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Jason and Lucia inside an industrial location in GTA 6
Credit: Rockstar Games
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GTA 6's biggest new details: map size, hurricanes, wildlife and more

September 30, 2026·11 min read

Rockstar has revealed much more about GTA 6’s Leonida, including its huge map, regional weather, hurricanes, 170-plus animal species and rural activities.

In a new round of developer interviews, Rockstar gave us a much clearer idea of what is happening across Leonida beyond Vice City itself. The weather is one of the more surprising parts. Tropical storms and hurricanes can hit the state, while even normal rain can be local enough for one neighbourhood to get soaked and another nearby to stay dry.


The interviews also go further into Leonida's wildlife and rural areas. Animals can be tracked, while the northern part of the state includes logging operations, private airstrips and smaller communities with their own local activities.


We already knew the map was going to be huge. These details make the spaces between the major cities feel a lot less like empty ground you simply drive through on the way to the next mission.

Leonida is roughly twice the size of GTA 5's map

Vice City skyline, waterfront and helicopter at sunset in GTA 6
Rockstar Games

Aaron Garbut has described Leonida as Rockstar's largest map yet, at roughly twice the size of GTA V. That comparison was already doing the rounds before September 29, but his latest comments tell us a lot more about what Rockstar is trying to do with all that extra space.


A big part of that work is happening inside the buildings. The team has spent more time on interiors, rooftops, alleys and the spaces connecting them, with Garbut saying they eventually reached a point where the number of interiors helped buildings feel convincing from both sides. Rockstar still has not published a percentage for how many buildings can actually be entered.


The same thinking seems to carry across the wider map. Garbut talks about increasing scale, density, interaction and detail at the same time, rather than simply stretching the distance between major locations.


The latest views of Downtown help put that into perspective. The Sahara Arena, waterfront Ferris wheel and marina all sit within the same part of the city, giving you several reasons to stop in one area rather than treating it as scenery on the way somewhere else.


A larger GTA map can easily become more tiring if the extra space only means longer drives. More interiors and denser city blocks could make Leonida feel bigger without making it emptier.

Northern Leonida has much more going on away from Vice City

Rural Leonida neighbourhood at sunset in GTA 6
Rockstar Games

The northern part of Leonida is drawing from a very different side of Florida than the beaches and nightlife most people associate with Vice City. Rockstar senior vice president of environment art Paul MacPherson points to places such as Jacksonville, Ocala and Panama City, along with smaller rural towns, as some of the influences behind the region.


Logging is one of the more specific examples. The team looked at the lumber industry, working forests and stretches of land that have already been cleared, which gives those areas a very different feel from untouched countryside. You are not just driving past trees. The landscape shows signs of people working the land and changing it.


Rockstar also looked at communities built around private aircraft ownership, where houses can have their own landing strips and flying is part of everyday life. Those sit alongside inspiration from struggling towns on Florida's west coast, giving northern Leonida a mix of places with very different levels of money, industry and opportunity.


Farms, ranches and abandoned tourist attractions appear across the countryside as well. Some areas are still being used for work, while others are built around businesses and attractions that have clearly seen better days. That mix gives northern Leonida room for very different kinds of places, from working land and wealthy fly-in communities to towns that feel as though the money moved on years ago.


MacPherson describes Leonida more as Rockstar's version of Florida than a recreation of it. The team has been picking out the places, industries and communities that give each part of the state its own character, rather than working through a checklist of real landmarks.


What is interesting about the northern material is how different it should feel from another afternoon around Vice City. Logging sites, farms, private airstrips and fading tourist towns give the countryside destinations and landmarks of its own, rather than leaving it as empty ground between the larger cities.

Rockstar rebuilt GTA 6's weather system

Storm clouds and fires across the Leonida countryside in GTA 6
Rockstar Games

Rockstar has rebuilt the weather simulation so different parts of Leonida can experience different conditions at the same time. The effects remain in the environment after a shower passes, and wind interacts with the surroundings. The new details explain how a change in the weather can be visible across both the landscape and the smaller things around you.

Rain can be local and persistent

The weather in Leonida does not seem to move across the whole map at once. Rain can fall over one part of the state while somewhere nearby stays dry, with dynamic cloud systems letting you watch a storm build in the distance before you ever reach it.


Owen Shepherd, Rockstar's vice president of art for lighting and rendering, says the team looked closely at Florida's skies, from clear Miami winters to the huge storm clouds and flashes of lightning that roll in during summer and autumn.


Wet roads and puddles can stick around after the rain has moved on, so you might arrive somewhere under clear skies and still see that a storm passed through earlier. Rainbows can appear as the light changes afterwards, adding another small detail to how the weather clears.

Wind, tropical storms and hurricanes

Wind in Leonida can change noticeably depending on where you are and what time of day it is. Offshore breezes can pick up after sunset, warm air creates updrafts and buildings can alter how gusts move through streets and across rooftops.


You can see that in much smaller details around the world. Hair and loose debris move with the gusts, grass bends through the swamps and stronger winds disturb the surface of the water.


Hurricanes push all of those systems much further. Heavy clouds roll in with stronger winds and torrential rain, while thunder and lightning cut through the sky. Water can pour from rooftops and run down structures such as lampposts once the storm reaches the streets.


Rockstar has not said how often hurricanes will appear yet, or how much they can interfere with missions and other activities.

