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Home/Articles/Esports/F1 25 2026 Season Pack Brings New Era Live
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Formula 1 cars race through a wet night circuit in F1 25
Credit: EA SPORTS
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F1 25 2026 Season Pack is live, bringing the sport’s new era into the game

June 9, 2026·3 min read
F1 25 is not getting replaced by a separate F1 26 this year, and now players can see why. EA SPORTS has launched the 2026 Season Pack worldwide, turning last year’s game into the home for Formula 1’s biggest rule shake-up in years.

The update brings the new cars, updated regulations, refreshed driver line-ups, Audi and Cadillac, and the all-new MADRING circuit into F1 25. For players who already own the game, this is the main way to step into the 2026 season without waiting for a new annual release.

The new cars are the real headline

The 2026 season is one of the biggest changes Formula 1 has had in a long time, so this pack is not just a roster refresh. The cars have been redesigned around the new rules, which means players should expect a different feel on track instead of simply seeing new liveries on familiar machinery.

That is because racing games live or die by how different cars feel once the lights go out. A new regulation era should change braking, energy use, straight-line speed, cornering rhythm, and how players manage a race across a full stint.

EA is using the pack to make F1 25 feel like it has moved with the real sport, not just updated a menu screen.

Audi, Cadillac, and MADRING give players new things to learn

The arrival of Audi and Cadillac changes the shape of the grid, while the refreshed driver line-ups give Career and My Team players a new starting point.

The biggest new track addition is MADRING, the Madrid circuit that joins the game before its real-world race debut. That gives players a chance to learn the layout early, experiment with braking points, and figure out where overtakes might happen before Formula 1 reaches the venue in real life.

That is one of the smartest parts of the pack. It lets the game become a preview of the real calendar, not just a reaction to it.

Career and My Team get a fresh start

The 2026 content is available across several modes, including Driver Career, My Team, Grand Prix, Time Trial, split-screen, and unranked multiplayer.

Career and My Team players will need to start fresh saves to access the new season. That may frustrate anyone attached to an existing 2025 save, but it also makes sense because the new rules, calendar, cars, and expanded grid change too much to simply fold into an old file.

In My Team, players join the grid as a 12th team, which should make the mode feel more crowded and more interesting from the start.

The pack replaces a normal yearly release

The launch is also important because EA is changing its usual rhythm. Instead of releasing F1 26 as a separate game, the company is using this paid expansion to carry F1 25 through the 2026 season while the next full entry is planned for 2027.

That is a big shift for an annual sports series. It gives EA more time to work on the next full game, while still giving players the official 2026 season content now.

Players who do not already own F1 25 can buy the 2026 Season Edition, which includes the base game and the new season content together. For existing players, the Season Pack is the direct route into Formula 1’s new era.
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Formula One 05 for the PlayStation 2 was released in Europe on July 1, 2005, and in Australia later that year. It featured the 'Career Mode' concept from Formula One 04, which allows players to work their way through the Formula One teams over the course of five years (albeit a repeat version of the 2005 season each time). This game also supports EyeToy: Cameo, allowing players to place their own face on a driver when creating their profile, but unlike F1 04, though they cannot choose their own helmet. The cover athletes are Jenson Button, David Coulthard and Narain Karthikeyan. Players start out testing for a smaller teams (Minardi, Jordan and Red Bull Racing (Like in F1 04, a generic car does exist, but it is only used in Time Attack mode)). Players then work their way up the grid throughout their 'career' through a mixture of good tests and impressive race performances. As before, consistently poor performances will lead to dismissal from the player's current team. There are also occasional 'shoot-out' tests against the team's second driver (or third driver, depending on the player's current status within the team), in which both drivers complete a set of five laps each and whoever has the fastest overall time (one time based on the fastest first, second and third sectors added together) then takes the race seat. Players can now also view trophies they have received from winning races and championships after each is won in Career Mode for the first time. As with F1 04, "classic" cars (like the Williams FW11) are unlocked once certain terms are fulfilled, such as winning a World Championship. Helmets for Career Mode are also unlocked, and there is also a hidden track (the Detroit street circuit which was used for Detroit Grand Prix and the Paul Ricard circuit in France([citation needed])) available for Time Attack Mode. Notably, since this game was developed before the change in the qualifying regulations midway through the actual 2005 season, this game runs the original "aggregated times" format from the early part of the actual 2005 season in every race in Race Weekend, Championship and Career Mode. This game also has Net Play available. A notable credit is the opening video features the song "Butterflies & Hurricanes" from English alternative rock band Muse. For the first time in a number of years, the fans agreed that this was a massive improvement in the series and the shot in the arm it had so desperately needed. A lot of people had criticised Studio Liverpool for the lack of ambition and progress since the series appeared on the PS2 platform up to that point. With the release of Formula One 05, people saw that great strides had been made by Studio Liverpool in terms of gameplay handling and AI. However, there were criticisms in terms of the AI being too easy on the hardest of settings, and about the penalty system that had been introduced on Formula One 05 which automatically reduced the revs during a penalty instead of the traditional "drive-through" penalties that previous games had seen. Overall though, the fans agreed that apart from these minor issues, Studio Liverpool had redeveloped the brand as a stepping stone for improvement for the inevitable release of the 2006 edition. See also[edit]

sports

Released

July 1, 2005

Developer

SCE Studio Liverpool

Publisher

Sony Computer Entertainment

Systems
PlayStation 2

Tagged In

f1 25racing gamesea sports