

Mimic wants to make players feel uncomfortable, not just scared, as they try to survive a deadly trip through space. The new multiplayer horror game launches in PC Early Access on October 27, Players are trapped aboard the Icarus while an alien hides among them, and the ship is heading straight toward the sun.
Ryan Laley Games is taking the suspicion of Among Us and mixing it with the horror of The Thing and Alien. Players have to work together, but there are no weapons when the plan goes wrong. Someone is lying, another player has their own secret agenda, and an android is hunting down anything organic.

Public matchmaking is built around five players, with private lobbies supporting up to 10. Most players join the Crew and have to repair the Icarus, complete objectives, identify the alien, and escape. Proximity voice chat means players can only talk when they are close. Splitting up can help, but it becomes risky when someone goes missing.
It can hide in human form, wait for players to separate, then reveal itself when there is a safer chance to attack. The Agent adds more distrust because they work for the corporation. They can turn against the Crew without being the monster everyone is looking for.
Players can raise suspicion against someone and push the android toward that target, effectively turning security into a weapon. The Crew cannot simply shoot the Mimic. Players must decide who should draw the android's attention, making it part of the fight for survival.

The strongest idea in Mimic is how little safety the game gives its human players. Repairing systems and preparing an escape already forces people to move around the ship. With proximity chat, hidden roles, dark corridors, and a dangerous android, even simple tasks can quickly become tense.
The setup gives Mimic a different rhythm from social deduction games built around formal meetings. Suspicion can change while everyone is moving, repairing, hiding, or trying to read another player's behavior. A quiet teammate might be focused on the mission or waiting for the right time to show their true intentions.
Playtests have already changed android behavior, Mimic vision, audio, lighting, and the suspicion system. These changes are important because relying too much on one mechanic could make the game less exciting. If players can identify the alien too quickly, or abuse the android too easily, the deception loses much of its bite.
The first Early Access build includes the main roles, the first map, progression, and private-game options. It also includes Twitch integration and the main escape gameplay. Ryan Laley Games plans to keep working on the game for around 12 months. More maps, roles, abilities, progression features, and custom settings are planned before the full release.
Custom lobbies could be useful once regular groups get used to the game. Hosts can change rules and add modifiers, while Twitch viewers can influence parts of a match during streams. That flexibility gives Mimic room to bring players together without making every public match feel the same.
PC players can try the game first on October 27 through Steam and the Epic Games Store. PS5 and Xbox Series X|S versions are planned after Early Access. The launch build already has a strong horror setup. The bigger test is whether the game stays fun once players learn how each role works and who they can trust.
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3h ago

If you're stuck in deep darkness, you need to make a sound. But something in the dark will follow you through your voice. In order to escape from the house, you have to find levers hidden all over the house.
Released
August 24, 2018