Leonida has more than 170 animal species

Green iguana resting beside the coast in GTA 6
Rockstar Games

Leonida's wildlife goes well beyond the alligators most people probably expected to see in the swamps. Rockstar says the state contains more than 170 animal species, including over 60 types of birds and more than 30 land mammals, with fish and reptiles adding even more variety.


Flamingos, pelicans and manatees share Leonida with less obvious species such as green iguanas, cane toads and rhesus macaques, reflecting the unusual mix of native and introduced wildlife found across Florida.


Below the surface, sharks, rays, turtles and jellyfish all have their own movement and behaviour, giving scuba diving more to discover than an empty seabed. Some animals can also be tracked and fall into Rare, Discoverable and Legendary categories, although Rockstar is keeping their identities secret for now.


The visual detail builds on Red Dead Redemption. Fur can become wet, dirty or matted, coat colours vary between individual animals, and feathers receive similar treatment. Rockstar is also supporting iridescence, bioluminescence and translucency.


There is no confirmed Red Dead Redemption 2-style hunting and crafting system, but tracking and the amount of variation should make at least some of Leonida's 170-plus species worth actively seeking out.

There is more to do across Leonida

Two armed men walking through a forest in rural Leonida in GTA 6
Rockstar Games

Where previous GTA games tended to keep most of their everyday life around the city, Rockstar is giving Leonida's countryside a lot more to do this time. ATV trails and mud parks give you somewhere to take off-road vehicles properly, while demolition derbies, mountain biking and motocross add more reasons to head out there even when a mission is not sending you that way.


Golf and bass fishing slow things down in other parts of the state. They give you different ways to spend time outside Vice City, whether that means heading somewhere specifically for a course, a fishing spot or one of the smaller attractions scattered around Leonida.


Billiards, mini golf and zoo visits had already been mentioned before the September 29 interviews, but the new screenshots give some of those activities more of a place in the world.


One shows a biker bar with a pool table inside, which feels like the kind of stop you could naturally return to between jobs instead of visiting once for a mission and forgetting about afterwards.


That is probably what will decide how memorable these activities become. A mud park, fishing spot or biker bar has a much better chance of sticking with you when it feels like an actual place in Leonida rather than another icon waiting on the map.

Rockstar is putting more regional detail into Leonida's population

Crowds and off-road vehicles at a mud park in GTA 6
Rockstar Games

The differences between Leonida's communities should be visible in the people walking through them as well. Rockstar spent time studying Florida itself, paying attention to how clothing, appearance and local style change from one place to another.


That could make travelling across the state feel noticeably different even before the scenery changes. A crowd around Vice City's nightlife should not look quite like the people you pass in a rural town or outside a working farm, giving each part of Leonida some identity at street level too.

Building Leonida from Florida

Senior vice president of narrative Rupert Humphries describes nights spent travelling with former police officers, visits to nightclubs and strip clubs, and trips through the beaches, Everglades and Keys.


That gave the team a much closer look at how different parts of Florida are shaped by the people who live there. Someone spending Friday night in a Vice City club should look and behave differently from someone living around a logging town or rural industry.


Humphries also points to how closely wealth and poverty can sit beside each other in Florida. Those contrasts give Rockstar plenty of room for stories about crime, corruption and people moving between very different parts of the same state.

Different communities should look different

Rockstar had already shown that Leonida's crowds would vary noticeably between locations, but the latest developer interviews give a much clearer idea of how far that variation goes. NPCs differ not only in height and general body shape, but also in musculature and localized weight distribution, with smaller details such as freckles, moles and different levels of tanning adding further variation.


The same level of attention extends to hair, grooming and tattoos. Different communities are being given their own visual characteristics, while clothing is affected by fit, dirt and weathering rather than simply being swapped between character models. Rockstar also says GTA VI has its largest selection of clothing and accessories yet.


Ambient dialogue is receiving similar attention, with dedicated work going into the conversations players hear while moving through Leonida. Together, those details should make the differences between communities easier to notice at street level.


You are going to spend hours passing people on pavements, outside shops and around bars. If Rockstar gets those differences right, moving from downtown Vice City to a smaller town should be noticeable in the crowd before you even start paying attention to the buildings.

Learning your way around Leonida

The September 29 interviews fill in a lot of the space between Leonida's major destinations. We now know more about the towns, wildlife, weather and smaller activities you might come across along the way, and some of those details should make repeat visits feel different.


A road can be dry one afternoon and still covered in puddles after a storm the next, while a rural town built around logging or private airstrips has its own reasons to stand out from somewhere closer to Vice City.


A map roughly twice the size of GTA V sounds impressive on paper, but learning which bars are worth stopping at, where certain animals can be found or which roads lead to a good mud park could matter far more once we are actually playing. Grand Theft Auto VI launches November 19, 2026, for PS5 and Xbox Series X|S.

Grand Theft Auto VI

Grand Theft Auto VI

Grand Theft Auto VI heads to the state of Leonida, home to the neon-soaked streets of Vice City and beyond in the biggest, most immersive evolution of the Grand Theft Auto series yet.

Released

November 19, 2026

Developer

Rockstar Games

Publisher

Rockstar Games

Systems
PC
Xbox
PlayStation
Nintendo
Steam
GOG
Epic Games

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