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Chris Redfield, Leon Kennedy, Claire Redfield, Jill Valentine and other Resident Evil characters appear in a franchise collage.
Credit: Capcom
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Capcom Is Preparing for When Resident Evil Remakes Catch Up With the Main Series

October 2, 2026·3 min read

Capcom has been preparing for the point when its Resident Evil remakes catch up with the modern series, building stronger connections between past and present since Resident Evil Village.

Capcom has already been preparing for the point when its Resident Evil remakes eventually catch up with the series' modern games, according to executive producer Jun Takeuchi.


Speaking in a Japanese magazine released for the franchise's 30th anniversary, Takeuchi said Capcom currently develops Resident Evil along two tracks. New entries continue the ongoing story, while remakes revisit earlier events. Takeuchi expects the remake series to eventually catch up with the era covered by the newer games, and Capcom has been deliberately strengthening connections between the past and present.

Capcom has been preparing for the remakes to catch up since Village

A first-person view shows a shotgun aimed through a snowy village with burning buildings in Resident Evil Village.
Capcom

Takeuchi said the remake series will eventually reach the era covered by newer Resident Evil games, leaving Capcom with a question it has already started thinking about.


Rather than waiting until that happens, the studio has been laying groundwork since around Resident Evil Village. Takeuchi pointed to returning names such as Umbrella and Spencer, along with Resident Evil Requiem bringing the series back to Raccoon City, as part of that preparation.


He described the eventual meeting point as a "crossover," although he did not explain what form it will take.


That wording should not be read as confirmation of a dedicated crossover game or a plan to merge separate continuities. Takeuchi's comments establish that Capcom wants the past revisited through its remakes to connect more closely with the franchise's ongoing story, but the studio has not revealed what happens once the two development tracks fully catch up.

Resident Evil 7 changed how Capcom used older series connections

Jack Baker from Resident Evil 7 appears beside Lady Dimitrescu from Resident Evil Village in a split image.
Capcom

The strategy began taking shape before Village. Takeuchi described Resident Evil 7 as an important turning point because Capcom started experimenting more deliberately with references and connections to earlier games.


Those elements were initially included largely as fan service. According to Takeuchi, players responded more strongly than the developers expected and began analyzing details that connected the new story with ideas the team had not openly discussed.


That reaction encouraged Capcom to build those links more deliberately into later games.


Village expanded the connection through its revelations involving Umbrella and Spencer, while Requiem pushed the approach further by returning to Raccoon City and tying its story directly to the aftermath of one of the franchise's defining incidents.


Capcom has also described Requiem as a turning point for the wider series, reinforcing that its return to older characters, organizations and locations is part of a broader narrative direction rather than a collection of isolated references.

The remake line still has older stories to revisit

Capcom has already remade Resident Evil 2, Resident Evil 3 and Resident Evil 4, while Resident Evil Veronica is officially scheduled for 2027 as a new version of Resident Evil Code: Veronica.


Takeuchi did not use his comments to announce what will be remade after Veronica, nor did he confirm new versions of Resident Evil 5, Resident Evil 6 or any other unannounced game.


His comments instead explain how Capcom is thinking beyond individual remake choices. As the company continues revisiting older parts of the series, its new games are increasingly being written with those same characters, places and historical events in mind.


What Capcom ultimately does when the remake timeline reaches its modern entries remains undisclosed, but Takeuchi says the studio has been building toward that point for several games already.

Resident Evil

The Windows version, released in December 1996, featured the uncensored footage from the Japanese version, and the opening intro is in full color rather than black and white. It is the only version of Resident Evil that has all of the uncensored full motion video (FMV) sequences,

Released

December 6, 1996

Developer

Capcom

Publisher

Capcom

Systems
PC
Xbox
PlayStation
Nintendo
Steam
GOG
Epic Games

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Resident EvilCapcomResident Evil Requiem

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