additions, which is an unnecessarily harsh restriction in such a lengthy RPG.
Tokyo Is Difficult to Leave Behind
Visually, Persona 5 Royal remains unmistakable. Its striking menus, bold colors, animated transitions, and expressive character portraits give even ordinary activities personality. The soundtrack moves effortlessly between relaxed jazz, energetic battle themes, and atmospheric pieces that suit the changing mood of the story.
The adventure can feel exhausting when lengthy conversations interrupt the action or familiar activities begin repeating. Yet the daily routine has a way of becoming comfortable, especially as the Phantom Thieves' relationships develop.
Persona 5 Royal demands considerable patience, but I think it's worth the commitment for players who enjoy character-driven RPGs. The combat is entertaining, the Palaces are memorable, and the expanded story provides a stronger conclusion. More importantly, Tokyo becomes a place worth spending time in, even when there isn't a supernatural crisis waiting around the corner.

Persona 5, a turn-based JRPG with visual novel elements, follows a high school student with a criminal record for a crime he didn't commit. Soon he meets several characters who share similar fates to him, and discovers a metaphysical realm which allows him and his friends to…

