Latest Game Reviews - Page 5
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Survival Horror vs Action Horror
These are the horror games that do more than scare you for a few minutes. They make you manage space, resources, nerves, and the awful feeling that the next room might ruin your night.
Dylan Turck

Dragon Age II still works best when I stop wishing it was Dragon Age Origins
BioWare’s rushed sequel is smaller, stranger, and rougher than it should be, but its messy decade in Kirkwall still has a pull that the series has rarely matched.
Dylan Turck

Baldur’s Gate still makes the road feel dangerous
BioWare’s first great RPG is slow, awkward, and often unforgiving, but its patient sense of danger and discovery still gives the Sword Coast a power that newer RPGs often smooth away.
Dylan Turck

Death Stranding 2 is better when it stops explaining itself
Death Stranding 2: On the Beach is easier to enjoy than the first game, but not always easier to respect. It is smoother, stranger in bigger way...
Dylan Turck

Dune: Awakening makes Arrakis feel worth surviving
Dune: Awakening understands the most important thing about Arrakis: the planet should not feel like a backdrop. It should feel like the main thr...
Dylan Turck

Grounded 2 already feels like a bigger, nastier backyard adventure
Grounded 2 is still unfinished, but it already understands why the first game worked. It takes the simple childhood nightmare of being tiny in a...
Dylan Turck

Indiana Jones and the Great Circle is the Indy game I stopped expecting
Indiana Jones and the Great Circle works because it understands that Indy is not just a man with a whip and a hat. He is a teacher who keeps get...
Dylan Turck

inZOI is beautiful, empty, and not ready yet
inZOI makes a stunning first impression. Its people look sharp, its apartments can look like catalogue shoots, and its character creator is easi...
Dylan Turck

Like a Dragon: Pirate Yakuza in Hawaii is better when it stops pretending to be serious
Like a Dragon: Pirate Yakuza in Hawaii sounds like a joke the series would usually save for a side quest. Goro Majima wakes up without his memor...
Dylan Turck

Little Nightmares III is eerie, familiar, and too afraid to change
Little Nightmares III still knows how to make a room feel wrong. A giant toy, a warped factory, a dead city, a corridor that seems too quiet, a ...
Dylan Turck

Mafia: The Old Country is a beautiful crime story with old habits
Mafia: The Old Country is at its best when it slows down and lets Sicily do the work. A dusty road, a quiet vineyard, a tense dinner, a horse ri...
Dylan Turck

Pokemon Legends: Z-A makes battles feel new again
Pokémon Legends: Z-A is the rare modern Pokémon game where the biggest change is also the best reason to play. Game Freak ha...
Dylan Turck