
Against Heroes launches on Steam with a demon lord twist
Every turn counts in Against Heroes, as enemies grow stronger while you recruit monsters and prepare for battle. The newly released Steam roguelite focuses on army composition, resource management, and choosing the right moment to strike, with combat playing out automatically.
Against Heroes has launched on Steam, putting players in the role of a demon lord who hunts down heroes before they grow powerful enough to defeat him. Developed by Spacewisp Games and NextDay, it is a strategy roguelite built around a simple reversal of the familiar fantasy-RPG setup.
Instead of waiting in a dungeon for a party to arrive, the demon lord has to decide which heroes to attack and when. Combat resolves automatically, so the challenge lies in assembling the right monster army, choosing a target, and managing limited resources as the heroes continue to level up.
The heroes keep growing while the demon lord plans
Each hero becomes stronger over time, gaining levels and presenting a greater threat if left alone. Players cannot attack everyone at once, so they must decide which enemy is most dangerous now and which can be left for a later battle.
That choice gives the campaign a sense of urgency without making every fight mandatory immediately. A weaker hero might be an easy target, but letting a stronger one advance could create a harder problem later. The player is constantly weighing the risk of acting now against the cost of waiting.
Monster armies are built to counter individual heroes
Players recruit and upgrade monsters with different abilities and traits, then assemble a force suited to the hero they intend to fight. A large group of weak attackers may overwhelm one opponent, while another may be resistant to that approach and require a more specialized lineup.
Resources are limited, so the player must also decide whether to improve the current army or save for better options. Those decisions shape each run, with the developers promising different demon lords, monster and perk combinations, and increasingly difficult fights to keep repeat attempts from playing out identically.
Automatic combat puts preparation in focus

Fights that play out automatically once the armies meet, means success depends less on issuing commands mid-battle and more on understanding the matchup before committing to it. Players need to choose the right units for the right target and consider how their force will handle the hero’s strengths.
The format should appeal to players who enjoy strategy games centered on team composition and planning. It also puts pressure on the game’s roster and enemy variety: the more distinct the heroes and monsters feel, the more meaningful it becomes to prepare a different answer for each encounter.
Losing can leave a hero on the board
A failed battle does not always remove the player from the run. Heroes who escape can be hunted again later, potentially giving the demon lord another chance to defeat them and earn additional rewards.
That mechanic turns a loss into a continuing threat rather than a simple reset. The player must decide whether to spend resources on a rematch or redirect their attention to another hero who is still getting stronger. It also means a risky attack can have consequences that carry into later decisions.
The Steam launch includes a limited discount
The game is available for Windows PC on Steam, with a 20% launch discount. Its standard US price is $4.99, reduced to $3.99 during the introductory offer. A free demo was also released ahead of launch for players who want to try the strategy loop before buying.
Against Heroes has a strong hook, but its long-term appeal will depend on how much variety its monster builds, hero matchups, and roguelite runs provide. The core idea is easy to grasp: the demon lord cannot afford to wait for the heroes to arrive. The strategy comes from deciding which one to stop first, and whether the army is ready when the fight begins.
