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A player stands before rows of electrical panels and wiring in a concrete room in Rust
Credit: Facepunch Studios
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Rust Premium’s toughest competition is the game’s own skin store

November 8, 20267 min read

Rust Premium promises monthly skins and collectibles, but players can already buy skins and keep them for good. Facepunch still has to show why subscribing is worth it.

Facepunch confirmed on November 5 that Rust Premium will be a monthly subscription for the PC version of Rust. Subscribers will get exclusive skins for clothing and items they can place in the world, along with collectibles. Facepunch also plans to offer extra features that it says won’t affect gameplay. Subscribers won’t have to gain levels or finish challenges to earn the rewards.

Between gathering resources, building defenses and surviving raids, Rust players have enough to worry about during a wipe without adding subscription challenges. But Facepunch still needs to give them a reason to renew. Someone who wants a new garage door skin can simply buy one and use it in every future wipe. Why pay every month when a single purchase gets you what you want?

A wipe gives players enough to do

A hooded player in a blue backpack walks through a foggy swamp beside timber buildings in Rust
Facepunch Studios

You might spend Thursday night building a base near a monument, only to lose everything in a raid the next day. Maybe you rebuild somewhere quieter, go after the players who raided you or call it quits until the next wipe. That's how Rust goes, and a battle pass with weekly challenges could easily get in the way.

Facepunch has recently made it easier to get started, especially for smaller groups. Since the November update, workbenches no longer require blueprint fragments to craft, and basic fragments for unlocking recipes now appear in roadside barrels and crates. You can work toward better gear with a friend without having to compete with a large clan for access to puzzle rooms.

Conan Exiles took a different approach with its battle pass. You could earn rewards by mining iron or harvesting hops, and completing the pass gave you enough currency to buy the next one. That worked well when the challenges matched what you were doing anyway. But if you wanted a reward further along the pass, you might have to abandon your building plans to go harvest something you didn't need.

Funcom eventually dropped the system to focus more resources on free updates. Facepunch also considered a battle pass before choosing Premium, which rewards subscribers without asking them to complete specific challenges.

If you're spending Friday wiring up your base while your friend is out raiding, you both receive the same monthly rewards. Neither of you has to worry about finishing challenges before the wipe ends. But once you've collected those rewards, what makes you want to subscribe again?

A skin can outlast the base it was bought for

A stone and log cabin with glowing windows stands beside a dirt road in Rust
Facepunch Studios

Whether a garage door lasts until the map resets or gets blown apart the first night, the skin its owner bought stays in their Steam inventory. They’ll need the gears and metal fragments to craft another door, but the design is theirs to use again. For friends who start over regularly, that familiar door can be one of the few things their new base has in common with the old one.

The same update that detailed Premium brought a new option for the walls around that door. Scrap King makes sheet metal construction look pieced together from wreckage. Someone who wants that look can buy it directly. The store also rotates community designs each week, with Workshop artists earning a share when their skins sell. A regular buyer can follow a favorite artist or wait for a design that goes with something they already own.

Missing a week doesn’t necessarily put a design out of reach. Tradable skins can turn up on the Steam Community Market after they rotate out of the shop, although the next seller may ask more for one. Facepunch also runs a permanent store for items that can’t be resold. Someone who likes one of those designs can wait until their group is ready to play again before spending anything.

Facepunch already has the artists to put together a monthly collection. It hired a team specifically for DLC and says it released a new item, pack or skin made in-house almost every month in 2025. A collector who likes most of those releases might welcome the chance to subscribe. Facepunch, in turn, could count on some returning customers before it knows how well any one design will sell.

The occasional buyer has less to gain. An outfit can be beautifully made and still be of little interest to someone who spends their money decorating a base. At the store, that person can pass on the outfit and put the whole budget toward building skins. For that buyer, the items they can put in the base might have to justify the monthly fee on their own.

A paid skin can change who picks a fight

A player in a green hazmat suit aims a rifle on a ruined city street in Rust
Facepunch Studios

Extra perks could help sell those less appealing months, but Rust has good reason to be careful about what counts as a cosmetic. Facepunch’s own guidance for Workshop artists uses the example of a burlap shirt made to look like metal.

From across a road, a player might let a poorly equipped rival pass because they’ve mistaken cloth for armor. The shirt offers exactly the same protection, but its owner may have just avoided a fight.

The Arctic Suit goes further. Facepunch sells it as a skin for the hazmat suit, but applying it trades some radiation protection for warmth. Someone building in the snow can take a regular hazmat to a repair bench and dress for the weather.

On a trip into an irradiated monument, the same change would leave them worse off. Facepunch hasn’t announced anything like the Arctic Suit for Premium. If a future outfit gave subscribers that choice, they’d have a reason to pay that had little to do with how it looked.

Getting onto the same server as your friends would be an even stronger reason to pay. Some servers require at least $15 worth of eligible Rust items in a player’s Steam inventory to make it more expensive for cheaters to replace banned accounts.

In June, Facepunch renamed that system the Premium Access Pass and kept the inventory requirement. Friends who already qualify can keep playing on those servers together without anyone taking out the new subscription.

Collectors still need to know what happens when they cancel

With November underway, Facepunch is running out of time to meet its planned Q4 launch for Premium. There's still no confirmed release date or price, and players don't know whether they'll keep their skins if they cancel.

It's also unclear whether missed monthly collections will return. If they don't, collectors could feel pressured to maintain their subscription just to avoid missing a skin. Allowing players to claim older designs would make it easier to return after taking a few wipes off.

Facepunch already sells cosmetics that players can keep and use whenever they want. Premium needs to offer something beyond a new selection of skins each month, especially for players who only buy the occasional design.

A subscription shouldn't make collecting skins feel like another obligation. If Facepunch wants players to keep paying, it needs to give them something worth returning for, even when they've been away from Rust for months.

Rust

RUST is a 90s and Scythe-inspired project that aims to combine the early wad aesthetics of D!Zone style wads with the modern progression and fast-paced as wads like Scythe.

Released

February 8, 2018

Developer

Facepunch Studios

Publisher

Facepunch Studios

Systems
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RustFacepunch StudiosMicrotransactionsBattle Pass