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Archive/Page 31

Archive/ Page 31

Final Fantasy 14 patch 7.5 sets up Dawntrail’s next turn with Beastmaster and a split rollout

Apr 20, 2026

Final Fantasy 14 patch 7.5 sets up Dawntrail’s next turn with Beastmaster and a split rollout

Square Enix has released the trailer and first full details for Final Fantasy 14 patch 7.5, Trail to the Heavens, with Part 1 scheduled for April 28, 2026. The update continues Dawntrail’s main scenar...

By Dylan Turck|Comments
Lilith’s return gives Diablo 4’s next expansion a very different threat

Apr 20, 2026

Lilith’s return gives Diablo 4’s next expansion a very different threat

Blizzard has started showing its hand for Diablo 4: Lord of Hatred, and the biggest surprise is not a new region or class. It is Lilith. A newly revealed in-game cinematic brings her back after the ba...

By Bjorn Norin|Comments
The Last of Us Part II stayed with me long after I wanted it to let me go

Apr 15, 2026

The Last of Us Part II stayed with me long after I wanted it to let me go

The Last of Us Part II is exhausting on purpose, and while I do not think every part of it works, I could not stop thinking about what it was willing to do.

By Dylan Turck|Comments
Baldur’s Gate 3: Review

Apr 15, 2026

Baldur’s Gate 3: Review

Baldur’s Gate 3 is huge, messy, funny, and sometimes tiring, but I cannot think of many RPGs that made me feel this involved in my own story.

By Dylan Turck|Comments
Elden Ring review: the open world that made me want to keep getting lost

Apr 15, 2026

Elden Ring review: the open world that made me want to keep getting lost

Elden Ring arrived in February 2022 with a ridiculous amount of pressure on it. FromSoftware was taking the studio’s action-RPG formula and dropping it into a much bigger world, which sounded exciting...

By Dylan Turck|Comments
God of War Ragnarök won me over when it stopped trying to be huge

Apr 15, 2026

God of War Ragnarök won me over when it stopped trying to be huge

God of War Ragnarök gives me more of what worked in 2018, but it is at its best when it steps away from the noise and lets its characters carry the weight.

By Dylan Turck|Comments
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