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Four unsettling characters appear under green lighting in promotional artwork for the psychological horror game No, I'm Not a Human.
Credit: Trioskaz / CRITICAL REFLEX
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No, I'm Not a Human Is Coming to PS5, Xbox and Nintendo Switch in Spring 2027

October 22, 2026·3 min read

No, I'm Not a Human arrives on PS5, Xbox and Nintendo Switch in spring 2027, bringing previous PC updates and day-one Xbox Game Pass access.

No, I'm Not a Human, the psychological horror game from developer Trioskaz, is officially coming to PlayStation 5, Xbox and Nintendo Switch in spring 2027. Publisher Critical Reflex confirmed the console release during the ID@Xbox and IGN Showcase on October 20, 2026, bringing the acclaimed indie horror game to new platforms after its successful PC launch.


Originally released on Steam in September 2025, the game challenges players to survive an apocalypse where mysterious creatures disguise themselves as humans. The console versions will include previously released content updates, while the Xbox release will also be available through Game Pass.

Console versions will include updates released before launch

A grotesque humanoid figure leans forward inside a dark living room illuminated by green light in No, I'm Not a Human.
Trioskaz / CRITICAL REFLEX

Critical Reflex has confirmed that No, I'm Not a Human will launch on PS5, Xbox Series X|S, Xbox One and Nintendo Switch. An exact release date within the spring 2027 window has not been announced. Xbox players will also be able to access the game through Game Pass when it launches. PlayStation and Xbox players can already add it to their wishlists.


Developer Trioskaz has confirmed that the console versions will include the content updates released for PC before their arrival. This includes the Usual Suspects update, which expanded the original experience with additional characters, encounters and story outcomes.


The announcement means console players will receive an expanded version of the game rather than the original September 2025 release without its subsequent additions.

Every stranger at the door could be a deadly Visitor

A narrow apartment hallway with peeling orange wallpaper, blue doors and a patterned carpet in No, I'm Not a Human.
Trioskaz / CRITICAL REFLEX

No, I'm Not a Human takes place during an apocalypse caused by extreme heat from the sun. Going outside during the day has become deadly, forcing survivors to remain indoors until nightfall.


However, the darkness brings another danger. Mysterious creatures known as Visitors have begun appearing among the remaining human population, disguising themselves as ordinary people. Players control a homeowner who must decide whether to allow strangers inside when they come knocking.


Some visitors are genuine survivors looking for shelter, while others are dangerous impostors. Players must question their guests, examine suspicious physical characteristics and determine who can be trusted.


Allowing a Visitor into the house can put everyone inside at risk. However, refusing shelter to every stranger is not a reliable solution either, as isolation creates its own dangers.


The game builds its horror around these decisions, with unsettling character designs and unpredictable encounters making it difficult to determine who is telling the truth. Its story also features multiple endings, allowing players' choices and treatment of their guests to influence how events unfold.

Moon Shine update will expand the game's story before its console debut

Trioskaz is continuing to develop additional content for No, I'm Not a Human following its PC release. The developer is currently working on Moon Shine, an upcoming update that will introduce more story content and endings. In its October 20 announcement, the team described it as its biggest update yet.


The latest teaser focused on additional character storylines, including a new ending involving the character known as Coat Guy or Cold. Trioskaz has not announced a release date for Moon Shine. However, the developer has confirmed that console players will receive all updates released before the new versions launch.


The console announcement follows a successful first year for the game. No, I'm Not a Human launched on Steam on September 15, 2025, and sold more than 500,000 copies during its first month.


Critical Reflex has since confirmed that the game has surpassed one million sales on PC, marking a major milestone ahead of its console debut.

No, I'm Not A Human

No, I'm Not A Human

An intimate story about a disaster and guests from underground. People are breaking into your home, but not all of them are true people.

Released

September 15, 2025

Developer

Trioskaz

Publisher

Critical Reflex

Systems
PC
Xbox
PlayStation
Nintendo
Steam
GOG
Epic Games

Tagged In

No, I'm Not a HumanPsychological HorrorIndie GamesXbox Game Pass

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